Player Matchup

Cthulhu
Cthulhu
Ahbsz
Cthulhu
Level 17
God Stats
3W - 2L
1,245 SR
Queue Stats
8W - 17L
1,271 Elo+
Party 1
Fenrir
Fenrir
SlayedByDre
Fenrir
Level 38
God Stats
3W - 5L
1,351 SR
Queue Stats
60W - 91L
1,399 Elo+
Party 1
Izanami
Izanami
Taweh
Izanami
Level 28
God Stats
4W - 4L
1,743 SR
Queue Stats
59W - 87L
1,386 Elo+
Party 1
Team Averages
Level 28
1,446 SR
1,352 Elo+

VS

Team Averages
Level 34
1,381 SR
1,236 Elo+
Zeus
Zeus
Arrigo313
Zeus
Level 8
God Stats
0W - 2L
1,144 SR
Queue Stats
0W - 19L
1,187 Elo+
Party 2
Sun Wukong
Sun Wukong
Pyschonaut23
Sun Wukong
Level 14
God Stats
0W - 3L
1,285 SR
Queue Stats
0W - 26L
1,187 Elo+
Party 2
Artemis
Artemis
VillVandall
Artemis
Level 81
God Stats
0W - 1L
1,715 SR
Queue Stats
1W - 11L
1,334 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Ahbsz
Cthulhu
12
4 / 3 / 11
8,079
808
4,901
10,175
5,607
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Fenrir
14
11 / 3 / 10
9,482
948
12,794
11,032
8,986
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
Taweh
Izanami
15
10 / 2 / 13
10,062
1,006
14,309
10,190
4,413
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
10
1 / 9 / 3
7,106
711
2,869
11,652
3,763
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
Pyschonaut23
Sun Wukong
11
2 / 8 / 3
7,376
738
5,493
13,277
12,502
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artemis
VillVandall
Artemis
10
3 / 8 / 1
7,022
702
10,336
11,763
5,611
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
13
25
Kills
6
8
Deaths
25
34
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Ahbsz
Cthulhu
4
3
11
3.17
L
Zeus
1
9
3
0.28
L
Sun Wukong
Pyschonaut23
Sun Wukong
2
8
3
0.44
W
Fenrir
11
3
10
5.33
W
Izanami
Taweh
Izanami
10
2
13
8.25
L
Artemis
VillVandall
Artemis
3
8
1
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,004
Damage
18,698
31,397
Taken
36,692
19,006
Mitigated
21,876
8,219
Healing
2,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Ahbsz
Cthulhu
4,901
539
310
1,207
10,175
5,607
192
920
9,255
14,974
0
L
Zeus
2,869
985
0
0
11,652
3,763
0
1,268
10,154
10,793
0
L
Sun Wukong
Pyschonaut23
Sun Wukong
5,493
1,011
0
1,209
13,277
12,502
0
2,547
10,502
0
17,310
W
Fenrir
12,794
3,943
0
2,178
11,032
8,986
553
1,580
9,452
0
28,500
W
Izanami
Taweh
Izanami
14,309
10,350
0
4,524
10,190
4,413
1,239
836
9,354
0
46,627
L
Artemis
VillVandall
Artemis
10,336
5,568
52
850
11,763
5,611
0
1,086
10,459
0
21,016

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,623
Gold Earned
21,504
125
Minions Killed
63
6
Camps Cleared
1
553,371
Distance Traveled
396,804
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,079
808
17
2
0
177,029
2
L
Zeus
7,106
711
18
2
1
125,614
0
L
Sun Wukong
7,376
738
18
2
0
149,596
3
W
Fenrir
9,482
948
28
3
6
200,509
2
W
Izanami
10,062
1,006
80
8
0
175,833
2
L
Artemis
7,022
702
27
3
0
121,594
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role