Player Matchup

Thanatos
Thanatos
DocLong
Thanatos
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 8L
1,665 Elo+
Party 1
Chernobog
Chernobog
HazardousVibez
Chernobog
Level 104
God Stats
3W - 2L
1,861 SR
Queue Stats
102W - 87L
1,592 Elo+
Party 1
Baron Samedi
Baron Samedi
TrapBunnyEam
Baron Samedi
Level 108
God Stats
2W - 3L
1,601 SR
Queue Stats
249W - 174L
1,619 Elo+
Party 1
Agni
Agni
Voulg_
Agni
Level 138
God Stats
0W - 1L
1,504 SR
Queue Stats
92W - 94L
1,619 Elo+
Party 1
Sylvanus
Sylvanus
YemojasDischarge
Sylvanus
Level 74
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 12L
1,675 Elo+
Party 1
Team Averages
Level 90
1,593 SR
1,634 Elo+

VS

Team Averages
Level 106
1,571 SR
1,638 Elo+
Thanatos
Thanatos
 
Thanatos
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cernunnos
Cernunnos
Moonzys
Cernunnos
Level 160
God Stats
10W - 5L
1,720 SR
Queue Stats
282W - 189L
1,645 Elo+
Party 2
Ares
Ares
NoahGibbs
Ares
Level 41
God Stats
2W - 1L
1,578 SR
Queue Stats
9W - 11L
1,485 Elo+
Solo
Neith
Neith
Stickbuggg
Neith
Level 145
God Stats
3W - 1L
1,559 SR
Queue Stats
118W - 99L
1,557 Elo+
Party 2
Baron Samedi
Baron Samedi
xXD4RKL0RD420Xx
Baron Samedi
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 5L
2,003 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
DocLong
Thanatos
14
5 / 8 / 2
8,949
497
7,552
19,019
9,164
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chernobog
HazardousVibez
Chernobog
15
3 / 5 / 2
9,445
525
9,207
15,394
6,346
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Baron Samedi
TrapBunnyEam
Baron Samedi
12
0 / 7 / 9
7,953
442
13,889
16,075
7,522
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Agni
Voulg_
Agni
12
1 / 7 / 1
8,089
449
3,245
9,290
4,830
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
3 / 3 / 7
8,727
485
9,364
21,646
30,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
16
10 / 2 / 6
10,283
571
10,745
15,212
7,434
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cernunnos
Moonzys
Cernunnos
16
9 / 3 / 10
11,064
615
17,931
16,774
8,695
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ares
12
1 / 3 / 10
8,268
459
8,010
17,271
18,508
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
15
2 / 3 / 9
9,120
507
12,300
12,968
6,155
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
xXD4RKL0RD420Xx
Baron Samedi
18
8 / 2 / 11
11,338
630
15,452
18,218
10,826
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
76
12
Kills
30
30
Deaths
13
21
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
10
2
6
6.5
L
Thanatos
DocLong
Thanatos
5
8
2
0.75
L
Chernobog
HazardousVibez
Chernobog
3
5
2
0.8
W
Cernunnos
Moonzys
Cernunnos
9
3
10
4.67
W
Ares
1
3
10
2
W
Neith
2
3
9
2.17
L
Baron Samedi
TrapBunnyEam
Baron Samedi
0
7
9
0.64
L
Agni
Voulg_
Agni
1
7
1
0.21
L
3
3
7
2.17
W
Baron Samedi
xXD4RKL0RD420Xx
Baron Samedi
8
2
11
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,257
Damage
64,438
81,424
Taken
80,443
58,325
Mitigated
51,618
31,579
Healing
36,300
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
10,745
3,092
0
15,048
15,212
7,434
117
3,809
11,257
0
71,662
L
Thanatos
DocLong
Thanatos
7,552
1,440
0
13,071
19,019
9,164
0
4,410
14,609
0
61,570
L
Chernobog
HazardousVibez
Chernobog
9,207
5,030
0
4,558
15,394
6,346
0
1,954
13,440
0
76,094
W
Cernunnos
Moonzys
Cernunnos
17,931
9,899
0
5,578
16,774
8,695
1,821
6,043
10,504
0
89,789
W
Ares
8,010
287
0
864
17,271
18,508
0
7,427
9,670
17,777
0
W
Neith
12,300
6,061
0
4,175
12,968
6,155
961
3,323
9,611
0
72,419
L
Baron Samedi
TrapBunnyEam
Baron Samedi
13,889
2,671
1,281
2,931
16,075
7,522
0
4,888
11,187
55,572
0
L
Agni
Voulg_
Agni
3,245
461
0
1,036
9,290
4,830
645
5,041
4,249
47,033
0
L
9,364
2,561
1,684
7,018
21,646
30,463
0
7,169
14,477
28,745
0
W
Baron Samedi
xXD4RKL0RD420Xx
Baron Samedi
15,452
3,200
2,839
7,796
18,218
10,826
583
5,785
12,252
92,545
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,163
Gold Earned
50,073
434
Minions Killed
517
0
Camps Cleared
0
1,500,397
Distance Traveled
1,714,396
23
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
10,283
571
99
6
0
395,149
3
L
Thanatos
8,949
497
84
5
0
364,653
1
L
Chernobog
9,445
525
147
8
0
283,577
5
W
Cernunnos
11,064
615
115
6
0
341,735
2
W
Ares
8,268
459
26
1
0
368,386
5
W
Neith
9,120
507
98
5
0
322,874
2
L
Baron Samedi
7,953
442
95
5
0
315,241
3
L
Agni
8,089
449
81
5
0
233,004
6
L
Sylvanus
8,727
485
27
2
0
303,922
8
W
Baron Samedi
11,338
630
179
10
0
286,252
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role