Player Matchup

Jing Wei
Jing Wei
CoopTheKing27TTV
Jing Wei
Level 66
God Stats
44W - 41L
1,725 SR
Queue Stats
403W - 374L
1,584 Elo+
Party 1
Nu Wa
Nu Wa
Gallimimus63
Nu Wa
Level 99
God Stats
5W - 9L
1,424 SR
Queue Stats
253W - 271L
1,510 Elo+
Party 1
Horus
Horus
Industry120
Horus
Level 64
God Stats
1W - 3L
1,488 SR
Queue Stats
155W - 131L
1,574 Elo+
Party 1
Heimdallr
Heimdallr
TheSpooonJuice
Heimdallr
Level 56
God Stats
1W - 4L
1,840 SR
Queue Stats
381W - 380L
1,589 Elo+
Party 1
Apollo
Apollo
iilflapjackTV
Apollo
Level 81
God Stats
10W - 6L
1,642 SR
Queue Stats
472W - 458L
1,616 Elo+
Party 1
Team Averages
Level 73
1,624 SR
1,575 Elo+

VS

Team Averages
Level 102
1,546 SR
1,515 Elo+
Merlin
Merlin
 
Merlin
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Davey0wnz
Nemesis
Level 135
God Stats
5W - 8L
1,605 SR
Queue Stats
238W - 211L
1,539 Elo+
Solo
Anubis
Anubis
Gyrack
Anubis
Level 110
God Stats
3W - 0L
1,725 SR
Queue Stats
35W - 32L
1,530 Elo+
Solo
Sobek
Sobek
OneStorm
Sobek
Level 112
God Stats
3W - 9L
1,283 SR
Queue Stats
326W - 322L
1,487 Elo+
Solo
Artemis
Artemis
modo21
Artemis
Level 69
God Stats
4W - 2L
1,615 SR
Queue Stats
155W - 162L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 1
8,399
600
3,378
11,935
3,075
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
3 / 4 / 0
7,980
570
6,246
8,040
3,427
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
0 / 1 / 2
6,183
442
2,877
12,527
8,293
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heimdallr
TheSpooonJuice
Heimdallr
10
1 / 5 / 0
6,674
477
6,498
11,892
4,532
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

11
0 / 3 / 3
6,686
478
5,852
10,647
3,749
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
2 / 1 / 2
7,932
567
6,241
5,153
1,456
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
Davey0wnz
Nemesis
13
5 / 1 / 2
7,668
548
7,091
9,292
6,596
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
Gyrack
Anubis
15
4 / 1 / 0
8,948
639
9,240
7,533
4,070
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sobek
OneStorm
Sobek
11
0 / 1 / 9
6,952
497
4,071
12,233
10,530
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Artemis
modo21
Artemis
14
5 / 0 / 4
8,442
603
12,265
10,392
4,490
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
33
4
Kills
16
16
Deaths
4
6
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
2
1
2
3
L
0
3
1
0.17
W
Nemesis
Davey0wnz
Nemesis
5
1
2
6
L
3
4
0
0.75
W
Anubis
Gyrack
Anubis
4
1
0
4
L
0
1
2
1
W
Sobek
OneStorm
Sobek
0
1
9
4.5
L
Heimdallr
TheSpooonJuice
Heimdallr
1
5
0
0.2
L
0
3
3
0.5
W
Artemis
modo21
Artemis
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,851
Damage
38,908
55,041
Taken
44,603
23,076
Mitigated
27,142
14,065
Healing
19,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
6,241
415
0
823
5,153
1,456
0
2,922
2,099
74,060
0
L
3,378
3,179
0
4,287
11,935
3,075
0
8,452
3,483
0
67,787
W
Nemesis
Davey0wnz
Nemesis
7,091
3,544
0
2,470
9,292
6,596
0
589
8,679
0
55,483
L
6,246
1,595
0
338
8,040
3,427
0
5,744
2,296
53,453
0
W
Anubis
Gyrack
Anubis
9,240
238
0
5,590
7,533
4,070
65
313
7,182
77,512
0
L
2,877
1,425
1,033
4,777
12,527
8,293
0
2,570
9,957
152
17,509
W
Sobek
OneStorm
Sobek
4,071
319
0
4,555
12,233
10,530
0
2,151
9,998
23,613
0
L
Heimdallr
TheSpooonJuice
Heimdallr
6,498
2,795
0
3,125
11,892
4,532
0
1,329
10,563
0
42,690
L
5,852
3,237
0
505
10,647
3,749
0
1,620
9,027
0
59,790
W
Artemis
modo21
Artemis
12,265
7,684
0
6,286
10,392
4,490
0
1,504
8,824
0
67,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,922
Gold Earned
39,942
424
Minions Killed
494
0
Camps Cleared
0
1,355,385
Distance Traveled
1,413,055
11
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,932
567
130
9
0
277,233
5
L
Jing Wei
8,399
600
147
11
0
267,135
4
W
Nemesis
7,668
548
91
7
0
308,720
5
L
Nu Wa
7,980
570
96
7
0
244,792
2
W
Anubis
8,948
639
146
10
0
249,414
4
L
Horus
6,183
442
28
2
0
291,517
3
W
Sobek
6,952
497
21
2
0
315,573
7
L
Heimdallr
6,674
477
66
5
0
255,527
0
L
Apollo
6,686
478
87
6
0
296,414
2
W
Artemis
8,442
603
106
8
0
262,115
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role