Player Matchup

Sobek
Sobek
Gold IV
 
Sobek
Gold IV
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Gold III
Aceio88
Hou Yi
Gold III
Level 158
God Stats
0W - 3L
1,500 SR
Queue Stats
128W - 117L
1,807 MMR
Solo
Pele
Pele
Platinum II
Azulaj
Pele
Platinum II
Level 82
God Stats
4W - 3L
1,824 SR
Queue Stats
265W - 253L
1,825 MMR
Party 1
Mulan
Mulan
Diamond IV
Muråsakinø
Mulan
Diamond IV
Level 107
God Stats
23W - 32L
1,519 SR
Queue Stats
757W - 754L
2,065 MMR
Party 1
Tiamat
Tiamat
Gold II
WhoDoYouVoodoo2_
Tiamat
Gold II
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
311W - 307L
1,653 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 123
1,569 SR
1,770 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 144
1,432 SR
1,772 MMR
Nemesis
Nemesis
Platinum III
BardGonad
Nemesis
Platinum III
Level 128
God Stats
1W - 1L
1,285 SR
Queue Stats
103W - 94L
1,899 MMR
Solo
Jing Wei
Jing Wei
Diamond V
Killer_Javi41
Jing Wei
Diamond V
Level 151
God Stats
1W - 1L
1,282 SR
Queue Stats
149W - 123L
1,838 MMR
Solo
Baron Samedi
Baron Samedi
Platinum III
MrHeAvYMeT4lx
Baron Samedi
Platinum III
Level 160
God Stats
7W - 7L
1,577 SR
Queue Stats
220W - 223L
1,734 MMR
Solo
Bakasura
Bakasura
Platinum I
No_Hacks_
Bakasura
Platinum I
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 53L
2,008 MMR
Solo
Cthulhu
Cthulhu
Gold III
clytonxu167
Cthulhu
Gold III
Level 157
God Stats
6W - 3L
1,517 SR
Queue Stats
244W - 239L
1,381 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
12
0 / 5 / 3
7,657
403
5,046
19,216
19,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hou Yi
Aceio88
Hou Yi
17
3 / 2 / 2
10,310
543
15,329
17,335
7,881
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Pele
Azulaj
Pele
17
7 / 4 / 0
10,126
533
9,496
22,234
8,768
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
5 / 3 / 2
10,031
528
15,414
25,930
18,882
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
0 / 4 / 2
7,436
391
5,051
10,935
6,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
MercuryKukulkanUllrKali

VS

Bans
BastetBellonaYu HuangSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BardGonad
Nemesis
18
8 / 6 / 2
11,988
631
21,755
19,576
9,788
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jing Wei
Killer_Javi41
Jing Wei
17
1 / 2 / 3
10,889
573
10,143
15,094
6,363
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
MrHeAvYMeT4lx
Baron Samedi
17
4 / 0 / 5
10,072
530
13,827
10,624
5,935
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bakasura
No_Hacks_
Bakasura
17
3 / 5 / 3
9,925
522
6,249
22,038
10,441
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
clytonxu167
Cthulhu
14
2 / 2 / 11
9,154
482
12,394
14,527
16,379
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
42
15
Kills
18
18
Deaths
15
9
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
0
5
3
0.3
L
Hou Yi
Aceio88
Hou Yi
3
2
2
2
L
Pele
Azulaj
Pele
7
4
0
1.75
W
Nemesis
BardGonad
Nemesis
8
6
2
1.5
W
Jing Wei
Killer_Javi41
Jing Wei
1
2
3
1.25
W
Baron Samedi
MrHeAvYMeT4lx
Baron Samedi
4
0
5
6.5
L
5
3
2
2
W
Bakasura
No_Hacks_
Bakasura
3
5
3
0.9
L
0
4
2
0.25
W
Cthulhu
clytonxu167
Cthulhu
2
2
11
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,336
Damage
64,368
95,650
Taken
81,859
61,317
Mitigated
48,906
43,541
Healing
28,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
5,046
569
0
7,346
19,216
19,785
0
8,619
10,447
32,802
0
L
Hou Yi
Aceio88
Hou Yi
15,329
7,816
0
8,147
17,335
7,881
0
4,482
12,853
0
100,707
L
Pele
Azulaj
Pele
9,496
2,024
0
11,685
22,234
8,768
0
4,827
17,222
0
88,493
W
Nemesis
BardGonad
Nemesis
21,755
11,726
0
8,612
19,576
9,788
0
544
19,032
0
86,802
W
Jing Wei
Killer_Javi41
Jing Wei
10,143
7,556
0
7,292
15,094
6,363
608
240
14,854
0
96,955
W
Baron Samedi
MrHeAvYMeT4lx
Baron Samedi
13,827
999
547
4,422
10,624
5,935
40
2,820
7,804
82,958
0
L
15,414
2,122
0
14,025
25,930
18,882
0
3,183
22,552
0
82,619
W
Bakasura
No_Hacks_
Bakasura
6,249
5,237
0
4,657
22,038
10,441
145
1,784
20,254
0
87,515
L
5,051
494
0
2,338
10,935
6,001
0
5,608
5,297
56,447
0
W
Cthulhu
clytonxu167
Cthulhu
12,394
1,169
125
2,596
14,527
16,379
0
5,045
9,482
35,709
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,560
Gold Earned
52,028
571
Minions Killed
635
0
Camps Cleared
0
1,751,650
Distance Traveled
1,898,901
19
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
7,657
403
45
2
0
340,452
4
L
Hou Yi
10,310
543
160
8
0
341,539
1
L
Pele
10,126
533
149
8
0
388,869
2
W
Nemesis
11,988
631
142
7
0
384,016
2
W
Jing Wei
10,889
573
182
10
0
353,569
1
W
Baron Samedi
10,072
530
127
7
0
378,259
9
L
Mulan
10,031
528
129
7
0
340,012
5
W
Bakasura
9,925
522
139
7
0
401,722
8
L
Tiamat
7,436
391
88
5
0
340,778
7
W
Cthulhu
9,154
482
45
2
0
381,335
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role