Player Matchup

Bastet
Bastet
Angrypichanic
Bastet
Level 49
God Stats
2W - 3L
1,512 SR
Queue Stats
43W - 84L
1,300 Elo+
Party 3
Baron Samedi
Baron Samedi
Davidao
Baron Samedi
Level 40
God Stats
1W - 2L
1,500 SR
Queue Stats
30W - 60L
1,289 Elo+
Party 3
Bellona
Bellona
FizGuy
Bellona
Level 72
God Stats
8W - 12L
1,486 SR
Queue Stats
41W - 51L
1,447 Elo+
Party 1
Ymir
Ymir
ShadowLugiaXD
Ymir
Level 109
God Stats
0W - 5L
1,117 SR
Queue Stats
178W - 171L
1,492 Elo+
Party 1
Neith
Neith
coolslice7
Neith
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 13L
1,465 Elo+
Party 1
Team Averages
Level 58
1,423 SR
1,399 Elo+

VS

Team Averages
Level 63
1,659 SR
1,499 Elo+
Cupid
Cupid
GebMoHa
Cupid
Level 66
God Stats
16W - 18L
1,453 SR
Queue Stats
485W - 539L
1,445 Elo+
Party 2
Ah Puch
Ah Puch
Keemurah
Ah Puch
Level 99
God Stats
12W - 2L
1,643 SR
Queue Stats
34W - 27L
1,497 Elo+
Solo
Nu Wa
Nu Wa
O2ForLife
Nu Wa
Level 38
God Stats
3W - 1L
1,767 SR
Queue Stats
62W - 59L
1,550 Elo+
Party 2
Aphrodite
Aphrodite
temp-950133
Aphrodite
Level 83
God Stats
11W - 2L
1,875 SR
Queue Stats
31W - 24L
1,483 Elo+
Party 2
Mercury
Mercury
wsmi0
Mercury
Level 29
God Stats
21W - 13L
1,556 SR
Queue Stats
112W - 108L
1,521 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 8 / 9
12,096
432
11,797
27,977
12,618
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
Davidao
Baron Samedi
17
4 / 9 / 11
11,563
413
16,531
24,561
11,480
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bellona
FizGuy
Bellona
16
3 / 9 / 8
10,958
391
10,024
32,059
29,357
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
7 / 8 / 7
13,211
472
8,133
31,807
50,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Neith
17
2 / 5 / 4
10,809
386
9,025
22,260
8,623
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
GebMoHa
Cupid
20
4 / 3 / 13
14,172
506
27,171
25,844
12,006
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Puch
Keemurah
Ah Puch
19
2 / 5 / 13
13,299
475
18,338
20,108
13,784
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Nu Wa
O2ForLife
Nu Wa
20
15 / 2 / 12
15,849
566
37,577
16,322
7,666
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Aphrodite
temp-950133
Aphrodite
18
1 / 5 / 18
11,982
428
6,660
20,801
21,279
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
wsmi0
Mercury
20
16 / 5 / 10
15,801
564
27,028
25,125
11,345
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
104
19
Kills
38
39
Deaths
20
39
Assists
66
Player
Kills
Deaths
Assists
KDA
L
3
8
9
0.94
L
Baron Samedi
Davidao
Baron Samedi
4
9
11
1.06
L
Bellona
FizGuy
Bellona
3
9
8
0.78
W
Cupid
GebMoHa
Cupid
4
3
13
3.5
W
Ah Puch
Keemurah
Ah Puch
2
5
13
1.7
W
Nu Wa
O2ForLife
Nu Wa
15
2
12
10.5
L
7
8
7
1.31
L
Neith
2
5
4
0.8
W
Aphrodite
temp-950133
Aphrodite
1
5
18
2
W
Mercury
wsmi0
Mercury
16
5
10
4.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,510
Damage
116,774
138,664
Taken
108,200
112,113
Mitigated
66,080
27,458
Healing
40,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,797
3,019
0
7,641
27,977
12,618
0
11,753
15,732
0
75,208
L
Baron Samedi
Davidao
Baron Samedi
16,531
1,117
2,301
4,416
24,561
11,480
405
12,559
11,362
77,382
0
L
Bellona
FizGuy
Bellona
10,024
2,274
0
3,026
32,059
29,357
0
14,676
17,002
0
52,838
W
Cupid
GebMoHa
Cupid
27,171
16,961
1,236
12,300
25,844
12,006
5,808
4,068
21,776
0
131,636
W
Ah Puch
Keemurah
Ah Puch
18,338
1,691
610
7,822
20,108
13,784
2,868
6,879
13,229
87,516
0
W
Nu Wa
O2ForLife
Nu Wa
37,577
5,085
103
2,291
16,322
7,666
1,699
5,106
11,216
163,425
0
L
8,133
1,314
749
3,949
31,807
50,035
0
11,777
19,365
37,699
0
L
Neith
9,025
4,097
0
5,376
22,260
8,623
729
9,141
12,628
0
55,161
W
Aphrodite
temp-950133
Aphrodite
6,660
828
4,174
8,726
20,801
21,279
226
4,886
15,915
47,477
0
W
Mercury
wsmi0
Mercury
27,028
12,414
0
2,821
25,125
11,345
2,104
7,161
16,914
0
153,993

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,637
Gold Earned
71,103
445
Minions Killed
715
0
Camps Cleared
0
2,410,576
Distance Traveled
2,414,864
15
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
12,096
432
97
3
0
542,757
5
L
Baron Samedi
11,563
413
89
3
0
459,093
0
L
Bellona
10,958
391
109
4
0
471,210
3
W
Cupid
14,172
506
163
6
0
449,363
11
W
Ah Puch
13,299
475
124
4
0
402,415
4
W
Nu Wa
15,849
566
189
7
0
466,817
6
L
Ymir
13,211
472
48
2
0
467,091
6
L
Neith
10,809
386
102
4
0
470,425
1
W
Aphrodite
11,982
428
55
2
0
484,342
8
W
Mercury
15,801
564
184
7
0
611,927
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role