Player Matchup

Ne Zha
Ne Zha
BokuNoAyayaDa
Ne Zha
Level 27
God Stats
2W - 0L
1,967 SR
Queue Stats
91W - 17L
1,854 Elo+
Party 1
Chernobog
Chernobog
Hortluz
Chernobog
Level 157
God Stats
9W - 3L
1,656 SR
Queue Stats
304W - 196L
1,701 Elo+
Party 1
Neith
Neith
JDshadow
Neith
Level 154
God Stats
6W - 0L
1,865 SR
Queue Stats
102W - 52L
1,696 Elo+
Party 1
Ra
Ra
PittsburghAdam9
Ra
Level 156
God Stats
6W - 4L
1,396 SR
Queue Stats
622W - 446L
1,640 Elo+
Party 1
Ganesha
Ganesha
ugunabadger
Ganesha
Level 128
God Stats
11W - 6L
1,802 SR
Queue Stats
544W - 410L
1,665 Elo+
Party 1
Team Averages
Level 124
1,737 SR
1,712 Elo+

VS

Team Averages
Level 110
1,532 SR
1,540 Elo+
Da Ji
Da Ji
Cholike
Da Ji
Level 126
God Stats
63W - 63L
1,609 SR
Queue Stats
410W - 386L
1,518 Elo+
Party 2
Cernunnos
Cernunnos
Empireofthewolf
Cernunnos
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 16L
1,480 Elo+
Party 3
Thoth
Thoth
HardNogLife
Thoth
Level 154
God Stats
1W - 1L
1,485 SR
Queue Stats
17W - 35L
1,486 Elo+
Party 3
Ymir
Ymir
Supraflex
Ymir
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,742 Elo+
Party 2
Ares
Ares
notshanky
Ares
Level 158
God Stats
2W - 5L
1,569 SR
Queue Stats
24W - 39L
1,473 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 0 / 7
6,263
626
4,699
8,055
3,055
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chernobog
Hortluz
Chernobog
11
5 / 0 / 2
6,407
641
5,764
6,062
2,168
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Neith
JDshadow
Neith
9
2 / 2 / 6
5,499
550
3,740
5,648
2,370
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
3 / 0 / 2
6,979
698
2,944
3,458
1,321
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ganesha
ugunabadger
Ganesha
8
0 / 0 / 8
5,517
552
3,559
7,720
5,217
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Cholike
Da Ji
8
1 / 4 / 0
4,944
494
2,280
8,654
3,394
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Cernunnos
Empireofthewolf
Cernunnos
8
0 / 1 / 0
4,782
478
3,781
6,650
2,017
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

9
1 / 1 / 1
5,546
555
4,168
3,739
1,357
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
9
0 / 3 / 0
4,537
454
942
5,408
3,426
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ares
6
0 / 4 / 0
4,366
437
3,832
8,953
4,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
3
13
Kills
2
2
Deaths
13
25
Assists
1
Player
Kills
Deaths
Assists
KDA
W
3
0
7
6.5
L
Da Ji
Cholike
Da Ji
1
4
0
0.25
L
Cernunnos
Empireofthewolf
Cernunnos
0
1
0
0
L
1
1
1
1.5
W
Chernobog
Hortluz
Chernobog
5
0
2
6
W
Neith
JDshadow
Neith
2
2
6
2.5
W
3
0
2
4
L
Ymir
0
3
0
0
L
Ares
0
4
0
0
W
Ganesha
ugunabadger
Ganesha
0
0
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,706
Damage
15,003
30,943
Taken
33,404
14,131
Mitigated
14,860
15,766
Healing
7,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,699
1,881
0
5,239
8,055
3,055
0
1,026
7,029
0
37,847
L
Da Ji
Cholike
Da Ji
2,280
426
0
2,522
8,654
3,394
0
757
7,897
0
28,109
L
Cernunnos
Empireofthewolf
Cernunnos
3,781
1,105
0
2,495
6,650
2,017
0
933
5,717
0
31,529
L
4,168
206
0
799
3,739
1,357
1,002
676
3,063
43,087
0
W
Chernobog
Hortluz
Chernobog
5,764
3,789
0
2,253
6,062
2,168
913
1,036
5,026
0
52,909
W
Neith
JDshadow
Neith
3,740
1,174
0
1,236
5,648
2,370
108
2,537
3,111
0
35,748
W
2,944
738
246
2,601
3,458
1,321
0
800
2,658
51,332
0
L
Ymir
942
337
0
715
5,408
3,426
0
2,247
3,161
22,033
1,599
L
Ares
3,832
658
0
1,338
8,953
4,666
0
1,890
7,063
9,668
0
W
Ganesha
ugunabadger
Ganesha
3,559
654
1,656
2,535
7,720
5,217
0
3,439
4,281
12,462
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,665
Gold Earned
24,175
347
Minions Killed
232
0
Camps Cleared
0
1,018,195
Distance Traveled
851,810
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
6,263
626
74
7
0
229,154
5
L
Da Ji
4,944
494
52
5
0
194,157
2
L
Cernunnos
4,782
478
49
5
0
148,745
3
L
Thoth
5,546
555
80
8
0
171,076
3
W
Chernobog
6,407
641
103
10
0
210,129
2
W
Neith
5,499
550
74
7
0
177,523
3
W
Ra
6,979
698
89
9
0
197,945
0
L
Ymir
4,537
454
35
4
0
161,891
2
L
Ares
4,366
437
16
2
0
175,941
3
W
Ganesha
5,517
552
7
1
0
203,444
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role