Player Matchup

Skadi
Skadi
 
Skadi
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
BabyGarcDooDoo
Guan Yu
Level 105
God Stats
10W - 2L
1,728 SR
Queue Stats
510W - 489L
1,547 Elo+
Party 2
Ymir
Ymir
Kreullll
Ymir
Level 69
God Stats
7W - 3L
1,553 SR
Queue Stats
155W - 179L
1,504 Elo+
Solo
Ne Zha
Ne Zha
LordHaliax
Ne Zha
Level 124
God Stats
3W - 5L
1,545 SR
Queue Stats
28W - 29L
1,527 Elo+
Solo
Ra
Ra
VasyaSukaBlyat
Ra
Level 90
God Stats
4W - 6L
1,429 SR
Queue Stats
375W - 378L
1,478 Elo+
Solo
Team Averages
Level 102
1,551 SR
1,511 Elo+

VS

Team Averages
Level 129
1,527 SR
1,532 Elo+
Ah Muzen Cab
Ah Muzen Cab
Bastydaxk
Ah Muzen Cab
Level 146
God Stats
2W - 0L
1,807 SR
Queue Stats
19W - 13L
1,611 Elo+
Solo
Sylvanus
Sylvanus
FLAsox
Sylvanus
Level 148
God Stats
6W - 7L
1,386 SR
Queue Stats
431W - 372L
1,507 Elo+
Solo
Kali
Kali
Itadakimas4
Kali
Level 117
God Stats
3W - 3L
1,549 SR
Queue Stats
643W - 682L
1,518 Elo+
Solo
Agni
Agni
PandaLenin
Agni
Level 145
God Stats
21W - 18L
1,519 SR
Queue Stats
500W - 524L
1,511 Elo+
Party 1
Nemesis
Nemesis
PandaTrotsky
Nemesis
Level 89
God Stats
14W - 19L
1,371 SR
Queue Stats
189W - 184L
1,511 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
9
3 / 4 / 1
5,884
535
6,983
7,697
2,300
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 4 / 0
5,793
527
5,455
12,522
9,257
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ymir
8
0 / 4 / 3
4,907
446
2,105
9,723
5,286
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ne Zha
LordHaliax
Ne Zha
9
1 / 1 / 2
5,316
483
3,804
7,351
2,623
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
2 / 3 / 2
6,227
566
3,781
6,729
2,568
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Bastydaxk
Ah Muzen Cab
11
3 / 2 / 5
6,642
604
7,173
7,085
2,488
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sylvanus
FLAsox
Sylvanus
10
5 / 1 / 4
6,632
603
9,000
7,398
3,891
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
3 / 2 / 2
6,263
569
3,369
10,531
3,825
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

10
1 / 3 / 3
5,718
520
3,092
5,240
1,726
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
PandaTrotsky
Nemesis
12
4 / 0 / 2
6,875
625
8,640
9,590
3,741
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
32
8
Kills
16
16
Deaths
8
8
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
3
4
1
0.88
L
2
4
0
0.5
W
Ah Muzen Cab
Bastydaxk
Ah Muzen Cab
3
2
5
2.75
W
Sylvanus
FLAsox
Sylvanus
5
1
4
7
W
3
2
2
2
L
Ymir
0
4
3
0.38
L
Ne Zha
LordHaliax
Ne Zha
1
1
2
2
W
1
3
3
0.83
W
Nemesis
PandaTrotsky
Nemesis
4
0
2
5
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,128
Damage
31,274
44,022
Taken
39,844
22,034
Mitigated
15,671
9,057
Healing
13,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
6,983
4,130
0
710
7,697
2,300
0
756
6,941
0
39,243
L
5,455
1,411
90
3,524
12,522
9,257
0
834
11,688
0
36,273
W
Ah Muzen Cab
Bastydaxk
Ah Muzen Cab
7,173
2,697
0
1,417
7,085
2,488
304
644
6,441
0
40,650
W
Sylvanus
FLAsox
Sylvanus
9,000
3,651
1,183
3,489
7,398
3,891
621
1,588
5,810
30,129
8,080
W
3,369
1,795
0
2,355
10,531
3,825
0
1,155
9,376
0
45,354
L
Ymir
2,105
478
0
1,334
9,723
5,286
0
4,045
5,678
12,599
0
L
Ne Zha
LordHaliax
Ne Zha
3,804
1,441
0
1,681
7,351
2,623
0
1,091
6,260
0
30,282
W
3,092
159
0
250
5,240
1,726
0
2,127
3,113
37,464
0
W
Nemesis
PandaTrotsky
Nemesis
8,640
4,294
0
5,274
9,590
3,741
0
372
9,218
0
50,436
L
3,781
323
428
1,290
6,729
2,568
276
4,035
2,694
45,837
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,127
Gold Earned
32,130
302
Minions Killed
350
0
Camps Cleared
0
1,079,094
Distance Traveled
1,079,521
19
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
5,884
535
71
6
0
199,011
3
L
Guan Yu
5,793
527
65
6
0
219,507
5
W
Ah Muzen Cab
6,642
604
61
6
0
201,379
3
W
Sylvanus
6,632
603
71
6
0
202,200
3
W
Kali
6,263
569
81
7
0
244,787
2
L
Ymir
4,907
446
22
2
0
207,990
5
L
Ne Zha
5,316
483
59
5
0
239,328
2
W
Agni
5,718
520
57
5
0
204,037
6
W
Nemesis
6,875
625
80
7
0
227,118
6
L
Ra
6,227
566
85
8
0
213,258
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role