Player Matchup

Chang'e
Chang'e
CrossHeartsG
Chang'e
Level 22
God Stats
11W - 7L
1,447 SR
Queue Stats
35W - 46L
1,361 Elo+
Party 2
Odin
Odin
Lexaues
Odin
Level 128
God Stats
0W - 1L
1,325 SR
Queue Stats
29W - 29L
1,448 Elo+
Party 2
Apollo
Apollo
O_SHEEBA_O
Apollo
Level 156
God Stats
1W - 2L
1,653 SR
Queue Stats
259W - 239L
1,485 Elo+
Party 3
Sobek
Sobek
SYNdicate__94
Sobek
Level 149
God Stats
0W - 1L
1,253 SR
Queue Stats
193W - 151L
1,543 Elo+
Party 3
Arachne
Arachne
ultimatepwner12
Arachne
Level 109
God Stats
15W - 13L
1,715 SR
Queue Stats
97W - 78L
1,565 Elo+
Party 3
Team Averages
Level 113
1,479 SR
1,481 Elo+

VS

Team Averages
Level 76
1,655 SR
1,556 Elo+
Izanami
Izanami
 
Izanami
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Eset
Eset
Flebber
Eset
Level 119
God Stats
3W - 4L
1,752 SR
Queue Stats
149W - 138L
1,587 Elo+
Party 1
Zeus
Zeus
Spartanking71
Zeus
Level 88
God Stats
31W - 22L
1,634 SR
Queue Stats
164W - 169L
1,405 Elo+
Solo
Bellona
Bellona
WavierNinja
Bellona
Level 48
God Stats
4W - 4L
1,718 SR
Queue Stats
28W - 40L
1,596 Elo+
Party 1
Shiva
Shiva
imabot
Shiva
Level 49
God Stats
4W - 0L
1,673 SR
Queue Stats
10W - 6L
1,690 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
CrossHeartsG
Chang'e
14
1 / 3 / 2
7,570
757
4,059
8,377
3,320
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Odin
Lexaues
Odin
13
3 / 3 / 1
7,213
721
6,983
12,520
9,467
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Apollo
O_SHEEBA_O
Apollo
13
0 / 5 / 4
6,732
673
3,141
12,852
5,714
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
0 / 6 / 3
6,964
696
4,727
16,259
14,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
1 / 0 / 1
6,823
682
4,987
10,351
4,736
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
15
3 / 0 / 9
8,378
838
9,962
5,010
2,417
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Eset
Flebber
Eset
15
4 / 2 / 8
8,021
802
10,887
5,913
2,605
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
2 / 1 / 4
7,588
759
7,942
5,640
2,175
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bellona
WavierNinja
Bellona
14
6 / 1 / 7
8,021
802
11,322
12,701
13,532
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shiva
imabot
Shiva
14
2 / 1 / 8
7,511
751
9,795
9,251
7,043
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
53
5
Kills
17
17
Deaths
5
11
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
3
0
9
7.5
L
Chang'e
CrossHeartsG
Chang'e
1
3
2
0.67
W
Eset
Flebber
Eset
4
2
8
4
L
Odin
Lexaues
Odin
3
3
1
1.17
L
Apollo
O_SHEEBA_O
Apollo
0
5
4
0.4
L
0
6
3
0.25
W
2
1
4
4
W
Bellona
WavierNinja
Bellona
6
1
7
9.5
W
Shiva
imabot
Shiva
2
1
8
6
L
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,897
Damage
49,908
60,359
Taken
38,515
37,782
Mitigated
27,772
11,917
Healing
6,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
9,962
7,316
0
2,184
5,010
2,417
232
2,006
2,880
0
40,743
L
Chang'e
CrossHeartsG
Chang'e
4,059
353
1,325
1,898
8,377
3,320
304
4,191
4,126
23,272
0
W
Eset
Flebber
Eset
10,887
159
581
783
5,913
2,605
0
2,063
3,812
25,732
0
L
Odin
Lexaues
Odin
6,983
811
0
1,000
12,520
9,467
0
3,013
9,334
84
16,225
L
Apollo
O_SHEEBA_O
Apollo
3,141
1,838
0
1,964
12,852
5,714
0
2,872
9,865
0
22,678
L
4,727
59
0
2,616
16,259
14,545
0
3,635
12,342
10,518
0
W
7,942
862
0
311
5,640
2,175
385
420
5,220
31,584
0
W
Bellona
WavierNinja
Bellona
11,322
4,818
0
799
12,701
13,532
104
1,765
10,868
0
21,255
W
Shiva
imabot
Shiva
9,795
2,065
962
1,322
9,251
7,043
0
2,210
6,865
0
26,051
L
4,987
3,269
0
3,114
10,351
4,736
0
5,118
5,146
0
14,601

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,302
Gold Earned
39,519
163
Minions Killed
242
0
Camps Cleared
0
1,032,466
Distance Traveled
1,061,400
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,378
838
80
8
0
188,641
4
L
Chang'e
7,570
757
56
6
0
208,528
0
W
Eset
8,021
802
46
5
0
215,165
2
L
Odin
7,213
721
28
3
0
219,362
4
L
Apollo
6,732
673
46
5
0
175,286
0
L
Sobek
6,964
696
13
1
0
200,468
2
W
Zeus
7,588
759
60
6
0
202,694
0
W
Bellona
8,021
802
18
2
0
221,415
2
W
Shiva
7,511
751
38
4
0
233,485
3
L
Arachne
6,823
682
20
2
0
228,822
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role