Player Matchup

Achilles
Achilles
BadgerKun
Achilles
Level 46
God Stats
4W - 3L
1,395 SR
Queue Stats
103W - 94L
1,499 Elo+
Party 3
Artio
Artio
CantWalkStraight
Artio
Level 67
God Stats
1W - 0L
1,703 SR
Queue Stats
20W - 28L
1,447 Elo+
Party 2
Discordia
Discordia
HybridNox
Discordia
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 9L
1,480 Elo+
Party 2
Danzaburou
Danzaburou
NoIDontSmurf
Danzaburou
Level 101
God Stats
1W - 1L
1,317 SR
Queue Stats
41W - 47L
1,470 Elo+
Solo
Scylla
Scylla
Rozamie
Scylla
Level 47
God Stats
1W - 5L
1,191 SR
Queue Stats
140W - 127L
1,520 Elo+
Party 3
Team Averages
Level 70
1,421 SR
1,483 Elo+

VS

Team Averages
Level 91
1,594 SR
1,535 Elo+
Cliodhna
Cliodhna
Clintodactyl
Cliodhna
Level 87
God Stats
0W - 1L
1,661 SR
Queue Stats
79W - 56L
1,548 Elo+
Party 4
Tiamat
Tiamat
CottonCandyD87
Tiamat
Level 60
God Stats
5W - 3L
1,480 SR
Queue Stats
191W - 199L
1,436 Elo+
Party 4
Vamana
Vamana
LightningLinden
Vamana
Level 106
God Stats
7W - 8L
1,697 SR
Queue Stats
171W - 165L
1,547 Elo+
Party 1
Atlas
Atlas
Thee TDH
Atlas
Level 78
God Stats
10W - 6L
1,633 SR
Queue Stats
283W - 256L
1,586 Elo+
Party 1
Skadi
Skadi
XxcloudzxX1
Skadi
Level 123
God Stats
1W - 2L
1,500 SR
Queue Stats
305W - 285L
1,561 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BadgerKun
Achilles
20
11 / 7 / 13
13,288
782
21,356
27,499
25,173
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
2 / 5 / 23
12,468
733
6,940
33,183
48,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Discordia
HybridNox
Discordia
20
6 / 3 / 18
12,597
741
20,443
14,060
6,590
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
NoIDontSmurf
Danzaburou
20
9 / 4 / 15
13,933
820
19,759
21,125
11,284
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Scylla
Rozamie
Scylla
20
7 / 5 / 21
12,652
744
15,819
15,847
7,661
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Clintodactyl
Cliodhna
18
2 / 6 / 10
10,799
635
15,840
16,292
7,619
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

19
5 / 7 / 10
12,022
707
17,812
16,184
12,227
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
5 / 9 / 13
11,512
677
13,107
28,270
20,503
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Atlas
Thee TDH
Atlas
19
2 / 5 / 13
11,360
668
21,137
21,082
19,387
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

20
9 / 9 / 9
13,393
788
24,812
18,215
8,184
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

125
Kill Participation
78
35
Kills
23
24
Deaths
36
90
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Achilles
BadgerKun
Achilles
11
7
13
2.5
W
2
5
23
2.7
L
Cliodhna
Clintodactyl
Cliodhna
2
6
10
1.17
L
5
7
10
1.43
W
Discordia
HybridNox
Discordia
6
3
18
5
L
5
9
13
1.28
W
Danzaburou
NoIDontSmurf
Danzaburou
9
4
15
4.13
W
Scylla
Rozamie
Scylla
7
5
21
3.5
L
Atlas
Thee TDH
Atlas
2
5
13
1.7
L
9
9
9
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,317
Damage
92,708
111,714
Taken
100,043
99,627
Mitigated
67,920
41,414
Healing
21,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
BadgerKun
Achilles
21,356
5,470
279
7,928
27,499
25,173
578
10,533
16,966
0
30,424
W
6,940
617
5,331
7,646
33,183
48,919
155
10,076
23,107
14,049
0
L
Cliodhna
Clintodactyl
Cliodhna
15,840
1,704
1,631
2,023
16,292
7,619
0
8,155
7,954
0
25,543
L
17,812
1,095
1,981
3,201
16,184
12,227
738
8,268
7,845
31,130
0
W
Discordia
HybridNox
Discordia
20,443
1,796
1,891
3,483
14,060
6,590
336
4,694
9,366
39,026
0
L
13,107
6,390
1,055
4,907
28,270
20,503
33
9,612
18,125
2,502
20,580
W
Danzaburou
NoIDontSmurf
Danzaburou
19,759
8,332
3,451
7,913
21,125
11,284
4,986
9,592
11,533
0
61,204
W
Scylla
Rozamie
Scylla
15,819
1,527
2,537
955
15,847
7,661
2,584
5,431
10,416
35,274
0
L
Atlas
Thee TDH
Atlas
21,137
7,432
1,351
3,183
21,082
19,387
294
6,773
13,944
48,570
0
L
24,812
8,312
1,054
1,238
18,215
8,184
3,111
10,394
7,771
0
37,636

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,938
Gold Earned
59,086
190
Minions Killed
151
0
Camps Cleared
0
1,524,651
Distance Traveled
1,339,443
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
13,288
782
14
1
0
303,251
0
W
Artio
12,468
733
3
0
0
321,531
2
L
Cliodhna
10,799
635
27
2
0
280,155
1
L
Tiamat
12,022
707
30
2
0
277,408
1
W
Discordia
12,597
741
44
3
0
311,386
0
L
Vamana
11,512
677
21
1
0
252,230
0
W
Danzaburou
13,933
820
77
5
0
292,999
1
W
Scylla
12,652
744
52
3
0
295,484
0
L
Atlas
11,360
668
45
3
0
284,623
0
L
Skadi
13,393
788
28
2
0
245,027
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role