Player Matchup

Merlin
Merlin
Nowhar
Merlin
Level 17
God Stats
4W - 3L
1,824 SR
Queue Stats
5W - 6L
1,513 Elo+
Party 1
Izanami
Izanami
RetroWarhead
Izanami
Level 84
God Stats
5W - 7L
1,562 SR
Queue Stats
39W - 38L
1,531 Elo+
Party 1
Sylvanus
Sylvanus
WhiteCharizma
Sylvanus
Level 87
God Stats
2W - 0L
1,731 SR
Queue Stats
53W - 41L
1,525 Elo+
Party 1
Team Averages
Level 63
1,706 SR
1,523 Elo+

VS

Team Averages
Level 87
1,481 SR
1,413 Elo+
Cu Chulainn
Cu Chulainn
DarCee1001
Cu Chulainn
Level 106
God Stats
1W - 3L
1,344 SR
Queue Stats
236W - 360L
1,312 Elo+
Solo
Merlin
Merlin
Sunzin
Merlin
Level 128
God Stats
3W - 5L
1,586 SR
Queue Stats
48W - 34L
1,477 Elo+
Party 2
Jormungandr
Jormungandr
TheDarkHunter15
Jormungandr
Level 26
God Stats
17W - 11L
1,513 SR
Queue Stats
32W - 26L
1,452 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Nowhar
Merlin
18
1 / 3 / 2
11,815
622
10,389
13,361
6,393
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Izanami
RetroWarhead
Izanami
18
5 / 1 / 1
13,077
688
12,740
21,068
9,717
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sylvanus
WhiteCharizma
Sylvanus
16
0 / 2 / 5
11,526
607
9,588
20,888
20,469
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
DarCee1001
Cu Chulainn
7
1 / 1 / 0
9,340
492
1,251
2,599
1,310
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Merlin
Sunzin
Merlin
19
2 / 2 / 4
12,656
666
28,446
15,047
5,902
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
TheDarkHunter15
Jormungandr
17
3 / 3 / 3
11,958
629
12,732
19,471
16,399
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
13
6
Kills
6
6
Deaths
6
8
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
DarCee1001
Cu Chulainn
1
1
0
1
W
Merlin
Nowhar
Merlin
1
3
2
0.67
W
Izanami
RetroWarhead
Izanami
5
1
1
5.5
L
Merlin
Sunzin
Merlin
2
2
4
2
L
Jormungandr
TheDarkHunter15
Jormungandr
3
3
3
1.5
W
Sylvanus
WhiteCharizma
Sylvanus
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,717
Damage
42,429
55,317
Taken
37,117
36,579
Mitigated
23,611
16,533
Healing
1,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
DarCee1001
Cu Chulainn
1,251
191
0
0
2,599
1,310
0
948
1,651
0
4,185
W
Merlin
Nowhar
Merlin
10,389
323
635
1,273
13,361
6,393
225
10,778
2,045
56,451
0
W
Izanami
RetroWarhead
Izanami
12,740
7,426
0
3,727
21,068
9,717
1,120
15,313
4,814
0
65,187
L
Merlin
Sunzin
Merlin
28,446
517
0
885
15,047
5,902
553
7,219
7,828
73,133
0
L
Jormungandr
TheDarkHunter15
Jormungandr
12,732
1,442
332
352
19,471
16,399
252
10,647
8,824
34,041
0
W
Sylvanus
WhiteCharizma
Sylvanus
9,588
4,837
4,799
6,099
20,888
20,469
448
13,838
6,332
24,511
6,383

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,418
Gold Earned
33,954
235
Minions Killed
174
9
Camps Cleared
6
984,114
Distance Traveled
750,714
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
9,340
492
13
1
1
84,669
0
W
Merlin
11,815
622
84
4
4
343,079
0
W
Izanami
13,077
688
108
6
5
339,080
5
L
Merlin
12,656
666
118
6
4
340,015
1
L
Jormungandr
11,958
629
43
2
1
326,030
1
W
Sylvanus
11,526
607
43
2
0
301,955
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role