Player Matchup

Cerberus
Cerberus
Anythingpos
Cerberus
Level 41
God Stats
0W - 1L
1,834 SR
Queue Stats
135W - 125L
1,630 Elo+
Party 1
Izanami
Izanami
Keytacobell
Izanami
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 3L
1,765 Elo+
Party 1
Cu Chulainn
Cu Chulainn
PvtJoker87
Cu Chulainn
Level 29
God Stats
2W - 1L
1,799 SR
Queue Stats
19W - 23L
1,591 Elo+
Party 1
Bakasura
Bakasura
Worrrthy
Bakasura
Level 19
God Stats
1W - 2L
1,703 SR
Queue Stats
22W - 15L
1,614 Elo+
Party 1
Sol
Sol
juuzy1337
Sol
Level 26
God Stats
3W - 8L
1,157 SR
Queue Stats
231W - 249L
1,540 Elo+
Party 1
Team Averages
Level 28
1,599 SR
1,628 Elo+

VS

Team Averages
Level 78
1,600 SR
1,612 Elo+
Thoth
Thoth
 
Thoth
Level 33
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
BLACKRAUM
Chaac
Level 78
God Stats
19W - 21L
1,430 SR
Queue Stats
213W - 217L
1,403 Elo+
Solo
Mercury
Mercury
TheGirthWyrm
Mercury
Level 133
God Stats
11W - 13L
1,702 SR
Queue Stats
750W - 614L
1,671 Elo+
Party 2
Artemis
Artemis
chattdaddy
Artemis
Level 124
God Stats
11W - 2L
1,638 SR
Queue Stats
561W - 389L
1,679 Elo+
Party 2
Bacchus
Bacchus
iReport
Bacchus
Level 20
God Stats
7W - 2L
1,732 SR
Queue Stats
266W - 123L
1,804 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Anythingpos
Cerberus
12
0 / 2 / 1
7,160
398
3,787
11,215
9,159
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
Keytacobell
Izanami
13
1 / 5 / 2
8,090
449
5,560
11,816
4,415
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cu Chulainn
PvtJoker87
Cu Chulainn
14
1 / 1 / 0
8,807
489
9,394
13,611
11,999
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bakasura
Worrrthy
Bakasura
13
2 / 6 / 0
8,314
462
10,633
19,267
8,660
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
0 / 7 / 1
8,340
463
3,985
13,835
5,046
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
16
2 / 0 / 2
9,797
544
8,020
6,869
2,148
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
BLACKRAUM
Chaac
16
0 / 1 / 2
9,372
521
7,344
14,357
14,803
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Mercury
TheGirthWyrm
Mercury
15
3 / 3 / 8
9,331
518
9,678
13,754
5,786
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Artemis
chattdaddy
Artemis
18
11 / 0 / 4
11,374
632
15,251
10,297
5,010
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Bacchus
iReport
Bacchus
14
4 / 0 / 7
9,374
521
7,848
13,638
15,893
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
43
4
Kills
20
21
Deaths
4
4
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
2
0
2
3
L
Cerberus
Anythingpos
Cerberus
0
2
1
0.25
W
Chaac
BLACKRAUM
Chaac
0
1
2
1
L
Izanami
Keytacobell
Izanami
1
5
2
0.4
L
Cu Chulainn
PvtJoker87
Cu Chulainn
1
1
0
1
W
Mercury
TheGirthWyrm
Mercury
3
3
8
2.33
L
Bakasura
Worrrthy
Bakasura
2
6
0
0.33
W
Artemis
chattdaddy
Artemis
11
0
4
13
W
Bacchus
iReport
Bacchus
4
0
7
7.5
L
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,359
Damage
48,141
69,744
Taken
58,915
39,279
Mitigated
43,640
14,846
Healing
19,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
8,020
230
0
2,250
6,869
2,148
0
2,025
4,844
86,465
0
L
Cerberus
Anythingpos
Cerberus
3,787
404
0
1,996
11,215
9,159
0
4,591
6,356
19,779
0
W
Chaac
BLACKRAUM
Chaac
7,344
1,679
0
5,806
14,357
14,803
220
969
12,746
0
70,716
L
Izanami
Keytacobell
Izanami
5,560
3,923
0
3,559
11,816
4,415
0
6,006
5,410
0
63,912
L
Cu Chulainn
PvtJoker87
Cu Chulainn
9,394
1,928
0
1,880
13,611
11,999
764
591
12,322
3,867
64,960
W
Mercury
TheGirthWyrm
Mercury
9,678
4,547
0
500
13,754
5,786
0
1,015
12,079
0
85,161
L
Bakasura
Worrrthy
Bakasura
10,633
6,637
0
4,105
19,267
8,660
0
1,724
17,424
0
63,874
W
Artemis
chattdaddy
Artemis
15,251
7,657
0
6,895
10,297
5,010
1,304
2,054
7,858
0
102,374
W
Bacchus
iReport
Bacchus
7,848
1,647
0
3,983
13,638
15,893
0
3,211
9,904
23,667
0
L
3,985
2,488
0
3,306
13,835
5,046
0
2,324
11,511
53,165
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,711
Gold Earned
49,248
469
Minions Killed
605
0
Camps Cleared
0
1,639,827
Distance Traveled
1,770,616
14
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
9,797
544
161
9
0
325,192
9
L
Cerberus
7,160
398
31
2
0
351,031
4
W
Chaac
9,372
521
126
7
0
306,059
3
L
Izanami
8,090
449
100
6
0
277,334
4
L
Cu Chulainn
8,807
489
129
7
0
330,084
0
W
Mercury
9,331
518
136
8
0
451,750
3
L
Bakasura
8,314
462
109
6
0
364,998
3
W
Artemis
11,374
632
156
9
0
317,014
2
W
Bacchus
9,374
521
26
1
0
370,601
3
L
Sol
8,340
463
100
6
0
316,380
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role