Player Matchup

Jing Wei
Jing Wei
CobraXvEnOm
Jing Wei
Level 45
God Stats
11W - 13L
1,372 SR
Queue Stats
283W - 303L
1,448 Elo+
Party 2
Thor
Thor
ElMigue123
Thor
Level 43
God Stats
2W - 7L
1,150 SR
Queue Stats
140W - 128L
1,362 Elo+
Solo
Gilgamesh
Gilgamesh
JelloHD
Gilgamesh
Level 60
God Stats
5W - 2L
1,706 SR
Queue Stats
352W - 382L
1,447 Elo+
Party 2
Anubis
Anubis
UchihaVengence4
Anubis
Level 149
God Stats
3W - 1L
1,622 SR
Queue Stats
116W - 92L
1,455 Elo+
Party 1
Atlas
Atlas
xDungeonELiTE
Atlas
Level 30
God Stats
10W - 12L
1,476 SR
Queue Stats
33W - 47L
1,346 Elo+
Party 1
Team Averages
Level 65
1,465 SR
1,412 Elo+

VS

Team Averages
Level 77
1,500 SR
1,500 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
 
Ra
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
ObamasDogBo
Izanami
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Anhur
Anhur
hollandja3
Anhur
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Bacchus
Bacchus
p0tat0king805
Bacchus
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
CobraXvEnOm
Jing Wei
9
4 / 0 / 0
5,452
682
5,594
4,620
1,624
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

7
0 / 1 / 0
4,428
554
989
6,003
1,893
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Gilgamesh
JelloHD
Gilgamesh
7
0 / 3 / 0
4,445
556
1,731
7,676
4,131
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
1 / 0 / 0
4,801
600
2,837
2,524
1,248
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

6
0 / 0 / 4
4,606
576
1,943
5,249
2,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
7
0 / 2 / 0
4,342
543
1,420
5,088
1,574
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ra
 
Ra
3
0 / 0 / 0
3,305
413
0
719
155
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
ObamasDogBo
Izanami
6
0 / 1 / 0
3,839
480
1,828
4,018
1,023
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anhur
9
4 / 0 / 0
5,217
652
6,090
3,984
1,353
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bacchus
5
0 / 3 / 0
3,742
468
3,215
8,429
4,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
4
5
Kills
4
4
Deaths
6
4
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
0
2
0
0
L
Ra
 
Ra
0
0
0
0
W
Jing Wei
CobraXvEnOm
Jing Wei
4
0
0
4
W
0
1
0
0
W
Gilgamesh
JelloHD
Gilgamesh
0
3
0
0
L
Izanami
ObamasDogBo
Izanami
0
1
0
0
W
1
0
0
1
L
Anhur
4
0
0
4
L
Bacchus
0
3
0
0
W
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,094
Damage
12,553
26,072
Taken
22,238
11,802
Mitigated
8,905
10,075
Healing
5,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
1,420
287
0
568
5,088
1,574
0
1,194
3,894
22,146
0
L
Ra
 
Ra
0
0
19
250
719
155
0
225
494
5,976
0
W
Jing Wei
CobraXvEnOm
Jing Wei
5,594
5,222
0
2,549
4,620
1,624
647
1,861
2,759
0
32,047
W
989
124
0
2,508
6,003
1,893
0
439
5,564
0
22,468
W
Gilgamesh
JelloHD
Gilgamesh
1,731
480
0
1,241
7,676
4,131
372
0
7,676
0
17,232
L
Izanami
ObamasDogBo
Izanami
1,828
1,279
0
1,632
4,018
1,023
0
1,236
2,782
0
14,590
W
2,837
62
0
1,303
2,524
1,248
1,482
694
1,830
34,986
0
L
Anhur
6,090
3,238
0
1,005
3,984
1,353
537
248
3,736
0
27,583
L
Bacchus
3,215
406
0
2,369
8,429
4,800
0
1,877
6,552
9,499
0
W
1,943
752
203
2,271
5,249
2,906
0
1,641
3,608
7,185
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,732
Gold Earned
20,445
212
Minions Killed
141
0
Camps Cleared
0
758,432
Distance Traveled
695,767
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
4,342
543
51
6
0
161,236
6
L
Ra
3,305
413
8
1
0
57,848
0
W
Jing Wei
5,452
682
57
7
0
133,421
2
W
Thor
4,428
554
48
6
0
155,008
4
W
Gilgamesh
4,445
556
34
4
0
160,402
1
L
Izanami
3,839
480
29
4
0
154,766
0
W
Anubis
4,801
600
58
7
0
144,767
1
L
Anhur
5,217
652
47
6
0
161,659
1
L
Bacchus
3,742
468
6
1
0
160,258
2
W
Atlas
4,606
576
15
2
0
164,834
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role