Player Matchup

Thanatos
Thanatos
Attom1310
Thanatos
Level 64
God Stats
0W - 2L
1,557 SR
Queue Stats
0W - 5L
1,500 Elo+
Solo
Cthulhu
Cthulhu
DazedAblAzEd
Cthulhu
Level 121
God Stats
1W - 2L
1,500 SR
Queue Stats
81W - 68L
1,559 Elo+
Party 1
Anubis
Anubis
SithFaced
Anubis
Level 86
God Stats
17W - 9L
1,756 SR
Queue Stats
235W - 250L
1,489 Elo+
Party 1
Team Averages
Level 90
1,604 SR
1,516 Elo+

VS

Team Averages
Level 119
1,521 SR
1,430 Elo+
Rama
Rama
 
Rama
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
MiTchDaMoNzTer
Chaac
Level 61
God Stats
26W - 30L
1,506 SR
Queue Stats
132W - 213L
1,371 Elo+
Solo
Hera
Hera
sTeelYFreAk
Hera
Level 147
God Stats
8W - 4L
1,556 SR
Queue Stats
109W - 139L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Attom1310
Thanatos
11
2 / 5 / 2
6,707
671
5,851
7,550
3,280
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Cthulhu
DazedAblAzEd
Cthulhu
11
1 / 3 / 3
6,669
667
6,502
12,535
9,215
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Anubis
SithFaced
Anubis
11
2 / 3 / 3
6,821
682
4,843
9,642
4,549
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
13
6 / 1 / 5
8,597
860
13,959
8,183
2,988
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
4 / 2 / 6
7,750
775
4,878
7,740
4,457
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate

Breastplate

+20
Physical Protection

11
1 / 2 / 5
7,035
704
5,664
5,968
2,384
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
27
5
Kills
11
11
Deaths
5
8
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
6
1
5
8.5
L
Thanatos
Attom1310
Thanatos
2
5
2
0.6
L
Cthulhu
DazedAblAzEd
Cthulhu
1
3
3
0.83
W
4
2
6
3.5
L
Anubis
SithFaced
Anubis
2
3
3
1.17
W
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,196
Damage
24,501
29,727
Taken
21,891
17,044
Mitigated
9,829
8,589
Healing
6,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
13,959
12,162
0
4,078
8,183
2,988
2,055
3,544
4,639
0
39,841
L
Thanatos
Attom1310
Thanatos
5,851
1,277
0
2,832
7,550
3,280
0
1,182
6,160
0
13,148
L
Cthulhu
DazedAblAzEd
Cthulhu
6,502
825
213
2,130
12,535
9,215
0
2,412
9,792
24,192
0
W
4,878
1,124
0
1,009
7,740
4,457
348
3,791
3,949
0
10,139
L
Anubis
SithFaced
Anubis
4,843
380
0
3,414
9,642
4,549
0
1,683
7,839
20,800
0
W
5,664
1,230
0
1,003
5,968
2,384
278
4,347
1,621
17,393
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,197
Gold Earned
23,382
90
Minions Killed
109
2
Camps Cleared
6
546,620
Distance Traveled
551,130
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
8,597
860
66
7
4
177,764
5
L
Thanatos
6,707
671
21
2
1
185,474
4
L
Cthulhu
6,669
667
35
4
1
190,578
1
W
Chaac
7,750
775
17
2
1
192,316
1
L
Anubis
6,821
682
34
3
0
170,568
1
W
Hera
7,035
704
26
3
1
181,050
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role