Player Matchup

Geb
Geb
Cayden0319
Geb
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 8L
1,252 Elo+
Party 1
Fenrir
Fenrir
FenrirHeart
Fenrir
Level 3
God Stats
1W - 5L
1,746 SR
Queue Stats
1W - 5L
1,676 Elo+
Party 3
Hou Yi
Hou Yi
HUNGRYGHOST32
Hou Yi
Level 105
God Stats
1W - 1L
1,509 SR
Queue Stats
33W - 23L
1,262 Elo+
Party 3
Da Ji
Da Ji
JinxLeDoux
Da Ji
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 28L
1,316 Elo+
Party 1
Scylla
Scylla
iDublIez
Scylla
Level 85
God Stats
0W - 3L
1,496 SR
Queue Stats
9W - 10L
1,526 Elo+
Party 3
Team Averages
Level 58
1,550 SR
1,406 Elo+

VS

Team Averages
Level 48
1,418 SR
1,360 Elo+
Sol
Sol
 
Sol
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
JSimonds
Atlas
Level 17
God Stats
5W - 8L
1,302 SR
Queue Stats
258W - 282L
1,198 Elo+
Party 2
Anhur
Anhur
bigmeech69
Anhur
Level 68
God Stats
12W - 7L
1,569 SR
Queue Stats
225W - 237L
1,459 Elo+
Party 2
Arachne
Arachne
f1nalform
Arachne
Level 52
God Stats
29W - 30L
1,219 SR
Queue Stats
173W - 184L
1,342 Elo+
Party 2
Nu Wa
Nu Wa
scrungy13
Nu Wa
Level 14
God Stats
2W - 0L
1,500 SR
Queue Stats
90W - 94L
1,302 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 0
5,045
420
4,669
8,200
4,958
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fenrir
8
0 / 4 / 0
4,957
413
1,162
8,180
3,940
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

9
0 / 1 / 1
5,512
459
3,498
6,605
1,801
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Da Ji
9
3 / 6 / 0
5,821
485
6,269
11,304
3,934
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Scylla
iDublIez
Scylla
9
0 / 4 / 1
4,957
413
3,211
7,095
1,812
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
4 / 1 / 0
7,537
628
4,911
5,764
2,350
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Atlas
JSimonds
Atlas
10
0 / 1 / 1
5,917
493
3,640
9,754
4,969
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anhur
10
2 / 0 / 2
6,075
506
5,860
6,469
2,559
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arachne
f1nalform
Arachne
12
10 / 0 / 0
7,445
620
8,093
8,730
4,305
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nu Wa
scrungy13
Nu Wa
12
0 / 1 / 5
6,824
569
6,291
6,723
2,230
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
24
3
Kills
16
17
Deaths
3
2
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
1
0
4
L
0
2
0
0
L
Fenrir
0
4
0
0
L
0
1
1
0.5
W
Atlas
JSimonds
Atlas
0
1
1
0.5
L
Da Ji
3
6
0
0.5
W
Anhur
2
0
2
3
W
Arachne
f1nalform
Arachne
10
0
0
10
L
Scylla
iDublIez
Scylla
0
4
1
0.13
W
Nu Wa
scrungy13
Nu Wa
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,809
Damage
28,795
41,384
Taken
37,440
16,445
Mitigated
16,413
7,212
Healing
17,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
4,911
1,953
0
3,675
5,764
2,350
1,298
0
5,764
44,890
7,255
L
4,669
871
0
768
8,200
4,958
0
2,715
5,367
16,216
0
L
Fenrir
1,162
302
0
413
8,180
3,940
0
4,883
3,167
0
15,317
L
3,498
2,547
0
2,465
6,605
1,801
0
2,075
4,412
0
35,007
W
Atlas
JSimonds
Atlas
3,640
1,878
1,268
2,794
9,754
4,969
0
2,654
7,100
23,464
0
L
Da Ji
6,269
1,715
0
1,976
11,304
3,934
0
2,644
8,504
0
32,141
W
Anhur
5,860
3,700
0
3,865
6,469
2,559
215
2,015
4,454
0
45,753
W
Arachne
f1nalform
Arachne
8,093
5,139
0
3,979
8,730
4,305
0
1,431
7,299
0
47,686
L
Scylla
iDublIez
Scylla
3,211
353
0
1,590
7,095
1,812
0
1,317
5,580
25,428
0
W
Nu Wa
scrungy13
Nu Wa
6,291
890
0
2,381
6,723
2,230
510
1,780
4,943
44,883
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,292
Gold Earned
33,798
203
Minions Killed
375
0
Camps Cleared
0
1,080,412
Distance Traveled
1,107,572
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,537
628
101
8
0
221,241
2
L
Geb
5,045
420
13
1
0
215,793
1
L
Fenrir
4,957
413
28
2
0
220,850
0
L
Hou Yi
5,512
459
70
6
0
202,236
0
W
Atlas
5,917
493
34
3
0
213,086
0
L
Da Ji
5,821
485
45
4
0
237,333
2
W
Anhur
6,075
506
82
7
0
196,272
0
W
Arachne
7,445
620
66
6
0
280,329
1
L
Scylla
4,957
413
47
4
0
204,200
1
W
Nu Wa
6,824
569
92
8
0
196,644
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role