Player Matchup

He Bo
He Bo
 
He Bo
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
GADDAMNZAMBIES
Guan Yu
Level 157
God Stats
0W - 4L
1,500 SR
Queue Stats
281W - 325L
1,438 Elo+
Solo
Achilles
Achilles
Trevor588
Achilles
Level 105
God Stats
9W - 4L
1,694 SR
Queue Stats
253W - 238L
1,421 Elo+
Party 2
Bacchus
Bacchus
Yo Im Murder
Bacchus
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 25L
1,370 Elo+
Party 2
Thoth
Thoth
real_Kaye86
Thoth
Level 142
God Stats
9W - 9L
1,483 SR
Queue Stats
316W - 345L
1,492 Elo+
Solo
Team Averages
Level 122
1,536 SR
1,444 Elo+

VS

Team Averages
Level 94
1,391 SR
1,467 Elo+
Terra
Terra
 
Terra
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ravana
Ravana
DJGounder
Ravana
Level 64
God Stats
2W - 0L
1,164 SR
Queue Stats
237W - 274L
1,473 Elo+
Solo
Freya
Freya
Day In Black
Freya
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
166W - 175L
1,443 Elo+
Solo
Hercules
Hercules
TuffyFluffyy
Hercules
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
97W - 84L
1,428 Elo+
Party 1
Vulcan
Vulcan
WorldStar 503
Vulcan
Level 85
God Stats
1W - 4L
1,292 SR
Queue Stats
48W - 53L
1,490 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
17
0 / 1 / 5
9,468
498
12,337
6,717
2,979
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

16
0 / 3 / 5
9,645
508
5,341
21,660
19,166
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Achilles
Trevor588
Achilles
19
2 / 3 / 2
10,644
560
15,264
22,720
27,138
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
Yo Im Murder
Bacchus
18
2 / 4 / 0
10,318
543
18,905
18,034
16,782
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

20
2 / 3 / 4
11,034
581
36,079
14,818
7,210
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
19
3 / 1 / 10
12,802
674
10,936
31,840
35,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ravana
DJGounder
Ravana
20
2 / 1 / 9
12,014
632
8,335
22,298
14,183
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
2 / 2 / 9
11,308
595
15,447
24,021
13,275
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hercules
TuffyFluffyy
Hercules
19
2 / 1 / 9
11,333
596
15,283
25,226
26,666
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

20
4 / 1 / 8
12,342
650
23,642
14,582
8,486
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
58
6
Kills
13
14
Deaths
6
16
Assists
45
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
0
1
5
2.5
W
Terra
 
Terra
3
1
10
8
W
Ravana
DJGounder
Ravana
2
1
9
6.5
W
2
2
9
3.25
L
0
3
5
0.83
L
Achilles
Trevor588
Achilles
2
3
2
1
W
Hercules
TuffyFluffyy
Hercules
2
1
9
6.5
W
4
1
8
8
L
Bacchus
Yo Im Murder
Bacchus
2
4
0
0.5
L
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,926
Damage
73,643
83,949
Taken
117,967
73,275
Mitigated
98,349
42,071
Healing
63,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
12,337
450
2,474
2,275
6,717
2,979
277
4,780
1,862
20,479
0
W
Terra
 
Terra
10,936
541
25,076
14,550
31,840
35,739
1,003
14,529
17,311
27,633
0
W
Ravana
DJGounder
Ravana
8,335
619
1,755
3,680
22,298
14,183
2,192
12,267
10,031
0
41,644
W
15,447
5,640
2,459
4,429
24,021
13,275
2,587
16,551
7,470
28,590
0
L
5,341
679
10,644
8,999
21,660
19,166
905
12,489
8,806
0
14,801
L
Achilles
Trevor588
Achilles
15,264
2,179
3,104
4,263
22,720
27,138
156
11,116
11,209
0
40,677
W
Hercules
TuffyFluffyy
Hercules
15,283
3,464
1,423
3,917
25,226
26,666
534
13,523
11,703
0
21,973
W
23,642
12,081
4,426
1,671
14,582
8,486
1,176
10,451
4,131
58,252
0
L
Bacchus
Yo Im Murder
Bacchus
18,905
1,417
1,815
3,209
18,034
16,782
583
9,986
7,587
30,336
0
L
36,079
750
2,578
2,710
14,818
7,210
1,689
11,654
3,126
75,520
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,109
Gold Earned
59,799
192
Minions Killed
204
0
Camps Cleared
0
1,453,893
Distance Traveled
1,838,259
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
9,468
498
21
1
0
196,711
0
W
Terra
12,802
674
20
1
0
381,282
0
W
Ravana
12,014
632
67
4
0
369,489
1
W
Freya
11,308
595
35
2
0
358,139
1
L
Guan Yu
9,645
508
15
1
0
296,795
0
L
Achilles
10,644
560
35
2
0
305,171
1
W
Hercules
11,333
596
11
1
0
374,764
4
W
Vulcan
12,342
650
71
4
0
354,585
1
L
Bacchus
10,318
543
31
2
0
337,464
0
L
Thoth
11,034
581
90
5
0
317,752
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role