Player Matchup

Cthulhu
Cthulhu
Cellstrain
Cthulhu
Level 27
God Stats
1W - 0L
1,394 SR
Queue Stats
11W - 13L
1,342 Elo+
Party 3
Kukulkan
Kukulkan
GodJihyo
Kukulkan
Level 146
God Stats
1W - 2L
1,308 SR
Queue Stats
66W - 43L
1,599 Elo+
Party 3
Ah Puch
Ah Puch
GreenBuffSup
Ah Puch
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,368 Elo+
Solo
Hun Batz
Hun Batz
Grumpykttn
Hun Batz
Level 107
God Stats
2W - 1L
1,824 SR
Queue Stats
142W - 143L
1,544 Elo+
Party 3
Ne Zha
Ne Zha
PopnFresh62
Ne Zha
Level 107
God Stats
3W - 0L
1,429 SR
Queue Stats
47W - 36L
1,546 Elo+
Party 3
Team Averages
Level 83
1,491 SR
1,480 Elo+

VS

Team Averages
Level 71
1,500 SR
1,484 Elo+
Artio
Artio
HBOontheloose
Artio
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 19L
1,548 Elo+
Solo
Chaac
Chaac
Riskkd
Chaac
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 30L
1,334 Elo+
Party 2
Poseidon
Poseidon
XNoah108X
Poseidon
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
24W - 19L
1,598 Elo+
Party 1
Baba Yaga
Baba Yaga
Xypriss
Baba Yaga
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 77L
1,355 Elo+
Party 2
Zhong Kui
Zhong Kui
miiaxx
Zhong Kui
Level 159
God Stats
0W - 2L
1,500 SR
Queue Stats
26W - 29L
1,585 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Cellstrain
Cthulhu
17
6 / 5 / 21
10,376
943
8,607
17,373
23,464
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Kukulkan
GodJihyo
Kukulkan
18
13 / 3 / 7
10,817
983
18,601
9,740
5,014
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Puch
GreenBuffSup
Ah Puch
16
8 / 4 / 13
9,928
903
16,450
11,295
4,836
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hun Batz
Grumpykttn
Hun Batz
12
0 / 4 / 20
7,682
698
7,339
9,500
5,326
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ne Zha
17
4 / 3 / 22
9,424
857
18,980
10,875
5,681
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 7 / 5
7,398
673
1,967
17,801
20,304
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chaac
Riskkd
Chaac
15
2 / 6 / 6
8,817
802
10,385
22,667
17,656
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Poseidon
XNoah108X
Poseidon
12
2 / 7 / 5
7,560
687
9,878
11,109
5,306
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Baba Yaga
Xypriss
Baba Yaga
17
5 / 5 / 6
9,383
853
11,543
12,792
6,229
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Zhong Kui
miiaxx
Zhong Kui
15
6 / 6 / 6
8,807
801
10,960
13,923
9,275
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
43
31
Kills
15
19
Deaths
31
83
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Cellstrain
Cthulhu
6
5
21
3.3
W
Kukulkan
GodJihyo
Kukulkan
13
3
7
5.5
W
Ah Puch
GreenBuffSup
Ah Puch
8
4
13
3.63
W
Hun Batz
Grumpykttn
Hun Batz
0
4
20
2.5
L
0
7
5
0.36
W
Ne Zha
4
3
22
5
L
Chaac
Riskkd
Chaac
2
6
6
0.83
L
Poseidon
XNoah108X
Poseidon
2
7
5
0.64
L
Baba Yaga
Xypriss
Baba Yaga
5
5
6
1.6
L
Zhong Kui
miiaxx
Zhong Kui
6
6
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,977
Damage
44,733
58,783
Taken
78,292
44,321
Mitigated
58,770
20,260
Healing
17,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Cellstrain
Cthulhu
8,607
498
1,149
1,235
17,373
23,464
293
9,717
7,656
13,574
0
W
Kukulkan
GodJihyo
Kukulkan
18,601
1,780
2,536
2,402
9,740
5,014
1,350
5,498
4,242
31,914
0
W
Ah Puch
GreenBuffSup
Ah Puch
16,450
467
238
2,344
11,295
4,836
239
7,079
4,216
26,942
0
W
Hun Batz
Grumpykttn
Hun Batz
7,339
933
3,809
1,613
9,500
5,326
282
5,859
3,641
0
10,955
L
1,967
164
1,419
1,769
17,801
20,304
28
11,198
6,293
4,783
0
W
Ne Zha
18,980
3,364
3,106
1,828
10,875
5,681
951
6,195
4,680
0
32,766
L
Chaac
Riskkd
Chaac
10,385
1,345
648
5,265
22,667
17,656
0
12,136
10,254
0
19,976
L
Poseidon
XNoah108X
Poseidon
9,878
1,748
437
828
11,109
5,306
32
7,988
2,897
19,321
0
L
Baba Yaga
Xypriss
Baba Yaga
11,543
230
282
3,050
12,792
6,229
0
5,015
7,657
29,186
0
L
Zhong Kui
miiaxx
Zhong Kui
10,960
668
746
2,952
13,923
9,275
0
6,230
7,533
16,873
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,227
Gold Earned
41,965
120
Minions Killed
122
0
Camps Cleared
0
1,107,525
Distance Traveled
1,019,110
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,376
943
13
1
0
212,127
0
W
Kukulkan
10,817
983
44
4
0
220,928
3
W
Ah Puch
9,928
903
33
3
0
211,611
1
W
Hun Batz
7,682
698
12
1
0
239,377
3
L
Artio
7,398
673
3
0
0
211,782
0
W
Ne Zha
9,424
857
18
2
0
223,482
1
L
Chaac
8,817
802
22
2
0
206,012
0
L
Poseidon
7,560
687
25
2
0
185,215
1
L
Baba Yaga
9,383
853
44
4
0
226,136
0
L
Zhong Kui
8,807
801
28
3
0
189,965
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role