Player Matchup

Yemoja
Yemoja
Sinnotic
Yemoja
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 17L
1,598 Elo+
Party 1
Izanami
Izanami
ToxicRosexD
Izanami
Level 29
God Stats
1W - 1L
1,763 SR
Queue Stats
24W - 16L
1,592 Elo+
Party 1
Yu Huang
Yu Huang
lThe God Fenrir
Yu Huang
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,613 Elo+
Party 2
Fenrir
Fenrir
sleepwalking727
Fenrir
Level 129
God Stats
1W - 1L
1,329 SR
Queue Stats
22W - 16L
1,591 Elo+
Party 2
Hera
Hera
tomasmango
Hera
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 32L
1,603 Elo+
Solo
Team Averages
Level 51
1,518 SR
1,599 Elo+

VS

Team Averages
Level 99
1,580 SR
1,569 Elo+
Merlin
Merlin
AllureAnodyne
Merlin
Level 146
God Stats
5W - 1L
1,253 SR
Queue Stats
56W - 73L
1,379 Elo+
Solo
Rama
Rama
GrynthWasBanned
Rama
Level 18
God Stats
1W - 1L
1,338 SR
Queue Stats
34W - 11L
1,805 Elo+
Party 3
Amaterasu
Amaterasu
Hflare
Amaterasu
Level 46
God Stats
5W - 0L
1,730 SR
Queue Stats
87W - 70L
1,403 Elo+
Solo
Hun Batz
Hun Batz
Nightwing728
Hun Batz
Level 127
God Stats
3W - 2L
1,711 SR
Queue Stats
29W - 24L
1,606 Elo+
Party 3
Kuzenbo
Kuzenbo
justvincent
Kuzenbo
Level 160
God Stats
7W - 5L
1,868 SR
Queue Stats
867W - 641L
1,650 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Sinnotic
Yemoja
11
1 / 2 / 0
7,467
439
4,127
9,576
9,060
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Izanami
ToxicRosexD
Izanami
14
0 / 6 / 0
8,134
478
7,186
14,933
4,994
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Yu Huang
13
2 / 5 / 2
7,975
469
11,202
11,691
5,155
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
0 / 8 / 3
6,805
400
4,422
18,642
7,006
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
2 / 4 / 1
8,310
489
10,382
10,852
4,660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 5
8,362
492
3,337
8,837
3,740
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
5 / 0 / 4
11,418
672
13,946
14,491
5,817
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Amaterasu
Hflare
Amaterasu
14
6 / 3 / 4
9,406
553
12,827
16,468
10,881
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hun Batz
Nightwing728
Hun Batz
17
10 / 1 / 4
10,579
622
11,252
13,743
5,569
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kuzenbo
justvincent
Kuzenbo
14
3 / 0 / 15
9,455
556
7,080
13,929
20,910
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
57
5
Kills
25
25
Deaths
6
6
Assists
32
Player
Kills
Deaths
Assists
KDA
W
1
2
5
1.75
W
5
0
4
7
W
Amaterasu
Hflare
Amaterasu
6
3
4
2.67
W
Hun Batz
Nightwing728
Hun Batz
10
1
4
12
L
Yemoja
Sinnotic
Yemoja
1
2
0
0.5
L
Izanami
ToxicRosexD
Izanami
0
6
0
0
W
Kuzenbo
justvincent
Kuzenbo
3
0
15
10.5
L
Yu Huang
2
5
2
0.6
L
0
8
3
0.19
L
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,319
Damage
48,442
65,694
Taken
67,468
30,875
Mitigated
46,917
14,220
Healing
22,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,337
110
540
2,186
8,837
3,740
751
6,566
2,271
52,772
0
W
13,946
10,850
0
10,517
14,491
5,817
1,628
1,504
12,987
0
118,378
W
Amaterasu
Hflare
Amaterasu
12,827
4,724
0
5,644
16,468
10,881
0
11,311
5,157
0
63,707
W
Hun Batz
Nightwing728
Hun Batz
11,252
4,333
0
1,260
13,743
5,569
0
993
12,750
0
93,246
L
Yemoja
Sinnotic
Yemoja
4,127
1,152
2,554
1,627
9,576
9,060
105
1,869
7,707
27,350
0
L
Izanami
ToxicRosexD
Izanami
7,186
4,738
0
3,496
14,933
4,994
271
649
14,284
0
82,562
W
Kuzenbo
justvincent
Kuzenbo
7,080
2,806
0
2,123
13,929
20,910
434
6,387
7,542
30,957
0
L
Yu Huang
11,202
1,560
0
1,421
11,691
5,155
0
1,978
9,713
54,663
0
L
4,422
859
0
4,372
18,642
7,006
0
3,252
15,390
0
40,460
L
10,382
2,233
0
750
10,852
4,660
0
2,669
8,183
73,456
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,691
Gold Earned
49,220
471
Minions Killed
533
0
Camps Cleared
0
1,553,384
Distance Traveled
1,733,340
18
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,362
492
76
4
0
314,305
0
W
Rama
11,418
672
191
11
0
309,121
3
W
Amaterasu
9,406
553
100
6
0
359,153
6
W
Hun Batz
10,579
622
134
8
0
398,173
13
L
Yemoja
7,467
439
40
2
0
311,181
5
L
Izanami
8,134
478
138
8
0
279,065
2
W
Kuzenbo
9,455
556
32
2
0
352,588
4
L
Yu Huang
7,975
469
93
5
0
302,163
2
L
Fenrir
6,805
400
73
4
0
351,027
3
L
Hera
8,310
489
127
7
0
309,948
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role