Player Matchup

Ah Muzen Cab
Ah Muzen Cab
JustCallMeKNEE
Ah Muzen Cab
Level 62
God Stats
0W - 5L
1,172 SR
Queue Stats
117W - 197L
1,222 Elo+
Solo
Artemis
Artemis
Long_Hog13
Artemis
Level 29
God Stats
0W - 6L
1,240 SR
Queue Stats
13W - 36L
811 Elo+
Party 1
Yu Huang
Yu Huang
NBW_Clampz
Yu Huang
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 38L
811 Elo+
Party 1
Team Averages
Level 58
1,304 SR
948 Elo+

VS

Team Averages
Level 86
1,490 SR
1,435 Elo+
Sol
Sol
ComplexStranger
Sol
Level 146
God Stats
1W - 3L
1,180 SR
Queue Stats
48W - 43L
1,460 Elo+
Party 2
Horus
Horus
HeadHunter280
Horus
Level 86
God Stats
1W - 0L
1,737 SR
Queue Stats
3W - 3L
1,395 Elo+
Party 2
Medusa
Medusa
SHARKBOY 81B4U
Medusa
Level 25
God Stats
3W - 1L
1,553 SR
Queue Stats
11W - 13L
1,449 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
JustCallMeKNEE
Ah Muzen Cab
15
1 / 12 / 3
10,788
674
11,443
20,229
9,062
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Artemis
Long_Hog13
Artemis
11
0 / 14 / 2
8,840
553
8,999
20,523
5,993
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yu Huang
NBW_Clampz
Yu Huang
14
5 / 11 / 0
10,705
669
16,037
19,368
8,618
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
16 / 1 / 16
14,570
911
24,030
17,793
8,606
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
16 / 2 / 16
14,127
883
18,605
19,307
11,491
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

16
5 / 3 / 24
12,685
793
10,269
12,320
5,395
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
93
6
Kills
37
37
Deaths
6
5
Assists
56
Player
Kills
Deaths
Assists
KDA
W
16
1
16
24
W
16
2
16
12
L
Ah Muzen Cab
JustCallMeKNEE
Ah Muzen Cab
1
12
3
0.21
L
Artemis
Long_Hog13
Artemis
0
14
2
0.07
L
Yu Huang
NBW_Clampz
Yu Huang
5
11
0
0.45
W
5
3
24
5.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,479
Damage
52,904
60,120
Taken
49,420
23,673
Mitigated
25,492
3,420
Healing
26,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
24,030
11,841
0
8,695
17,793
8,606
1,738
6,987
10,456
74,100
6,705
W
18,605
7,582
6,097
9,915
19,307
11,491
371
4,802
13,635
0
32,629
L
Ah Muzen Cab
JustCallMeKNEE
Ah Muzen Cab
11,443
3,888
62
2,716
20,229
9,062
0
7,850
12,379
0
42,937
L
Artemis
Long_Hog13
Artemis
8,999
4,073
0
477
20,523
5,993
0
5,871
14,652
0
23,015
L
Yu Huang
NBW_Clampz
Yu Huang
16,037
925
0
165
19,368
8,618
0
8,679
10,689
45,632
0
W
10,269
4,824
0
2,196
12,320
5,395
995
3,835
8,219
0
36,293

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,333
Gold Earned
41,382
131
Minions Killed
212
3
Camps Cleared
11
610,524
Distance Traveled
898,564
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
14,570
911
131
8
6
272,704
1
W
Horus
14,127
883
35
2
2
326,145
2
L
Ah Muzen Cab
10,788
674
49
3
0
213,345
0
L
Artemis
8,840
553
22
1
2
172,000
0
L
Yu Huang
10,705
669
60
4
1
225,179
2
W
Medusa
12,685
793
46
3
3
299,715
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role