Player Matchup

Cerberus
Cerberus
Giggantique
Cerberus
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,672 Elo+
Solo
Raijin
Raijin
MidCampManiac
Raijin
Level 88
God Stats
1W - 2L
1,500 SR
Queue Stats
203W - 136L
1,607 Elo+
Party 2
Shiva
Shiva
Spergaloid
Shiva
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 13L
1,741 Elo+
Party 2
Bellona
Bellona
drizzo12
Bellona
Level 148
God Stats
3W - 0L
1,500 SR
Queue Stats
309W - 229L
1,604 Elo+
Party 2
Vulcan
Vulcan
spuddyboy
Vulcan
Level 154
God Stats
4W - 2L
1,309 SR
Queue Stats
216W - 159L
1,630 Elo+
Party 2
Team Averages
Level 87
1,462 SR
1,651 Elo+

VS

Team Averages
Level 98
1,327 SR
1,525 Elo+
Cernunnos
Cernunnos
GilSupaSoft
Cernunnos
Level 66
God Stats
1W - 3L
1,116 SR
Queue Stats
237W - 257L
1,439 Elo+
Party 1
Tiamat
Tiamat
ImZeDrMouse
Tiamat
Level 29
God Stats
0W - 1L
1,207 SR
Queue Stats
4W - 7L
1,557 Elo+
Party 3
Izanami
Izanami
SpanglyEnvelope
Izanami
Level 123
God Stats
2W - 1L
1,552 SR
Queue Stats
101W - 74L
1,545 Elo+
Party 1
Shiva
Shiva
TheUngodlyGay56
Shiva
Level 124
God Stats
0W - 1L
1,486 SR
Queue Stats
22W - 19L
1,551 Elo+
Party 3
He Bo
He Bo
boogeymamn
He Bo
Level 147
God Stats
1W - 2L
1,275 SR
Queue Stats
219W - 196L
1,535 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Giggantique
Cerberus
16
0 / 1 / 28
10,087
841
7,026
19,610
23,675
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

18
11 / 2 / 19
10,960
913
21,614
12,065
5,956
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Shiva
17
5 / 1 / 21
9,941
828
6,042
13,312
9,188
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bellona
drizzo12
Bellona
16
6 / 2 / 24
10,863
905
12,507
17,843
18,482
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Vulcan
spuddyboy
Vulcan
18
13 / 2 / 19
11,324
944
23,536
11,208
6,190
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
GilSupaSoft
Cernunnos
14
1 / 7 / 1
8,021
668
8,915
14,104
6,163
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Tiamat
13
1 / 9 / 2
8,001
667
5,974
15,517
8,537
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
2 / 6 / 2
8,491
708
11,480
13,451
6,072
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

16
3 / 7 / 3
9,161
763
11,533
18,386
16,859
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

He Bo
15
1 / 6 / 3
8,044
670
7,654
12,640
5,709
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

146
Kill Participation
19
35
Kills
8
8
Deaths
35
111
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Giggantique
Cerberus
0
1
28
14
L
Cernunnos
GilSupaSoft
Cernunnos
1
7
1
0.21
L
Tiamat
1
9
2
0.22
W
11
2
19
10.25
L
2
6
2
0.5
W
Shiva
5
1
21
15.5
L
3
7
3
0.64
L
He Bo
1
6
3
0.42
W
Bellona
drizzo12
Bellona
6
2
24
9
W
Vulcan
spuddyboy
Vulcan
13
2
19
11.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,725
Damage
45,556
74,038
Taken
74,098
63,491
Mitigated
43,340
26,350
Healing
13,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Giggantique
Cerberus
7,026
0
1,845
4,070
19,610
23,675
1,479
3,865
15,745
19,204
0
L
Cernunnos
GilSupaSoft
Cernunnos
8,915
3,912
502
1,626
14,104
6,163
0
10,219
3,885
0
16,495
L
Tiamat
5,974
564
596
2,022
15,517
8,537
0
10,955
4,562
14,767
0
W
21,614
1,607
2,600
895
12,065
5,956
1,998
1,961
10,104
44,455
0
L
11,480
5,928
1,033
2,486
13,451
6,072
0
9,923
3,528
0
25,958
W
Shiva
6,042
801
3,038
1,563
13,312
9,188
1,442
1,334
11,978
1,216
9,676
L
11,533
1,167
785
2,007
18,386
16,859
0
12,267
6,119
135
19,088
L
He Bo
7,654
471
630
1,551
12,640
5,709
0
8,976
3,664
18,636
0
W
Bellona
drizzo12
Bellona
12,507
1,674
4,628
3,294
17,843
18,482
1,217
3,681
14,162
0
19,685
W
Vulcan
spuddyboy
Vulcan
23,536
3,242
2,683
1,734
11,208
6,190
1,140
2,833
8,375
44,166
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,175
Gold Earned
41,718
152
Minions Killed
116
0
Camps Cleared
0
1,305,007
Distance Traveled
953,093
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,087
841
45
4
0
264,762
4
L
Cernunnos
8,021
668
19
2
0
154,956
0
L
Tiamat
8,001
667
23
2
0
199,559
0
W
Raijin
10,960
913
43
4
0
228,329
0
L
Izanami
8,491
708
36
3
0
159,988
0
W
Shiva
9,941
828
5
0
0
256,787
0
L
Shiva
9,161
763
17
1
0
232,443
0
L
He Bo
8,044
670
21
2
0
206,147
0
W
Bellona
10,863
905
15
1
0
263,687
0
W
Vulcan
11,324
944
44
4
0
291,442
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role