Player Matchup

Chaac
Chaac
 
Chaac
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
BannedDK
Hera
Level 118
God Stats
0W - 2L
1,286 SR
Queue Stats
104W - 112L
1,490 Elo+
Solo
Ah Puch
Ah Puch
HL911
Ah Puch
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 30L
1,220 Elo+
Solo
Sol
Sol
MothLord
Sol
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
123W - 143L
1,500 Elo+
Party 1
Xing Tian
Xing Tian
dorkuu
Xing Tian
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 84L
1,376 Elo+
Party 1
Team Averages
Level 84
1,457 SR
1,417 Elo+

VS

Team Averages
Level 128
1,491 SR
1,495 Elo+
Sobek
Sobek
Leordo
Sobek
Level 160
God Stats
2W - 3L
1,268 SR
Queue Stats
167W - 185L
1,464 Elo+
Solo
Nox
Nox
NuuTzh EU
Nox
Level 126
God Stats
8W - 7L
1,207 SR
Queue Stats
511W - 497L
1,527 Elo+
Solo
The Morrigan
The Morrigan
Pakhero
The Morrigan
Level 103
God Stats
3W - 6L
1,740 SR
Queue Stats
434W - 504L
1,489 Elo+
Solo
Da Ji
Da Ji
Shizzza01
Da Ji
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
143W - 159L
1,500 Elo+
Solo
Medusa
Medusa
addx05
Medusa
Level 145
God Stats
5W - 4L
1,739 SR
Queue Stats
376W - 387L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
17
2 / 4 / 10
9,713
648
11,378
18,154
19,740
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hera
20
6 / 5 / 10
11,867
791
22,364
11,471
6,368
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ah Puch
HL911
Ah Puch
13
3 / 5 / 6
8,489
566
10,673
11,542
5,536
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
2 / 7 / 6
9,802
653
8,650
12,734
6,129
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Xing Tian
dorkuu
Xing Tian
16
4 / 6 / 7
9,914
661
7,944
20,547
30,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Leordo
Sobek
18
5 / 6 / 17
12,001
800
9,211
27,537
39,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

20
8 / 1 / 17
12,924
862
16,534
9,942
5,940
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

The Morrigan
Pakhero
The Morrigan
19
5 / 1 / 16
11,208
747
11,151
9,412
5,205
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
Shizzza01
Da Ji
17
4 / 5 / 14
10,673
712
12,091
17,249
9,386
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Medusa
addx05
Medusa
17
5 / 4 / 13
11,067
738
12,989
13,142
6,915
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
104
17
Kills
27
27
Deaths
17
39
Assists
77
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
2
4
10
1.75
L
Hera
6
5
10
2.2
L
Ah Puch
HL911
Ah Puch
3
5
6
1.2
W
Sobek
Leordo
Sobek
5
6
17
2.25
L
2
7
6
0.71
W
8
1
17
16.5
W
The Morrigan
Pakhero
The Morrigan
5
1
16
13
W
Da Ji
Shizzza01
Da Ji
4
5
14
2.2
W
Medusa
addx05
Medusa
5
4
13
2.88
L
Xing Tian
dorkuu
Xing Tian
4
6
7
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,009
Damage
61,976
74,448
Taken
77,282
68,206
Mitigated
67,329
12,933
Healing
28,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
11,378
1,147
789
3,894
18,154
19,740
0
11,776
6,374
0
39,616
L
Hera
22,364
6,266
734
1,632
11,471
6,368
376
5,586
5,885
49,342
0
L
Ah Puch
HL911
Ah Puch
10,673
306
152
2,107
11,542
5,536
0
6,775
4,757
23,021
0
W
Sobek
Leordo
Sobek
9,211
840
1,892
6,348
27,537
39,883
693
16,752
10,315
19,685
0
L
8,650
3,601
691
1,656
12,734
6,129
0
5,497
7,237
21,542
0
W
16,534
1,009
3,174
3,407
9,942
5,940
2,788
6,662
3,192
47,883
0
W
The Morrigan
Pakhero
The Morrigan
11,151
2,514
1,915
1,188
9,412
5,205
1,727
5,253
4,075
33,258
0
W
Da Ji
Shizzza01
Da Ji
12,091
2,305
1,258
3,184
17,249
9,386
778
9,784
7,286
0
21,651
W
Medusa
addx05
Medusa
12,989
3,645
3,177
2,714
13,142
6,915
1,292
10,219
2,783
0
34,342
L
Xing Tian
dorkuu
Xing Tian
7,944
849
47
1,231
20,547
30,433
75
10,582
9,939
17,320
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,785
Gold Earned
57,873
159
Minions Killed
181
0
Camps Cleared
0
1,237,595
Distance Traveled
1,373,121
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,713
648
44
3
0
274,718
0
L
Hera
11,867
791
59
4
0
248,581
1
L
Ah Puch
8,489
566
18
1
0
184,049
0
W
Sobek
12,001
800
14
1
0
264,884
0
L
Sol
9,802
653
25
2
0
267,953
1
W
Nox
12,924
862
78
5
0
271,366
0
W
The Morrigan
11,208
747
47
3
0
272,980
7
W
Da Ji
10,673
712
10
1
0
284,034
2
W
Medusa
11,067
738
32
2
0
279,857
0
L
Xing Tian
9,914
661
13
1
0
262,294
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role