Player Matchup

Izanami
Izanami
Lightwrrk
Izanami
Level 62
God Stats
2W - 3L
1,546 SR
Queue Stats
44W - 63L
1,411 Elo+
Party 2
Baron Samedi
Baron Samedi
Marvelnman
Baron Samedi
Level 145
God Stats
4W - 5L
1,284 SR
Queue Stats
632W - 689L
1,344 Elo+
Solo
Set
Set
NUGGET4037
Set
Level 58
God Stats
2W - 0L
1,500 SR
Queue Stats
31W - 42L
1,204 Elo+
Party 2
Nu Wa
Nu Wa
Rar3Moment23
Nu Wa
Level 66
God Stats
3W - 2L
1,520 SR
Queue Stats
98W - 103L
1,397 Elo+
Solo
Sylvanus
Sylvanus
legendaryberryom
Sylvanus
Level 154
God Stats
16W - 29L
1,301 SR
Queue Stats
510W - 537L
1,379 Elo+
Solo
Team Averages
Level 97
1,430 SR
1,347 Elo+

VS

Team Averages
Level 68
1,470 SR
1,381 Elo+
Bacchus
Bacchus
 
Bacchus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Blackghost7518
Ah Puch
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 9L
1,398 Elo+
Solo
Cu Chulainn
Cu Chulainn
DOG_BONZ0-_-
Cu Chulainn
Level 29
God Stats
2W - 9L
1,314 SR
Queue Stats
100W - 136L
1,281 Elo+
Party 1
Apollo
Apollo
GirthyStork
Apollo
Level 76
God Stats
29W - 21L
1,536 SR
Queue Stats
220W - 219L
1,394 Elo+
Solo
Mercury
Mercury
bonzoumet
Mercury
Level 47
God Stats
0W - 2L
1,500 SR
Queue Stats
139W - 169L
1,334 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Lightwrrk
Izanami
15
4 / 0 / 6
9,357
585
11,216
9,740
3,872
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
Marvelnman
Baron Samedi
13
1 / 2 / 0
7,354
460
9,540
9,191
5,924
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

13
4 / 1 / 1
7,881
493
4,543
11,313
5,441
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

14
4 / 0 / 3
8,583
536
10,478
7,625
2,763
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 0 / 3
8,596
537
8,908
13,102
14,870
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
0 / 6 / 0
5,991
374
3,511
14,340
10,944
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
0 / 4 / 0
6,684
418
5,705
9,276
3,274
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cu Chulainn
DOG_BONZ0-_-
Cu Chulainn
14
2 / 0 / 0
8,045
503
10,449
18,698
9,541
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Apollo
11
0 / 3 / 0
6,846
428
4,820
12,677
3,949
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mercury
bonzoumet
Mercury
11
0 / 2 / 2
6,878
430
3,570
12,479
4,286
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
4
15
Kills
2
3
Deaths
15
13
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
6
0
0
L
0
4
0
0
L
Cu Chulainn
DOG_BONZ0-_-
Cu Chulainn
2
0
0
2
L
Apollo
0
3
0
0
W
Izanami
Lightwrrk
Izanami
4
0
6
7
W
Baron Samedi
Marvelnman
Baron Samedi
1
2
0
0.5
W
4
1
1
4.5
W
4
0
3
5.5
L
Mercury
bonzoumet
Mercury
0
2
2
0.5
W
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,685
Damage
28,055
50,971
Taken
67,470
32,870
Mitigated
31,994
22,482
Healing
15,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
3,511
538
0
1,407
14,340
10,944
0
5,696
8,644
17,749
0
L
5,705
483
0
1,009
9,276
3,274
0
2,780
6,496
52,563
0
L
Cu Chulainn
DOG_BONZ0-_-
Cu Chulainn
10,449
2,559
0
8,067
18,698
9,541
0
12,417
6,281
0
60,964
L
Apollo
4,820
2,751
0
4,340
12,677
3,949
0
3,470
9,207
0
53,804
W
Izanami
Lightwrrk
Izanami
11,216
7,264
0
4,991
9,740
3,872
1,357
2,598
7,142
0
94,113
W
Baron Samedi
Marvelnman
Baron Samedi
9,540
887
1,484
4,388
9,191
5,924
851
0
9,191
47,788
0
W
4,543
2,054
0
1,475
11,313
5,441
300
2,773
8,540
0
55,825
W
10,478
4,987
196
2,170
7,625
2,763
1,943
3,974
3,651
68,390
0
L
Mercury
bonzoumet
Mercury
3,570
1,292
0
480
12,479
4,286
0
4,563
7,916
0
54,161
W
8,908
2,301
1,041
6,737
13,102
14,870
711
1,181
11,921
37,056
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,771
Gold Earned
34,444
461
Minions Killed
388
0
Camps Cleared
0
1,437,169
Distance Traveled
1,475,947
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,991
374
27
2
0
261,871
2
L
Ah Puch
6,684
418
79
5
0
252,173
3
L
Cu Chulainn
8,045
503
108
7
0
310,823
3
L
Apollo
6,846
428
81
5
0
283,597
1
W
Izanami
9,357
585
145
9
0
279,785
3
W
Baron Samedi
7,354
460
72
5
0
261,850
4
W
Set
7,881
493
73
5
0
350,896
0
W
Nu Wa
8,583
536
112
7
0
274,609
2
L
Mercury
6,878
430
93
6
0
367,483
6
W
Sylvanus
8,596
537
59
4
0
270,029
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role