Player Matchup

Bellona
Bellona
Masters
 
Bellona
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Masters
 
Loki
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Baron Samedi
Baron Samedi
Masters
 
Baron Samedi
Masters
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thoth
Thoth
Diamond I
FlightlessNova
Thoth
Diamond I
Level 58
God Stats
1W - 1L
1,735 SR
Queue Stats
54W - 24L
2,600 MMR
Party 1
Artemis
Artemis
Masters
Shôrt
Artemis
Masters
Level 159
God Stats
6W - 4L
1,680 SR
Queue Stats
407W - 380L
2,533 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 139
1,583 SR
1,927 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 130
1,488 SR
2,365 MMR
Ne Zha
Ne Zha
Masters
 
Ne Zha
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Diamond II
Delclink
Anhur
Diamond II
Level 65
God Stats
0W - 8L
1,343 SR
Queue Stats
265W - 242L
2,484 MMR
Solo
Geb
Geb
Diamond I
DoctorBojo
Geb
Diamond I
Level 159
God Stats
1W - 2L
1,303 SR
Queue Stats
274W - 269L
2,490 MMR
Solo
Vamana
Vamana
Masters
LordLegender
Vamana
Masters
Level 146
God Stats
0W - 2L
1,336 SR
Queue Stats
193W - 181L
2,505 MMR
Solo
Zeus
Zeus
Masters
RedBottomSkyy
Zeus
Masters
Level 121
God Stats
5W - 1L
1,956 SR
Queue Stats
131W - 114L
2,845 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
11
2 / 0 / 2
6,455
646
6,887
5,365
3,655
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Loki
 
Loki
10
4 / 1 / 2
6,150
615
4,677
7,595
2,354
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
 
Baron Samedi
8
3 / 0 / 2
5,329
533
3,324
5,469
3,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

10
1 / 0 / 1
5,761
576
4,404
3,090
955
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Artemis
Shôrt
Artemis
10
0 / 0 / 2
5,778
578
4,018
4,676
1,265
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bans
MercuryCliodhnaJing Wei

VS

Bans
AtlasAh Muzen CabBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
9
0 / 0 / 0
5,191
519
1,378
7,832
2,580
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Anhur
Delclink
Anhur
9
1 / 3 / 0
5,167
517
2,706
7,038
1,724
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

7
0 / 2 / 1
4,822
482
1,849
7,318
5,133
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Vamana
10
0 / 3 / 0
5,540
554
2,206
9,138
4,091
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 2 / 0
5,244
524
1,968
4,924
1,658
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
2
10
Kills
1
1
Deaths
10
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
2
0
2
3
W
Loki
 
Loki
4
1
2
5
W
Baron Samedi
 
Baron Samedi
3
0
2
4
L
Ne Zha
 
Ne Zha
0
0
0
0
L
Anhur
Delclink
Anhur
1
3
0
0.33
L
0
2
1
0.25
W
1
0
1
1.5
L
Vamana
0
3
0
0
L
0
2
0
0
W
Artemis
Shôrt
Artemis
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,310
Damage
10,107
26,195
Taken
36,250
11,734
Mitigated
15,186
14,208
Healing
9,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
6,887
3,051
0
3,336
5,365
3,655
0
375
4,990
0
51,879
W
Loki
 
Loki
4,677
1,701
0
3,538
7,595
2,354
24
346
7,249
0
37,554
W
Baron Samedi
 
Baron Samedi
3,324
885
450
2,677
5,469
3,505
0
2,048
3,421
14,406
0
L
Ne Zha
 
Ne Zha
1,378
134
0
887
7,832
2,580
0
1,804
6,028
0
38,993
L
Anhur
Delclink
Anhur
2,706
1,368
0
1,315
7,038
1,724
0
1,614
5,424
0
28,027
L
1,849
186
903
1,531
7,318
5,133
0
1,798
5,520
9,935
0
W
4,404
287
0
1,228
3,090
955
0
857
2,233
49,582
0
L
Vamana
2,206
1,062
0
4,624
9,138
4,091
0
0
9,138
0
43,414
L
1,968
387
0
264
4,924
1,658
0
2,512
2,412
39,223
0
W
Artemis
Shôrt
Artemis
4,018
1,981
0
2,979
4,676
1,265
0
191
4,485
0
39,868

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,473
Gold Earned
25,964
364
Minions Killed
301
0
Camps Cleared
0
1,044,279
Distance Traveled
972,214
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
6,455
646
97
10
0
220,256
4
W
Loki
6,150
615
85
9
0
245,427
2
W
Baron Samedi
5,329
533
16
2
0
208,202
6
L
Ne Zha
5,191
519
71
7
0
245,652
2
L
Anhur
5,167
517
52
5
0
166,219
1
L
Geb
4,822
482
13
1
0
198,910
2
W
Thoth
5,761
576
83
8
0
203,014
3
L
Vamana
5,540
554
85
9
0
183,019
3
L
Zeus
5,244
524
80
8
0
178,414
2
W
Artemis
5,778
578
83
8
0
167,380
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role