Player Matchup

He Bo
He Bo
Banyan Cloud
He Bo
Level 149
God Stats
7W - 1L
1,778 SR
Queue Stats
106W - 65L
1,576 Elo+
Party 1
Bakasura
Bakasura
ShleemBeam
Bakasura
Level 123
God Stats
3W - 0L
1,819 SR
Queue Stats
90W - 42L
1,714 Elo+
Party 1
Hun Batz
Hun Batz
YoYawns
Hun Batz
Level 86
God Stats
2W - 0L
1,761 SR
Queue Stats
91W - 57L
1,601 Elo+
Party 1
Team Averages
Level 119
1,786 SR
1,630 Elo+

VS

Team Averages
Level 105
1,653 SR
1,480 Elo+
Cliodhna
Cliodhna
Aphvrdite
Cliodhna
Level 144
God Stats
0W - 1L
1,833 SR
Queue Stats
47W - 43L
1,478 Elo+
Party 2
Poseidon
Poseidon
CydMalone
Poseidon
Level 108
God Stats
22W - 26L
1,552 SR
Queue Stats
259W - 285L
1,485 Elo+
Solo
Athena
Athena
o PROPHET p
Athena
Level 64
God Stats
1W - 1L
1,574 SR
Queue Stats
8W - 10L
1,477 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 2 / 6
12,558
698
19,201
13,020
5,222
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bakasura
ShleemBeam
Bakasura
18
9 / 2 / 5
13,502
750
19,510
19,617
19,289
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hun Batz
YoYawns
Hun Batz
16
2 / 4 / 11
11,782
655
14,960
15,820
14,032
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Aphvrdite
Cliodhna
16
7 / 10 / 1
12,699
706
17,346
21,548
14,683
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Poseidon
CydMalone
Poseidon
15
1 / 6 / 4
10,648
592
12,052
14,888
7,664
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Athena
15
0 / 2 / 7
11,216
623
7,634
24,288
27,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
20
18
Kills
8
8
Deaths
18
22
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
Aphvrdite
Cliodhna
7
10
1
0.75
W
7
2
6
5
L
Poseidon
CydMalone
Poseidon
1
6
4
0.5
W
Bakasura
ShleemBeam
Bakasura
9
2
5
5.75
W
Hun Batz
YoYawns
Hun Batz
2
4
11
1.88
L
Athena
0
2
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,671
Damage
37,032
48,457
Taken
60,724
38,543
Mitigated
50,327
13,593
Healing
9,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
Aphvrdite
Cliodhna
17,346
1,858
0
4,783
21,548
14,683
0
7,127
12,938
0
43,776
W
19,201
1,563
0
4,239
13,020
5,222
337
5,495
7,525
45,727
0
L
Poseidon
CydMalone
Poseidon
12,052
1,784
0
379
14,888
7,664
0
6,236
7,385
47,018
0
W
Bakasura
ShleemBeam
Bakasura
19,510
11,672
0
8,042
19,617
19,289
1,982
9,007
10,610
0
40,978
W
Hun Batz
YoYawns
Hun Batz
14,960
3,956
0
1,312
15,820
14,032
885
5,939
9,881
0
43,100
L
Athena
7,634
1,616
0
3,897
24,288
27,980
0
5,973
15,358
20,890
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,842
Gold Earned
34,563
190
Minions Killed
161
13
Camps Cleared
3
962,349
Distance Traveled
913,833
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
12,699
706
54
3
1
270,882
5
W
He Bo
12,558
698
71
4
3
300,804
2
L
Poseidon
10,648
592
64
4
2
302,419
4
W
Bakasura
13,502
750
86
5
10
345,503
5
W
Hun Batz
11,782
655
33
2
0
316,042
4
L
Athena
11,216
623
43
2
0
340,532
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role