Player Matchup

Yemoja
Yemoja
ItzAngel1099
Yemoja
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,792 Elo+
Party 2
Charybdis
Charybdis
MxS Frogki
Charybdis
Level 123
God Stats
0W - 1L
1,333 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Fenrir
Fenrir
MxS OniiSama
Fenrir
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,712 Elo+
Party 2
Ganesha
Ganesha
MxS Tizock
Ganesha
Level 126
God Stats
0W - 1L
1,809 SR
Queue Stats
8W - 5L
1,643 Elo+
Party 2
Kuzenbo
Kuzenbo
MxS Zamael
Kuzenbo
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,824 Elo+
Party 2
Team Averages
Level 114
1,529 SR
1,694 Elo+

VS

Team Averages
Level 107
1,533 SR
1,467 Elo+
Agni
Agni
 
Agni
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
Momodog7
Cliodhna
Level 156
God Stats
3W - 0L
1,500 SR
Queue Stats
170W - 129L
1,491 Elo+
Party 1
Ares
Ares
Murgle64
Ares
Level 94
God Stats
1W - 0L
1,500 SR
Queue Stats
279W - 224L
1,457 Elo+
Party 1
Hel
Hel
Philmoore
Hel
Level 88
God Stats
6W - 4L
1,629 SR
Queue Stats
226W - 175L
1,413 Elo+
Party 1
Ganesha
Ganesha
homelesspeople
Ganesha
Level 40
God Stats
9W - 6L
1,534 SR
Queue Stats
156W - 124L
1,474 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
14
1 / 3 / 10
8,069
807
9,526
12,882
11,870
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charybdis
MxS Frogki
Charybdis
13
1 / 4 / 6
7,812
781
13,413
11,843
5,535
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
11
2 / 7 / 6
7,530
753
5,718
13,491
6,849
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ganesha
MxS Tizock
Ganesha
14
0 / 4 / 10
7,414
741
14,755
13,835
10,027
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kuzenbo
MxS Zamael
Kuzenbo
14
6 / 4 / 4
8,326
833
11,178
13,074
10,357
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
1
0 / 0 / 0
2,928
293
0
0
0
Cliodhna
Momodog7
Cliodhna
18
11 / 1 / 9
10,106
1,011
21,733
15,400
8,796
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Ares
14
5 / 5 / 13
8,573
857
8,011
19,403
21,955
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

18
6 / 3 / 11
9,960
996
16,289
14,228
8,576
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

15
0 / 2 / 22
8,747
875
13,676
18,843
21,502
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
77
10
Kills
22
22
Deaths
11
36
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
0
0
0
0
L
Yemoja
1
3
10
2
W
Cliodhna
Momodog7
Cliodhna
11
1
9
15.5
W
Ares
5
5
13
2.3
L
Charybdis
MxS Frogki
Charybdis
1
4
6
1
L
Fenrir
2
7
6
0.71
L
Ganesha
MxS Tizock
Ganesha
0
4
10
1.25
L
Kuzenbo
MxS Zamael
Kuzenbo
6
4
4
2
W
6
3
11
3.83
W
0
2
22
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,590
Damage
59,709
65,125
Taken
67,874
44,638
Mitigated
60,829
22,474
Healing
30,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
0
0
0
0
0
0
0
0
0
0
0
L
Yemoja
9,526
2,127
6,794
2,637
12,882
11,870
56
6,608
6,274
13,705
0
W
Cliodhna
Momodog7
Cliodhna
21,733
2,376
1,311
6,617
15,400
8,796
1,653
6,662
8,623
0
41,158
W
Ares
8,011
703
35
941
19,403
21,955
274
9,651
9,438
10,613
0
L
Charybdis
MxS Frogki
Charybdis
13,413
4,877
0
2,221
11,843
5,535
345
7,238
4,605
0
25,282
L
Fenrir
5,718
1,615
1,182
1,720
13,491
6,849
0
7,926
5,565
0
6,699
L
Ganesha
MxS Tizock
Ganesha
14,755
1,279
1,780
3,219
13,835
10,027
0
7,763
6,072
28,048
0
L
Kuzenbo
MxS Zamael
Kuzenbo
11,178
4,225
1,288
1,633
13,074
10,357
11
8,441
4,633
18,685
0
W
16,289
1,644
10,607
7,159
14,228
8,576
98
8,741
5,311
34,316
0
W
13,676
1,184
823
2,674
18,843
21,502
344
9,457
9,043
18,993
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,151
Gold Earned
40,314
85
Minions Killed
108
0
Camps Cleared
0
950,922
Distance Traveled
821,447
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
2,928
293
0
0
0
0
0
L
Yemoja
8,069
807
17
2
0
165,131
0
W
Cliodhna
10,106
1,011
42
4
0
231,454
0
W
Ares
8,573
857
12
1
0
182,658
1
L
Charybdis
7,812
781
42
4
0
167,108
0
L
Fenrir
7,530
753
4
0
0
207,024
1
L
Ganesha
7,414
741
2
0
0
210,700
1
L
Kuzenbo
8,326
833
20
2
0
200,959
0
W
Hel
9,960
996
54
5
0
202,332
0
W
Ganesha
8,747
875
0
0
0
205,003
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role