Player Matchup

Morgan Le Fay
Morgan Le Fay
Aaz MaJster
Morgan Le Fay
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 75L
1,280 Elo+
Party 1
Hachiman
Hachiman
MVDVRV666
Hachiman
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 58L
1,033 Elo+
Party 1
Anhur
Anhur
Tidiestman
Anhur
Level 45
God Stats
0W - 2L
1,291 SR
Queue Stats
39W - 53L
1,406 Elo+
Party 3
Kali
Kali
calin_oisif78
Kali
Level 5
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 10L
1,210 Elo+
Party 1
Cupid
Cupid
cerealmusic678
Cupid
Level 42
God Stats
0W - 2L
1,291 SR
Queue Stats
20W - 26L
1,398 Elo+
Party 3
Team Averages
Level 30
1,417 SR
1,265 Elo+

VS

Team Averages
Level 65
1,529 SR
1,429 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
F3arShinzu
King Arthur
Level 51
God Stats
25W - 29L
1,481 SR
Queue Stats
141W - 160L
1,380 Elo+
Party 2
Eset
Eset
Onika2322
Eset
Level 71
God Stats
7W - 6L
1,357 SR
Queue Stats
237W - 264L
1,436 Elo+
Solo
Heimdallr
Heimdallr
PerselusRose
Heimdallr
Level 45
God Stats
11W - 6L
1,715 SR
Queue Stats
128W - 144L
1,398 Elo+
Party 2
Fenrir
Fenrir
Yidok
Fenrir
Level 100
God Stats
6W - 4L
1,594 SR
Queue Stats
215W - 224L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Aaz MaJster
Morgan Le Fay
15
2 / 4 / 1
8,736
397
13,509
14,824
6,701
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hachiman
MVDVRV666
Hachiman
13
0 / 6 / 1
7,771
353
2,988
22,193
7,491
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Anhur
17
6 / 4 / 2
10,835
493
11,545
23,241
9,868
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 5 / 0
7,849
357
3,074
14,727
8,994
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
0 / 4 / 3
7,950
361
8,336
18,097
6,954
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
17
2 / 0 / 6
10,968
499
13,972
12,410
16,869
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

King Arthur
F3arShinzu
King Arthur
20
5 / 0 / 4
12,568
571
11,598
13,417
15,072
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Eset
16
0 / 4 / 3
9,810
446
9,554
14,711
5,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
PerselusRose
Heimdallr
16
5 / 4 / 3
10,141
461
14,720
19,510
9,525
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
Yidok
Fenrir
18
11 / 2 / 2
12,016
546
17,869
17,637
8,837
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
41
9
Kills
23
23
Deaths
10
7
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
2
0
6
5
L
Morgan Le Fay
Aaz MaJster
Morgan Le Fay
2
4
1
0.63
W
King Arthur
F3arShinzu
King Arthur
5
0
4
7
L
Hachiman
MVDVRV666
Hachiman
0
6
1
0.08
W
Eset
0
4
3
0.38
W
Heimdallr
PerselusRose
Heimdallr
5
4
3
1.63
L
Anhur
6
4
2
1.75
W
Fenrir
Yidok
Fenrir
11
2
2
6
L
1
5
0
0.2
L
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,452
Damage
67,713
93,082
Taken
77,685
40,008
Mitigated
55,943
27,175
Healing
32,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
13,972
663
4,166
6,307
12,410
16,869
452
5,111
7,299
60,600
0
L
Morgan Le Fay
Aaz MaJster
Morgan Le Fay
13,509
945
577
3,835
14,824
6,701
0
7,729
7,095
67,449
0
W
King Arthur
F3arShinzu
King Arthur
11,598
254
0
750
13,417
15,072
761
328
13,089
0
82,366
L
Hachiman
MVDVRV666
Hachiman
2,988
1,482
162
6,492
22,193
7,491
0
3,558
18,617
0
38,236
W
Eset
9,554
500
0
5,434
14,711
5,640
1,304
1,560
13,151
83,884
0
W
Heimdallr
PerselusRose
Heimdallr
14,720
4,636
198
6,450
19,510
9,525
4,274
6,108
13,402
0
78,008
L
Anhur
11,545
5,015
0
9,111
23,241
9,868
570
6,748
16,493
0
81,341
W
Fenrir
Yidok
Fenrir
17,869
4,332
0
9,053
17,637
8,837
0
402
17,235
0
95,008
L
3,074
923
0
2,649
14,727
8,994
0
205
14,522
0
33,947
L
8,336
3,857
69
4,280
18,097
6,954
0
5,286
12,811
0
50,552

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,141
Gold Earned
55,503
408
Minions Killed
622
0
Camps Cleared
0
1,942,261
Distance Traveled
2,060,127
18
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,968
499
91
4
0
384,617
2
L
Morgan Le Fay
8,736
397
91
4
0
426,440
1
W
King Arthur
12,568
571
168
8
0
459,983
5
L
Hachiman
7,771
353
65
3
0
383,423
6
W
Eset
9,810
446
118
5
0
391,349
4
W
Heimdallr
10,141
461
121
6
0
338,116
5
L
Anhur
10,835
493
128
6
0
364,477
8
W
Fenrir
12,016
546
124
6
0
486,062
1
L
Kali
7,849
357
48
2
0
395,565
1
L
Cupid
7,950
361
76
3
0
372,356
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role