Player Matchup

Horus
Horus
PizzaEriza
Horus
Level 146
God Stats
4W - 4L
1,529 SR
Queue Stats
149W - 128L
1,648 Elo+
Solo
Bellona
Bellona
crazyu24
Bellona
Level 137
God Stats
15W - 12L
1,630 SR
Queue Stats
251W - 262L
1,450 Elo+
Party 2
Mulan
Mulan
moneymoney8
Mulan
Level 158
God Stats
17W - 14L
1,486 SR
Queue Stats
349W - 365L
1,450 Elo+
Party 2
Team Averages
Level 147
1,548 SR
1,516 Elo+

VS

Team Averages
Level 131
1,650 SR
1,609 Elo+
Ares
Ares
PolarBurs GS
Ares
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 24L
1,628 Elo+
Party 1
Fenrir
Fenrir
SiN210
Fenrir
Level 160
God Stats
15W - 7L
1,761 SR
Queue Stats
110W - 96L
1,633 Elo+
Party 1
Chang'e
Chang'e
jerm28
Chang'e
Level 125
God Stats
31W - 14L
1,690 SR
Queue Stats
213W - 218L
1,565 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
19
3 / 1 / 3
12,797
640
21,696
27,440
28,698
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bellona
crazyu24
Bellona
14
1 / 8 / 2
11,679
584
12,091
30,302
28,201
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

17
3 / 8 / 3
12,613
631
22,079
31,612
22,606
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 1 / 10
13,625
681
15,001
22,715
30,049
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Fenrir
SiN210
Fenrir
18
6 / 1 / 10
13,272
664
23,837
28,168
30,906
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chang'e
jerm28
Chang'e
19
7 / 5 / 9
14,058
703
29,237
25,650
11,149
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
46
7
Kills
17
17
Deaths
7
8
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Horus
3
1
3
4.5
W
4
1
10
9
W
Fenrir
SiN210
Fenrir
6
1
10
11
L
Bellona
crazyu24
Bellona
1
8
2
0.25
W
Chang'e
jerm28
Chang'e
7
5
9
2.3
L
3
8
3
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,866
Damage
68,075
89,354
Taken
76,533
79,505
Mitigated
72,104
26,587
Healing
23,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
21,696
9,276
3,140
7,216
27,440
28,698
0
13,541
13,288
0
61,147
W
15,001
861
1,111
2,812
22,715
30,049
689
0
22,715
30,731
0
W
Fenrir
SiN210
Fenrir
23,837
7,023
667
5,150
28,168
30,906
293
327
27,841
0
47,145
L
Bellona
crazyu24
Bellona
12,091
2,071
518
3,976
30,302
28,201
126
16,050
13,818
184
36,995
W
Chang'e
jerm28
Chang'e
29,237
2,468
6,580
7,419
25,650
11,149
1,869
168
25,482
72,773
0
L
22,079
4,633
775
10,962
31,612
22,606
384
15,621
15,419
0
59,958

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,089
Gold Earned
40,955
182
Minions Killed
158
11
Camps Cleared
7
996,035
Distance Traveled
1,130,682
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
12,797
640
74
4
4
395,446
1
W
Ares
13,625
681
23
1
0
367,367
0
W
Fenrir
13,272
664
43
2
6
403,877
6
L
Bellona
11,679
584
37
2
4
316,226
2
W
Chang'e
14,058
703
92
5
1
359,438
6
L
Mulan
12,613
631
71
4
3
284,363
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role