Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
Kxmoyin
Sobek
Level 154
God Stats
1W - 1L
1,203 SR
Queue Stats
65W - 53L
1,538 Elo+
Party 1
Chaac
Chaac
vicecityXsnow
Chaac
Level 154
God Stats
1W - 1L
1,755 SR
Queue Stats
163W - 113L
1,557 Elo+
Party 1
Team Averages
Level 155
1,486 SR
1,532 Elo+

VS

Team Averages
Level 112
1,499 SR
1,453 Elo+
Atlas
Atlas
GGDoctorGrave
Atlas
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 59L
1,529 Elo+
Party 2
Mercury
Mercury
SrOfOlympus
Mercury
Level 77
God Stats
5W - 5L
1,497 SR
Queue Stats
271W - 432L
1,294 Elo+
Solo
Chronos
Chronos
VibesFuneral
Chronos
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
91W - 66L
1,534 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
15
8 / 0 / 7
10,244
788
15,644
9,244
4,075
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sobek
Kxmoyin
Sobek
14
2 / 0 / 11
9,189
707
11,979
20,496
16,700
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

14
6 / 0 / 8
9,763
751
16,008
17,283
13,370
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 0
7,665
590
8,572
15,164
12,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mercury
SrOfOlympus
Mercury
11
0 / 7 / 0
7,413
570
4,776
17,382
7,146
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chronos
VibesFuneral
Chronos
11
0 / 6 / 0
7,149
550
13,859
15,649
6,476
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
0
16
Kills
0
0
Deaths
16
26
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
8
0
7
11.5
L
0
3
0
0
W
Sobek
Kxmoyin
Sobek
2
0
11
7.5
L
Mercury
SrOfOlympus
Mercury
0
7
0
0
L
Chronos
VibesFuneral
Chronos
0
6
0
0
W
6
0
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,631
Damage
27,207
47,023
Taken
48,195
34,145
Mitigated
26,614
29,682
Healing
4,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
15,644
756
7,328
6,412
9,244
4,075
494
5,348
3,896
50,983
0
L
8,572
3,573
817
1,784
15,164
12,992
0
9,977
4,966
21,734
0
W
Sobek
Kxmoyin
Sobek
11,979
976
0
8,050
20,496
16,700
544
8,124
11,632
37,039
0
L
Mercury
SrOfOlympus
Mercury
4,776
2,271
0
678
17,382
7,146
0
9,269
7,584
0
22,695
L
Chronos
VibesFuneral
Chronos
13,859
2,286
0
1,581
15,649
6,476
0
8,810
6,514
29,766
0
W
16,008
1,794
711
7,181
17,283
13,370
664
9,376
7,907
0
26,663

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,196
Gold Earned
22,227
133
Minions Killed
96
9
Camps Cleared
2
787,279
Distance Traveled
676,328
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
10,244
788
88
7
2
265,670
1
L
Atlas
7,665
590
17
1
0
209,407
0
W
Sobek
9,189
707
30
2
6
251,890
0
L
Mercury
7,413
570
44
3
2
241,248
0
L
Chronos
7,149
550
35
3
0
225,673
3
W
Chaac
9,763
751
15
1
1
269,719
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role