Player Matchup

Fenrir
Fenrir
Benzo XRs
Fenrir
Level 130
God Stats
2W - 1L
1,459 SR
Queue Stats
8W - 12L
1,388 Elo+
Party 2
Geb
Geb
Hop oFF Cuh
Geb
Level 89
God Stats
1W - 0L
1,604 SR
Queue Stats
19W - 22L
1,450 Elo+
Party 2
Tiamat
Tiamat
Signz
Tiamat
Level 139
God Stats
1W - 0L
1,360 SR
Queue Stats
22W - 24L
1,465 Elo+
Party 2
Team Averages
Level 119
1,474 SR
1,434 Elo+

VS

Team Averages
Level 45
1,570 SR
1,278 Elo+
Chang'e
Chang'e
Joffreys_Coffrey
Chang'e
Level 45
God Stats
1W - 1L
1,710 SR
Queue Stats
1W - 7L
1,278 Elo+
Party 1
Sun Wukong
Sun Wukong
Oblobbles
Sun Wukong
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,278 Elo+
Party 1
Ullr
Ullr
yolokoon
Ullr
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,278 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Benzo XRs
Fenrir
18
6 / 1 / 10
14,792
616
20,338
25,525
23,214
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

20
2 / 1 / 16
16,028
668
18,272
21,911
30,325
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tiamat
Signz
Tiamat
20
13 / 2 / 7
17,307
721
48,658
24,607
21,717
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 11 / 1
13,330
555
14,459
27,674
13,363
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sun Wukong
Oblobbles
Sun Wukong
18
2 / 1 / 1
13,416
559
18,544
39,072
36,825
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ullr
16
0 / 9 / 3
12,997
542
9,197
31,329
12,269
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
8
21
Kills
3
4
Deaths
21
33
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Benzo XRs
Fenrir
6
1
10
11
W
2
1
16
10
L
1
11
1
0.14
L
Sun Wukong
Oblobbles
Sun Wukong
2
1
1
2.5
W
Tiamat
Signz
Tiamat
13
2
7
8.25
L
Ullr
0
9
3
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,268
Damage
42,200
72,043
Taken
98,075
75,256
Mitigated
62,457
24,054
Healing
17,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Benzo XRs
Fenrir
20,338
4,225
0
4,986
25,525
23,214
1,688
6,100
18,878
0
60,630
W
18,272
454
0
3,971
21,911
30,325
1,347
4,899
16,448
38,282
0
L
14,459
2,294
5,519
5,454
27,674
13,363
135
19,610
8,064
43,864
0
L
Sun Wukong
Oblobbles
Sun Wukong
18,544
5,034
0
3,188
39,072
36,825
797
23,650
15,422
473
53,929
W
Tiamat
Signz
Tiamat
48,658
2,260
1,589
13,508
24,607
21,717
367
4,941
18,449
132,334
0
L
Ullr
9,197
5,696
0
2,940
31,329
12,269
608
24,463
6,866
0
43,576

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,127
Gold Earned
39,743
241
Minions Killed
204
16
Camps Cleared
3
1,281,265
Distance Traveled
1,132,442
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
14,792
616
46
2
1
407,853
0
W
Geb
16,028
668
35
1
1
448,306
10
L
Chang'e
13,330
555
79
3
1
347,538
2
L
Sun Wukong
13,416
559
61
3
2
458,662
1
W
Tiamat
17,307
721
160
7
14
425,106
5
L
Ullr
12,997
542
64
3
0
326,242
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role