Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
Ghumo
Cu Chulainn
Level 121
God Stats
4W - 4L
1,225 SR
Queue Stats
211W - 186L
1,490 Elo+
Party 2
Fafnir
Fafnir
Gruguuns
Fafnir
Level 55
God Stats
3W - 3L
1,759 SR
Queue Stats
12W - 22L
1,417 Elo+
Party 2
Jing Wei
Jing Wei
Tannaray
Jing Wei
Level 101
God Stats
6W - 9L
1,436 SR
Queue Stats
200W - 176L
1,483 Elo+
Party 2
Raijin
Raijin
Zappydeer
Raijin
Level 101
God Stats
1W - 4L
1,500 SR
Queue Stats
197W - 169L
1,492 Elo+
Party 2
Team Averages
Level 101
1,484 SR
1,477 Elo+

VS

Team Averages
Level 108
1,521 SR
1,529 Elo+
Atlas
Atlas
Darkarmaxuwu
Atlas
Level 83
God Stats
4W - 3L
1,521 SR
Queue Stats
173W - 165L
1,544 Elo+
Party 3
Gilgamesh
Gilgamesh
Edukarma
Gilgamesh
Level 102
God Stats
6W - 3L
1,762 SR
Queue Stats
313W - 306L
1,538 Elo+
Party 3
Hachiman
Hachiman
StepbroSagas
Hachiman
Level 127
God Stats
3W - 3L
1,518 SR
Queue Stats
55W - 73L
1,449 Elo+
Party 1
Chang'e
Chang'e
Yöne
Chang'e
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 32L
1,583 Elo+
Solo
Kali
Kali
iiTz Turnt
Kali
Level 102
God Stats
2W - 0L
1,307 SR
Queue Stats
48W - 44L
1,530 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
13
2 / 0 / 2
7,411
529
4,529
10,961
4,257
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cu Chulainn
Ghumo
Cu Chulainn
13
2 / 1 / 0
7,558
540
9,325
12,142
8,848
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Fafnir
Gruguuns
Fafnir
11
0 / 0 / 0
6,639
474
2,683
8,652
8,482
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jing Wei
Tannaray
Jing Wei
9
0 / 1 / 1
5,734
410
3,685
6,082
1,855
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Raijin
Zappydeer
Raijin
11
1 / 1 / 1
6,856
490
5,469
4,401
1,907
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 1
6,658
476
5,110
8,819
6,917
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gilgamesh
Edukarma
Gilgamesh
13
0 / 2 / 1
7,451
532
7,560
12,642
10,918
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hachiman
StepbroSagas
Hachiman
14
1 / 1 / 0
8,090
578
6,697
8,224
3,118
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mace

Mace

+10
Physical Power

Chang'e
Yöne
Chang'e
12
2 / 0 / 0
7,103
507
4,341
5,557
2,274
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
0 / 2 / 0
6,866
490
4,196
13,148
5,262
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
5
5
Kills
3
3
Deaths
5
4
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
2
0
2
3
W
0
0
1
0.5
W
Gilgamesh
Edukarma
Gilgamesh
0
2
1
0.25
L
Cu Chulainn
Ghumo
Cu Chulainn
2
1
0
2
L
Fafnir
Gruguuns
Fafnir
0
0
0
0
W
Hachiman
StepbroSagas
Hachiman
1
1
0
1
L
Jing Wei
Tannaray
Jing Wei
0
1
1
0.5
W
Chang'e
Yöne
Chang'e
2
0
0
2
L
Raijin
Zappydeer
Raijin
1
1
1
1.5
W
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,691
Damage
27,904
42,238
Taken
48,390
25,349
Mitigated
28,489
10,514
Healing
21,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
4,529
3,226
0
2,024
10,961
4,257
0
2,169
8,792
0
49,558
W
5,110
1,860
113
2,675
8,819
6,917
247
3,560
5,109
21,863
0
W
Gilgamesh
Edukarma
Gilgamesh
7,560
2,926
0
4,906
12,642
10,918
216
904
11,543
0
57,184
L
Cu Chulainn
Ghumo
Cu Chulainn
9,325
1,952
0
3,065
12,142
8,848
552
1,493
10,649
5,017
56,579
L
Fafnir
Gruguuns
Fafnir
2,683
750
204
3,408
8,652
8,482
0
2,216
6,436
19,275
0
W
Hachiman
StepbroSagas
Hachiman
6,697
3,464
0
5,769
8,224
3,118
746
578
7,646
0
81,041
L
Jing Wei
Tannaray
Jing Wei
3,685
2,832
0
1,582
6,082
1,855
0
774
5,308
0
31,270
W
Chang'e
Yöne
Chang'e
4,341
232
1,167
3,221
5,557
2,274
641
2,563
2,814
51,424
0
L
Raijin
Zappydeer
Raijin
5,469
1,239
0
231
4,401
1,907
0
2,799
1,602
55,309
0
W
4,196
2,272
0
3,326
13,148
5,262
0
1,681
11,107
0
66,772

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,198
Gold Earned
36,168
391
Minions Killed
476
0
Camps Cleared
0
1,349,097
Distance Traveled
1,382,096
8
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
7,411
529
96
7
0
353,347
1
W
Atlas
6,658
476
22
2
0
262,795
0
W
Gilgamesh
7,451
532
106
8
0
275,822
9
L
Cu Chulainn
7,558
540
109
8
0
279,522
1
L
Fafnir
6,639
474
21
2
0
268,629
2
W
Hachiman
8,090
578
141
10
0
237,100
3
L
Jing Wei
5,734
410
54
4
0
197,936
3
W
Chang'e
7,103
507
104
7
0
275,400
10
L
Raijin
6,856
490
111
8
0
249,663
1
W
Kali
6,866
490
103
7
0
330,979
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role