Player Matchup

Atlas
Atlas
Atomicguns101
Atlas
Level 157
God Stats
4W - 3L
1,492 SR
Queue Stats
231W - 132L
1,707 Elo+
Party 3
Arachne
Arachne
Ryguyed
Arachne
Level 144
God Stats
1W - 0L
1,287 SR
Queue Stats
51W - 26L
1,677 Elo+
Party 3
Bakasura
Bakasura
SamWittwicky
Bakasura
Level 46
God Stats
6W - 4L
1,751 SR
Queue Stats
70W - 38L
1,737 Elo+
Party 3
Tiamat
Tiamat
TocaDeMuerte
Tiamat
Level 159
God Stats
2W - 1L
1,635 SR
Queue Stats
116W - 76L
1,648 Elo+
Party 3
Sobek
Sobek
monsterassmonky
Sobek
Level 131
God Stats
4W - 0L
1,496 SR
Queue Stats
276W - 186L
1,722 Elo+
Party 3
Team Averages
Level 127
1,532 SR
1,698 Elo+

VS

Team Averages
Level 91
1,434 SR
1,498 Elo+
Arachne
Arachne
IGotWetJeans22
Arachne
Level 107
God Stats
10W - 5L
1,635 SR
Queue Stats
379W - 367L
1,562 Elo+
Party 2
Freya
Freya
TitanKillerMike
Freya
Level 160
God Stats
1W - 3L
1,201 SR
Queue Stats
298W - 282L
1,509 Elo+
Party 2
Odin
Odin
idontmissb-_-
Odin
Level 37
God Stats
0W - 2L
1,237 SR
Queue Stats
12W - 22L
1,327 Elo+
Solo
Geb
Geb
ixpluto
Geb
Level 43
God Stats
4W - 6L
1,532 SR
Queue Stats
110W - 96L
1,557 Elo+
Party 1
Cupid
Cupid
zach_cowboys
Cupid
Level 109
God Stats
4W - 5L
1,567 SR
Queue Stats
152W - 141L
1,535 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 0 / 1
3,636
727
1,949
3,083
2,018
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Arachne
Ryguyed
Arachne
6
1 / 0 / 2
3,741
748
1,360
3,107
1,170
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bakasura
SamWittwicky
Bakasura
4
1 / 0 / 1
3,145
629
1,076
3,305
902
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tiamat
6
2 / 0 / 1
3,904
781
1,229
2,406
1,086
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

4
1 / 0 / 1
3,384
677
1,349
3,949
1,828
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 3 / 0
2,944
589
974
4,350
1,314
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

1
0 / 0 / 0
924
185
0
0
0
4
0 / 1 / 0
2,876
575
1,073
2,832
1,433
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Geb
4
0 / 1 / 0
3,086
617
1,646
3,156
1,233
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

4
0 / 1 / 0
2,896
579
2,511
2,121
547
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
0
6
Kills
0
0
Deaths
6
6
Assists
0
Player
Kills
Deaths
Assists
KDA
W
1
0
1
1.5
L
0
3
0
0
W
Arachne
Ryguyed
Arachne
1
0
2
2
W
Bakasura
SamWittwicky
Bakasura
1
0
1
1.5
L
0
0
0
0
W
Tiamat
2
0
1
2.5
L
0
1
0
0
L
Geb
0
1
0
0
W
1
0
1
1.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,963
Damage
6,204
15,850
Taken
12,459
7,004
Mitigated
4,527
8,033
Healing
3,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,949
1,007
0
1,238
3,083
2,018
0
0
2,916
15,720
0
L
974
820
0
407
4,350
1,314
0
850
3,500
0
9,351
W
Arachne
Ryguyed
Arachne
1,360
798
0
1,061
3,107
1,170
0
0
3,107
0
16,231
W
Bakasura
SamWittwicky
Bakasura
1,076
920
0
2,081
3,305
902
0
928
2,377
0
5,444
L
0
0
0
0
0
0
0
0
0
0
0
W
Tiamat
1,229
482
0
1,099
2,406
1,086
14
0
2,406
16,589
0
L
1,073
458
0
762
2,832
1,433
0
1,592
1,240
0
7,276
L
Geb
1,646
741
31
986
3,156
1,233
0
957
2,119
7,074
0
W
1,349
419
0
2,554
3,949
1,828
0
718
3,231
7,861
0
L
2,511
1,702
91
859
2,121
547
0
1,128
917
0
11,305

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,810
Gold Earned
12,726
124
Minions Killed
63
0
Camps Cleared
0
498,608
Distance Traveled
365,956
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
3,636
727
23
5
0
82,066
1
L
Arachne
2,944
589
25
5
0
107,794
0
W
Arachne
3,741
748
39
8
0
112,309
1
W
Bakasura
3,145
629
27
5
0
103,529
2
L
Freya
924
185
0
0
0
0
0
W
Tiamat
3,904
781
29
6
0
98,283
0
L
Odin
2,876
575
11
2
0
80,683
0
L
Geb
3,086
617
7
1
0
92,569
2
W
Sobek
3,384
677
6
1
0
102,421
1
L
Cupid
2,896
579
20
4
0
84,910
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role