Player Matchup

Danzaburou
Danzaburou
Kade43
Danzaburou
Level 105
God Stats
0W - 2L
1,326 SR
Queue Stats
71W - 100L
1,424 Elo+
Party 1
Achilles
Achilles
TacticalWnkyFace
Achilles
Level 69
God Stats
8W - 4L
1,647 SR
Queue Stats
147W - 158L
1,450 Elo+
Party 1
Ra
Ra
Zerstort
Ra
Level 106
God Stats
1W - 3L
1,500 SR
Queue Stats
156W - 171L
1,434 Elo+
Party 1
Team Averages
Level 93
1,491 SR
1,436 Elo+

VS

Team Averages
Level 74
1,630 SR
1,492 Elo+
Baba Yaga
Baba Yaga
AXIALblue
Baba Yaga
Level 69
God Stats
3W - 2L
1,818 SR
Queue Stats
81W - 74L
1,463 Elo+
Party 2
Raijin
Raijin
A_Random_Face
Raijin
Level 108
God Stats
2W - 1L
1,335 SR
Queue Stats
101W - 104L
1,427 Elo+
Party 2
Nu Wa
Nu Wa
rjmadison246
Nu Wa
Level 46
God Stats
8W - 2L
1,736 SR
Queue Stats
151W - 126L
1,586 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Kade43
Danzaburou
14
1 / 9 / 1
9,634
602
4,730
17,185
5,496
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
2 / 5 / 2
9,954
622
7,181
21,951
20,005
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
3 / 5 / 2
10,549
659
7,343
17,233
6,417
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
AXIALblue
Baba Yaga
18
12 / 2 / 5
12,732
796
14,965
9,987
4,677
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
3 / 3 / 12
11,287
705
18,874
13,369
5,734
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

16
4 / 1 / 11
11,409
713
16,119
9,995
4,354
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
47
6
Kills
19
19
Deaths
6
5
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Baba Yaga
AXIALblue
Baba Yaga
12
2
5
7.25
W
3
3
12
3
L
Danzaburou
Kade43
Danzaburou
1
9
1
0.17
L
2
5
2
0.6
L
3
5
2
0.8
W
4
1
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,254
Damage
49,958
56,369
Taken
33,351
31,918
Mitigated
14,765
7,315
Healing
5,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baba Yaga
AXIALblue
Baba Yaga
14,965
1,037
0
2,953
9,987
4,677
1,105
2,092
7,757
50,492
0
W
18,874
1,651
268
1,647
13,369
5,734
526
2,524
10,565
58,798
0
L
Danzaburou
Kade43
Danzaburou
4,730
1,179
0
764
17,185
5,496
0
15,213
1,550
0
26,717
L
7,181
1,711
449
2,139
21,951
20,005
640
17,953
3,527
0
23,447
L
7,343
267
1,328
2,635
17,233
6,417
0
16,007
1,008
64,598
0
W
16,119
6,025
74
885
9,995
4,354
938
4,099
5,672
41,107
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,137
Gold Earned
35,428
170
Minions Killed
200
5
Camps Cleared
9
792,401
Distance Traveled
829,647
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baba Yaga
12,732
796
73
5
2
301,103
1
W
Raijin
11,287
705
77
5
5
261,641
0
L
Danzaburou
9,634
602
46
3
1
241,451
0
L
Achilles
9,954
622
30
2
1
255,618
2
L
Ra
10,549
659
94
6
3
295,332
3
W
Nu Wa
11,409
713
50
3
2
266,903
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role