Player Matchup

Medusa
Medusa
Gold II
CalamityWave
Medusa
Gold II
Level 128
God Stats
8W - 8L
1,762 SR
Queue Stats
217W - 233L
1,512 MMR
Solo
Mercury
Mercury
Gold I
FoxMulderFBI
Mercury
Gold I
Level 160
God Stats
13W - 7L
1,636 SR
Queue Stats
472W - 476L
1,699 MMR
Solo
Ra
Ra
Gold IV
Iilbugsy
Ra
Gold IV
Level 154
God Stats
1W - 2L
1,500 SR
Queue Stats
83W - 66L
1,619 MMR
Party 2
Artemis
Artemis
Gold V
Mermommiie
Artemis
Gold V
Level 158
God Stats
2W - 0L
1,806 SR
Queue Stats
49W - 44L
1,549 MMR
Party 2
Kumbhakarna
Kumbhakarna
Gold II
shreddielover
Kumbhakarna
Gold II
Level 160
God Stats
3W - 3L
1,418 SR
Queue Stats
350W - 354L
1,590 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 152
1,624 SR
1,594 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 140
1,651 SR
1,595 MMR
Bacchus
Bacchus
Gold II
Ix VeLoCiTyy xI
Bacchus
Gold II
Level 157
God Stats
4W - 9L
1,601 SR
Queue Stats
266W - 250L
1,587 MMR
Party 1
Rama
Rama
Platinum III
IxI AimbotZ IxI
Rama
Platinum III
Level 156
God Stats
7W - 10L
1,699 SR
Queue Stats
218W - 212L
1,681 MMR
Party 1
Zhong Kui
Zhong Kui
Platinum V
Liliggxz
Zhong Kui
Platinum V
Level 160
God Stats
38W - 33L
1,650 SR
Queue Stats
490W - 485L
1,669 MMR
Solo
Serqet
Serqet
Gold II
Rayfamtree2
Serqet
Gold II
Level 128
God Stats
1W - 1L
1,803 SR
Queue Stats
234W - 233L
1,654 MMR
Solo
Chaac
Chaac
Bronze III
Sylnce_
Chaac
Bronze III
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,384 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
20
9 / 0 / 2
13,411
671
16,333
13,481
6,383
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mercury
FoxMulderFBI
Mercury
20
9 / 2 / 6
12,587
629
11,990
18,911
8,186
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

18
0 / 1 / 10
11,530
577
15,112
14,762
7,170
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
Mermommiie
Artemis
18
3 / 1 / 2
11,346
567
11,299
13,837
6,189
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kumbhakarna
shreddielover
Kumbhakarna
15
1 / 2 / 10
10,395
520
4,339
21,905
22,810
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Bans
GebAtlasCliodhnaAthena

VS

Bans
SusanoJing WeiBastetGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 2
8,233
412
8,733
19,027
21,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
1 / 4 / 2
10,251
513
10,349
17,535
7,451
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
Liliggxz
Zhong Kui
16
3 / 4 / 0
9,975
499
12,868
17,728
13,417
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Serqet
14
0 / 4 / 1
8,506
425
5,585
16,027
7,816
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
Sylnce_
Chaac
15
0 / 6 / 1
9,187
459
7,611
15,993
11,609
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
11
22
Kills
5
6
Deaths
22
30
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Medusa
9
0
2
10
W
Mercury
FoxMulderFBI
Mercury
9
2
6
6
W
0
1
10
5
L
1
4
2
0.5
L
1
4
2
0.5
L
Zhong Kui
Liliggxz
Zhong Kui
3
4
0
0.75
W
Artemis
Mermommiie
Artemis
3
1
2
4
L
Serqet
0
4
1
0.13
L
Chaac
Sylnce_
Chaac
0
6
1
0.08
W
Kumbhakarna
shreddielover
Kumbhakarna
1
2
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,073
Damage
45,146
82,896
Taken
86,310
50,738
Mitigated
61,301
40,548
Healing
20,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
16,333
9,057
0
8,198
13,481
6,383
4,990
2,228
11,253
0
113,892
W
Mercury
FoxMulderFBI
Mercury
11,990
6,878
0
3,283
18,911
8,186
3,443
3,042
15,629
0
129,247
W
15,112
2,208
4,390
8,025
14,762
7,170
1,715
8,479
5,809
124,059
0
L
8,733
996
370
3,256
19,027
21,008
0
6,739
12,288
36,174
0
L
10,349
8,822
0
6,749
17,535
7,451
80
876
16,659
0
87,496
L
Zhong Kui
Liliggxz
Zhong Kui
12,868
609
0
6,189
17,728
13,417
0
5,975
11,753
80,834
0
W
Artemis
Mermommiie
Artemis
11,299
5,436
0
9,124
13,837
6,189
4,572
866
12,713
0
93,854
L
Serqet
5,585
443
0
731
16,027
7,816
0
3,878
12,149
0
74,656
L
Chaac
Sylnce_
Chaac
7,611
1,514
0
3,062
15,993
11,609
2,457
1,983
14,010
0
67,386
W
Kumbhakarna
shreddielover
Kumbhakarna
4,339
1,005
3,740
3,788
21,905
22,810
316
7,378
14,257
20,437
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,269
Gold Earned
46,152
685
Minions Killed
576
0
Camps Cleared
0
2,025,107
Distance Traveled
1,823,803
21
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
13,411
671
174
9
0
361,301
4
W
Mercury
12,587
629
161
8
0
496,695
7
W
Ra
11,530
577
187
9
0
413,235
2
L
Bacchus
8,233
412
52
3
0
372,672
8
L
Rama
10,251
513
146
7
0
325,430
1
L
Zhong Kui
9,975
499
129
6
0
334,202
0
W
Artemis
11,346
567
150
8
0
353,348
5
L
Serqet
8,506
425
119
6
0
410,116
4
L
Chaac
9,187
459
130
7
0
381,383
1
W
Kumbhakarna
10,395
520
13
1
0
400,528
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role