Player Matchup

Cliodhna
Cliodhna
Higgboys
Cliodhna
Level 129
God Stats
5W - 1L
1,893 SR
Queue Stats
51W - 44L
1,559 Elo+
Solo
Izanami
Izanami
HydeTrain
Izanami
Level 147
God Stats
12W - 11L
1,667 SR
Queue Stats
204W - 183L
1,587 Elo+
Party 2
Bellona
Bellona
dasaauce
Bellona
Level 123
God Stats
1W - 2L
1,669 SR
Queue Stats
25W - 25L
1,493 Elo+
Solo
Ra
Ra
deekyo
Ra
Level 160
God Stats
10W - 13L
1,726 SR
Queue Stats
285W - 267L
1,597 Elo+
Party 2
Khepri
Khepri
phantomshark37
Khepri
Level 160
God Stats
55W - 39L
1,558 SR
Queue Stats
432W - 419L
1,635 Elo+
Party 2
Team Averages
Level 144
1,702 SR
1,574 Elo+

VS

Team Averages
Level 118
1,577 SR
1,598 Elo+
Hera
Hera
Poppy coffee640
Hera
Level 128
God Stats
3W - 9L
1,320 SR
Queue Stats
268W - 258L
1,585 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Trumpolicious
Ah Muzen Cab
Level 126
God Stats
15W - 14L
1,538 SR
Queue Stats
348W - 341L
1,558 Elo+
Solo
Loki
Loki
XVideoIsGhetto
Loki
Level 96
God Stats
20W - 6L
1,761 SR
Queue Stats
200W - 162L
1,684 Elo+
Party 1
Cthulhu
Cthulhu
sonicizanagi
Cthulhu
Level 149
God Stats
34W - 24L
1,616 SR
Queue Stats
224W - 208L
1,574 Elo+
Solo
Bellona
Bellona
soupindastew
Bellona
Level 89
God Stats
6W - 1L
1,651 SR
Queue Stats
343W - 290L
1,587 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Higgboys
Cliodhna
11
1 / 7 / 0
7,071
442
5,586
17,645
6,750
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
HydeTrain
Izanami
15
1 / 0 / 0
8,606
538
9,635
11,544
5,070
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
dasaauce
Bellona
13
0 / 3 / 2
8,133
508
8,934
15,057
13,878
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ra
14
4 / 4 / 0
8,522
533
7,262
10,808
4,750
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 2 / 3
7,172
448
4,954
15,628
17,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 3 / 2
9,094
568
12,667
8,934
3,443
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ah Muzen Cab
Trumpolicious
Ah Muzen Cab
14
1 / 0 / 2
8,166
510
13,666
12,731
4,672
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
4 / 0 / 3
9,287
580
9,179
8,800
3,974
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cthulhu
sonicizanagi
Cthulhu
11
1 / 1 / 5
6,904
432
6,882
13,035
12,198
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bellona
soupindastew
Bellona
15
5 / 2 / 5
9,002
563
11,039
13,014
11,905
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
33
6
Kills
16
16
Deaths
6
5
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
Higgboys
Cliodhna
1
7
0
0.14
L
Izanami
HydeTrain
Izanami
1
0
0
1
W
5
3
2
2
W
Ah Muzen Cab
Trumpolicious
Ah Muzen Cab
1
0
2
2
W
4
0
3
5.5
L
Bellona
dasaauce
Bellona
0
3
2
0.33
L
Ra
4
4
0
1
L
0
2
3
0.75
W
Cthulhu
sonicizanagi
Cthulhu
1
1
5
3.5
W
Bellona
soupindastew
Bellona
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,371
Damage
53,433
70,682
Taken
56,514
47,537
Mitigated
36,192
15,463
Healing
15,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
Higgboys
Cliodhna
5,586
1,141
0
2,516
17,645
6,750
0
3,981
13,664
0
62,234
L
Izanami
HydeTrain
Izanami
9,635
6,744
0
4,187
11,544
5,070
0
2,153
9,391
0
94,752
W
12,667
4,147
0
989
8,934
3,443
826
4,639
4,295
84,604
0
W
Ah Muzen Cab
Trumpolicious
Ah Muzen Cab
13,666
6,645
0
5,343
12,731
4,672
0
1,659
11,072
0
78,864
W
9,179
2,185
0
3,240
8,800
3,974
0
250
8,550
0
75,773
L
Bellona
dasaauce
Bellona
8,934
2,040
0
3,861
15,057
13,878
611
1,600
13,457
0
63,343
L
Ra
7,262
450
300
2,129
10,808
4,750
0
6,401
4,407
72,408
0
L
4,954
1,149
0
2,470
15,628
17,089
0
5,414
10,214
18,471
0
W
Cthulhu
sonicizanagi
Cthulhu
6,882
1,327
373
2,122
13,035
12,198
0
2,615
10,420
25,990
0
W
Bellona
soupindastew
Bellona
11,039
5,143
0
3,766
13,014
11,905
0
3,053
9,961
0
81,543

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,504
Gold Earned
42,453
540
Minions Killed
541
0
Camps Cleared
0
1,572,819
Distance Traveled
1,687,849
15
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
7,071
442
95
6
0
347,598
3
L
Izanami
8,606
538
195
12
0
287,077
4
W
Hera
9,094
568
127
8
0
299,482
5
W
Ah Muzen Cab
8,166
510
125
8
0
328,922
3
W
Loki
9,287
580
142
9
0
372,469
8
L
Bellona
8,133
508
116
7
0
329,150
2
L
Ra
8,522
533
110
7
0
303,764
3
L
Khepri
7,172
448
24
2
0
305,230
3
W
Cthulhu
6,904
432
30
2
0
327,753
6
W
Bellona
9,002
563
117
7
0
359,223
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role