Player Matchup

Vulcan
Vulcan
JustaBirb
Vulcan
Level 109
God Stats
1W - 2L
1,383 SR
Queue Stats
56W - 49L
1,559 Elo+
Party 1
Sylvanus
Sylvanus
SIRSPIKE2
Sylvanus
Level 84
God Stats
1W - 2L
1,589 SR
Queue Stats
67W - 67L
1,553 Elo+
Party 1
Ne Zha
Ne Zha
crankymean0
Ne Zha
Level 106
God Stats
19W - 19L
1,491 SR
Queue Stats
135W - 158L
1,507 Elo+
Party 1
Hercules
Hercules
tricksster
Hercules
Level 145
God Stats
3W - 6L
1,466 SR
Queue Stats
86W - 98L
1,528 Elo+
Party 1
Charybdis
Charybdis
ubertrance
Charybdis
Level 115
God Stats
0W - 3L
1,256 SR
Queue Stats
19W - 18L
1,542 Elo+
Party 1
Team Averages
Level 112
1,437 SR
1,538 Elo+

VS

Team Averages
Level 118
1,539 SR
1,528 Elo+
Chaac
Chaac
 
Chaac
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
IGBCam
Mercury
Level 120
God Stats
2W - 2L
1,494 SR
Queue Stats
31W - 43L
1,536 Elo+
Party 2
Atlas
Atlas
Mythos Jager
Atlas
Level 147
God Stats
5W - 6L
1,510 SR
Queue Stats
22W - 37L
1,433 Elo+
Party 2
Baron Samedi
Baron Samedi
Shark Steeze
Baron Samedi
Level 117
God Stats
3W - 2L
1,458 SR
Queue Stats
40W - 31L
1,581 Elo+
Party 2
Xbalanque
Xbalanque
SneezyMoose
Xbalanque
Level 143
God Stats
1W - 0L
1,735 SR
Queue Stats
63W - 61L
1,592 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
JustaBirb
Vulcan
19
3 / 3 / 2
11,707
488
19,352
12,412
8,658
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
SIRSPIKE2
Sylvanus
16
2 / 4 / 6
10,375
432
11,160
32,904
46,527
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ne Zha
19
3 / 6 / 2
11,729
489
13,611
27,801
13,559
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hercules
tricksster
Hercules
19
5 / 3 / 2
12,685
529
17,177
34,665
42,410
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Charybdis
ubertrance
Charybdis
17
0 / 5 / 1
10,381
433
3,409
19,771
8,898
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
18
0 / 3 / 11
12,247
510
17,926
29,285
30,132
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mercury
IGBCam
Mercury
20
6 / 4 / 9
13,647
569
20,152
23,164
10,157
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
2 / 0 / 13
11,265
469
10,474
21,935
26,001
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Baron Samedi
Shark Steeze
Baron Samedi
18
4 / 5 / 4
12,099
504
11,361
19,467
10,277
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xbalanque
SneezyMoose
Xbalanque
20
9 / 1 / 5
14,881
620
34,873
16,664
8,465
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
63
13
Kills
21
21
Deaths
13
13
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
0
3
11
1.83
W
Mercury
IGBCam
Mercury
6
4
9
2.63
L
Vulcan
JustaBirb
Vulcan
3
3
2
1.33
W
2
0
13
8.5
L
Sylvanus
SIRSPIKE2
Sylvanus
2
4
6
1.25
W
Baron Samedi
Shark Steeze
Baron Samedi
4
5
4
1.2
W
Xbalanque
SneezyMoose
Xbalanque
9
1
5
11.5
L
Ne Zha
3
6
2
0.67
L
Hercules
tricksster
Hercules
5
3
2
2
L
Charybdis
ubertrance
Charybdis
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,709
Damage
94,786
127,553
Taken
110,515
120,052
Mitigated
85,032
47,730
Healing
35,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
17,926
5,041
0
11,839
29,285
30,132
175
5,827
22,536
0
95,499
W
Mercury
IGBCam
Mercury
20,152
12,802
0
3,326
23,164
10,157
0
7,785
15,292
0
130,878
L
Vulcan
JustaBirb
Vulcan
19,352
5,227
0
704
12,412
8,658
690
2,404
10,008
116,933
0
W
10,474
4,553
0
4,531
21,935
26,001
253
7,534
14,326
40,243
0
L
Sylvanus
SIRSPIKE2
Sylvanus
11,160
1,934
3,046
11,291
32,904
46,527
0
9,052
23,852
40,737
0
W
Baron Samedi
Shark Steeze
Baron Samedi
11,361
790
827
5,165
19,467
10,277
703
9,462
9,932
81,204
0
W
Xbalanque
SneezyMoose
Xbalanque
34,873
19,914
0
9,704
16,664
8,465
7,098
3,417
13,204
0
199,078
L
Ne Zha
13,611
5,483
0
10,101
27,801
13,559
0
3,888
23,913
0
118,230
L
Hercules
tricksster
Hercules
17,177
6,315
0
16,270
34,665
42,410
0
4,668
29,997
0
94,840
L
Charybdis
ubertrance
Charybdis
3,409
1,891
0
6,318
19,771
8,898
1,260
2,102
17,669
0
86,194

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,877
Gold Earned
64,139
743
Minions Killed
721
0
Camps Cleared
0
2,259,519
Distance Traveled
2,241,609
23
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
12,247
510
155
6
0
450,742
6
W
Mercury
13,647
569
162
7
0
509,981
1
L
Vulcan
11,707
488
206
9
0
514,572
4
W
Atlas
11,265
469
35
1
0
455,783
2
L
Sylvanus
10,375
432
37
2
0
437,343
8
W
Baron Samedi
12,099
504
129
5
0
393,545
6
W
Xbalanque
14,881
620
240
10
0
431,558
3
L
Ne Zha
11,729
489
164
7
0
483,916
2
L
Hercules
12,685
529
174
7
0
407,989
2
L
Charybdis
10,381
433
162
7
0
415,699
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role