Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Janus
Janus
Kazbro
Janus
Level 105
God Stats
15W - 11L
1,341 SR
Queue Stats
109W - 116L
1,368 Elo+
Party 3
Athena
Athena
RAgex52
Athena
Level 119
God Stats
1W - 2L
1,230 SR
Queue Stats
104W - 115L
1,414 Elo+
Party 3
Baron Samedi
Baron Samedi
Tha faded 1
Baron Samedi
Level 159
God Stats
52W - 60L
1,697 SR
Queue Stats
516W - 580L
1,416 Elo+
Solo
Artemis
Artemis
milkjudd
Artemis
Level 66
God Stats
1W - 3L
1,500 SR
Queue Stats
11W - 11L
1,495 Elo+
Solo
Team Averages
Level 104
1,454 SR
1,439 Elo+

VS

Team Averages
Level 122
1,500 SR
1,328 Elo+
Raijin
Raijin
 
Raijin
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
JayCuzzii
Danzaburou
Level 85
God Stats
1W - 1L
1,274 SR
Queue Stats
1W - 3L
1,266 Elo+
Party 2
Mulan
Mulan
PresidentDeert
Mulan
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
79W - 75L
1,269 Elo+
Party 1
Yemoja
Yemoja
SkinnyAle696
Yemoja
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
76W - 71L
1,314 Elo+
Party 1
Ne Zha
Ne Zha
xXNovaHawk69Xx
Ne Zha
Level 117
God Stats
4W - 5L
1,725 SR
Queue Stats
65W - 61L
1,291 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
8
2 / 1 / 3
5,029
503
4,427
8,845
3,253
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Janus
Kazbro
Janus
7
0 / 3 / 0
4,420
442
2,520
3,731
802
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Athena
RAgex52
Athena
7
0 / 2 / 0
4,519
452
2,929
8,343
4,502
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Baron Samedi
Tha faded 1
Baron Samedi
9
3 / 2 / 0
5,512
551
2,393
5,470
2,290
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
milkjudd
Artemis
7
0 / 1 / 2
4,323
432
3,629
6,764
2,477
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
11
1 / 0 / 1
5,717
572
3,428
4,116
1,624
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
JayCuzzii
Danzaburou
9
4 / 1 / 0
5,568
557
5,748
5,594
1,559
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
3 / 0 / 0
6,327
633
4,746
7,491
3,290
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Yemoja
9
0 / 1 / 3
5,507
551
5,366
7,614
4,041
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

9
0 / 3 / 1
4,813
481
1,800
6,686
2,052
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
13
5
Kills
8
9
Deaths
5
5
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
1
3
3.5
W
Raijin
 
Raijin
1
0
1
1.5
W
Danzaburou
JayCuzzii
Danzaburou
4
1
0
4
L
Janus
Kazbro
Janus
0
3
0
0
W
3
0
0
3
L
Athena
RAgex52
Athena
0
2
0
0
W
Yemoja
0
1
3
1.5
L
Baron Samedi
Tha faded 1
Baron Samedi
3
2
0
1.5
L
Artemis
milkjudd
Artemis
0
1
2
1
W
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,898
Damage
21,088
33,153
Taken
31,501
13,324
Mitigated
12,566
10,101
Healing
15,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,427
1,912
33
3,124
8,845
3,253
0
772
8,073
0
27,209
W
Raijin
 
Raijin
3,428
367
0
1,485
4,116
1,624
494
1,548
2,568
44,789
0
W
Danzaburou
JayCuzzii
Danzaburou
5,748
3,416
0
1,892
5,594
1,559
672
1,030
4,564
0
23,282
L
Janus
Kazbro
Janus
2,520
293
0
478
3,731
802
0
0
3,731
21,541
0
W
4,746
851
0
4,358
7,491
3,290
306
2,520
4,971
0
37,487
L
Athena
RAgex52
Athena
2,929
801
249
2,246
8,343
4,502
0
2,485
5,858
17,138
0
W
Yemoja
5,366
1,377
1,739
2,858
7,614
4,041
88
2,639
4,975
27,380
0
L
Baron Samedi
Tha faded 1
Baron Samedi
2,393
222
258
1,032
5,470
2,290
0
2,684
2,786
30,666
0
L
Artemis
milkjudd
Artemis
3,629
2,084
0
2,681
6,764
2,477
0
2,853
3,911
0
22,577
W
1,800
765
0
3,179
6,686
2,052
0
105
6,581
0
29,197

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,803
Gold Earned
27,932
208
Minions Killed
297
0
Camps Cleared
0
865,633
Distance Traveled
909,307
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,029
503
53
5
0
205,487
0
W
Raijin
5,717
572
63
6
0
178,202
4
W
Danzaburou
5,568
557
39
4
0
161,227
2
L
Janus
4,420
442
35
4
0
153,333
4
W
Mulan
6,327
633
92
9
0
192,829
2
L
Athena
4,519
452
24
2
0
186,507
3
W
Yemoja
5,507
551
40
4
0
156,669
0
L
Baron Samedi
5,512
551
54
5
0
159,537
4
L
Artemis
4,323
432
42
4
0
160,769
1
W
Ne Zha
4,813
481
63
6
0
220,380
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role