Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Amhasix
Charybdis
Level 48
God Stats
2W - 5L
1,272 SR
Queue Stats
19W - 19L
1,329 Elo+
Solo
Nike
Nike
Frustracia
Nike
Level 83
God Stats
8W - 2L
1,687 SR
Queue Stats
147W - 145L
1,412 Elo+
Solo
Horus
Horus
Needsmoarkill
Horus
Level 157
God Stats
1W - 1L
1,288 SR
Queue Stats
56W - 60L
1,294 Elo+
Solo
Set
Set
mavime1555
Set
Level 43
God Stats
2W - 1L
1,697 SR
Queue Stats
236W - 238L
1,361 Elo+
Solo
Team Averages
Level 82
1,489 SR
1,379 Elo+

VS

Team Averages
Level 73
1,558 SR
1,491 Elo+
Nu Wa
Nu Wa
Molie
Nu Wa
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Presumida
Ah Muzen Cab
Level 66
God Stats
2W - 2L
1,732 SR
Queue Stats
89W - 95L
1,438 Elo+
Solo
Hachiman
Hachiman
RazgrizBerserk
Hachiman
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,663 Elo+
Solo
Bellona
Bellona
SurviverBlue
Bellona
Level 66
God Stats
324W - 258L
1,558 SR
Queue Stats
723W - 781L
1,425 Elo+
Solo
Camazotz
Camazotz
getzel
Camazotz
Level 143
God Stats
19W - 13L
1,500 SR
Queue Stats
369W - 359L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
13
1 / 5 / 5
8,130
508
10,060
9,929
3,541
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
Amhasix
Charybdis
13
3 / 2 / 4
8,101
506
7,203
10,477
3,863
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
3 / 4 / 3
8,184
512
7,161
12,590
5,486
Mace

Mace

+10
Physical Power

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
2 / 2 / 6
7,586
474
4,509
12,161
6,879
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
8 / 2 / 4
9,334
583
10,842
13,327
6,573
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Molie
Nu Wa
11
0 / 5 / 6
6,796
425
6,357
9,223
2,305
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ah Muzen Cab
Presumida
Ah Muzen Cab
14
6 / 4 / 3
9,172
573
11,586
13,335
5,551
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hachiman
12
1 / 3 / 3
7,277
455
7,371
9,168
2,415
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Bellona
SurviverBlue
Bellona
11
2 / 3 / 2
7,420
464
3,079
13,004
10,047
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Camazotz
getzel
Camazotz
13
6 / 3 / 0
8,484
530
7,258
15,349
8,318
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
29
17
Kills
15
15
Deaths
18
22
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
1
5
5
0.7
W
Charybdis
Amhasix
Charybdis
3
2
4
2.5
W
3
4
3
1.13
L
Nu Wa
Molie
Nu Wa
0
5
6
0.6
W
2
2
6
2.5
L
Ah Muzen Cab
Presumida
Ah Muzen Cab
6
4
3
1.88
L
Hachiman
1
3
3
0.83
L
Bellona
SurviverBlue
Bellona
2
3
2
1
L
Camazotz
getzel
Camazotz
6
3
0
2
W
8
2
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,775
Damage
35,651
58,484
Taken
60,079
26,342
Mitigated
28,636
10,497
Healing
18,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
10,060
3,333
0
1,200
9,929
3,541
20
4,123
5,806
63,338
0
W
Charybdis
Amhasix
Charybdis
7,203
3,386
0
3,415
10,477
3,863
959
262
10,215
0
44,528
W
7,161
952
0
970
12,590
5,486
38
671
11,919
0
46,025
L
Nu Wa
Molie
Nu Wa
6,357
1,578
0
323
9,223
2,305
586
4,856
4,367
37,541
0
W
4,509
2,519
976
2,617
12,161
6,879
711
246
11,915
0
22,412
L
Ah Muzen Cab
Presumida
Ah Muzen Cab
11,586
5,096
0
3,949
13,335
5,551
2,417
2,426
10,909
0
72,497
L
Hachiman
7,371
3,815
0
2,776
9,168
2,415
927
1,438
7,730
0
42,685
L
Bellona
SurviverBlue
Bellona
3,079
588
1,859
3,161
13,004
10,047
465
1,145
11,859
0
29,140
L
Camazotz
getzel
Camazotz
7,258
2,348
0
6,393
15,349
8,318
0
195
15,154
0
60,425
W
10,842
4,079
0
1,319
13,327
6,573
78
1,055
12,272
0
75,451

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,335
Gold Earned
39,149
411
Minions Killed
386
0
Camps Cleared
0
1,485,009
Distance Traveled
1,400,102
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,130
508
101
6
0
255,738
1
W
Charybdis
8,101
506
81
5
0
289,484
5
W
Nike
8,184
512
86
5
0
295,780
0
L
Nu Wa
6,796
425
42
3
0
223,837
0
W
Horus
7,586
474
26
2
0
288,823
2
L
Ah Muzen Cab
9,172
573
120
8
0
229,566
3
L
Hachiman
7,277
455
79
5
0
310,797
1
L
Bellona
7,420
464
63
4
0
336,743
3
L
Camazotz
8,484
530
82
5
0
299,159
2
W
Set
9,334
583
117
7
0
355,184
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role