Player Matchup

Nike
Nike
BananaAlt
Nike
Level 29
God Stats
2W - 1L
1,844 SR
Queue Stats
45W - 13L
1,833 Elo+
Party 1
Cthulhu
Cthulhu
GodlessOverkill
Cthulhu
Level 160
God Stats
3W - 3L
1,500 SR
Queue Stats
140W - 96L
1,629 Elo+
Party 1
Sobek
Sobek
GodlessPariah
Sobek
Level 155
God Stats
2W - 2L
1,500 SR
Queue Stats
102W - 80L
1,744 Elo+
Party 1
Apollo
Apollo
Godlessgorilla
Apollo
Level 160
God Stats
1W - 0L
1,621 SR
Queue Stats
26W - 18L
1,601 Elo+
Party 1
Vulcan
Vulcan
Staydead22
Vulcan
Level 141
God Stats
6W - 2L
1,817 SR
Queue Stats
160W - 103L
1,671 Elo+
Party 1
Team Averages
Level 129
1,656 SR
1,696 Elo+

VS

Team Averages
Level 35
1,412 SR
1,543 Elo+
Janus
Janus
Olliebear23697
Janus
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Serqet
Serqet
SelenaBlair
Serqet
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,507 Elo+
Solo
Xbalanque
Xbalanque
YonkoZoro
Xbalanque
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
21W - 32L
1,695 Elo+
Party 2
Hercules
Hercules
kervek1
Hercules
Level 82
God Stats
1W - 4L
1,062 SR
Queue Stats
165W - 202L
1,512 Elo+
Party 2
Cthulhu
Cthulhu
khallux
Cthulhu
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
13
1 / 3 / 19
8,312
831
7,415
9,434
5,827
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

16
3 / 2 / 15
9,367
937
8,913
11,296
13,858
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

14
4 / 5 / 16
9,002
900
6,002
16,280
21,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

16
13 / 3 / 10
10,381
1,038
19,084
11,911
5,917
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Vulcan
Staydead22
Vulcan
16
8 / 3 / 12
9,748
975
17,049
7,505
4,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 7 / 7
7,842
784
4,061
11,855
4,317
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Serqet
12
3 / 8 / 5
7,749
775
5,169
12,375
5,817
Xbalanque
YonkoZoro
Xbalanque
16
8 / 7 / 5
9,814
981
14,733
13,987
6,706
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Hercules
kervek1
Hercules
14
3 / 5 / 5
8,121
812
9,197
19,124
13,779
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cthulhu
khallux
Cthulhu
7
0 / 2 / 3
5,925
593
2,281
5,821
3,522
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
39
29
Kills
14
16
Deaths
29
72
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Nike
1
3
19
3.5
W
3
2
15
5.25
W
4
5
16
2.4
W
13
3
10
6
L
0
7
7
0.5
L
Serqet
3
8
5
0.69
W
Vulcan
Staydead22
Vulcan
8
3
12
4.67
L
Xbalanque
YonkoZoro
Xbalanque
8
7
5
1.5
L
Hercules
kervek1
Hercules
3
5
5
1.1
L
Cthulhu
khallux
Cthulhu
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,463
Damage
35,441
56,426
Taken
63,162
50,727
Mitigated
34,141
18,573
Healing
10,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
7,415
801
2,052
863
9,434
5,827
901
254
8,934
0
13,501
W
8,913
228
1,865
2,913
11,296
13,858
1,311
875
10,145
22,244
0
W
6,002
298
536
2,469
16,280
21,120
32
1,991
13,799
11,535
0
W
19,084
12,135
1,511
4,147
11,911
5,917
4,455
2,008
9,531
0
31,417
L
4,061
272
66
683
11,855
4,317
0
7,112
4,743
13,190
0
L
Serqet
5,169
747
684
462
12,375
5,817
0
6,334
6,041
0
8,081
W
Vulcan
Staydead22
Vulcan
17,049
5,546
1,660
557
7,505
4,005
1,961
1,506
5,999
31,170
0
L
Xbalanque
YonkoZoro
Xbalanque
14,733
7,217
0
1,343
13,987
6,706
0
5,875
8,112
0
28,615
L
Hercules
kervek1
Hercules
9,197
3,037
1,542
4,823
19,124
13,779
0
9,494
9,630
338
15,564
L
Cthulhu
khallux
Cthulhu
2,281
213
352
340
5,821
3,522
0
3,149
2,672
4,851
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,810
Gold Earned
39,451
92
Minions Killed
62
0
Camps Cleared
0
1,029,014
Distance Traveled
836,600
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
8,312
831
6
1
0
192,805
0
W
Cthulhu
9,367
937
10
1
0
208,499
0
W
Sobek
9,002
900
9
1
0
207,940
0
W
Apollo
10,381
1,038
22
2
0
202,225
0
L
Janus
7,842
784
18
2
0
142,311
2
L
Serqet
7,749
775
1
0
0
167,682
0
W
Vulcan
9,748
975
45
5
0
217,545
1
L
Xbalanque
9,814
981
19
2
0
153,019
0
L
Hercules
8,121
812
19
2
0
175,624
0
L
Cthulhu
5,925
593
5
1
0
197,964
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role