Player Matchup

Arachne
Arachne
AHeckingMango
Arachne
Level 105
God Stats
9W - 4L
1,695 SR
Queue Stats
301W - 265L
1,532 Elo+
Party 1
Geb
Geb
Mushroomiiee
Geb
Level 82
God Stats
12W - 9L
1,687 SR
Queue Stats
23W - 17L
1,572 Elo+
Party 1
Ao Kuang
Ao Kuang
VoidenIrritus
Ao Kuang
Level 122
God Stats
19W - 11L
1,572 SR
Queue Stats
232W - 205L
1,532 Elo+
Party 1
Izanami
Izanami
iamgilad
Izanami
Level 127
God Stats
107W - 96L
1,621 SR
Queue Stats
126W - 121L
1,542 Elo+
Solo
Chaac
Chaac
sassyass33
Chaac
Level 105
God Stats
52W - 57L
1,594 SR
Queue Stats
141W - 167L
1,494 Elo+
Solo
Team Averages
Level 108
1,634 SR
1,534 Elo+

VS

Team Averages
Level 128
1,672 SR
1,538 Elo+
Jing Wei
Jing Wei
BelJask
Jing Wei
Level 158
God Stats
1W - 1L
1,588 SR
Queue Stats
73W - 69L
1,501 Elo+
Solo
Vulcan
Vulcan
RoyalJuan
Vulcan
Level 155
God Stats
2W - 0L
1,571 SR
Queue Stats
84W - 99L
1,545 Elo+
Solo
Achilles
Achilles
SlickyTheSad
Achilles
Level 104
God Stats
20W - 18L
1,658 SR
Queue Stats
164W - 126L
1,559 Elo+
Party 2
Charybdis
Charybdis
Ssormlia
Charybdis
Level 119
God Stats
4W - 2L
1,907 SR
Queue Stats
131W - 97L
1,554 Elo+
Party 2
Cthulhu
Cthulhu
XXERTZ
Cthulhu
Level 103
God Stats
37W - 23L
1,635 SR
Queue Stats
196W - 142L
1,532 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
10
1 / 1 / 2
4,976
829
3,783
5,942
2,880
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
0 / 2 / 3
5,190
865
2,882
6,494
3,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ao Kuang
VoidenIrritus
Ao Kuang
11
3 / 0 / 0
5,505
918
5,684
6,955
4,578
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
iamgilad
Izanami
12
0 / 0 / 1
5,919
987
1,946
2,276
885
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chaac
6
0 / 0 / 0
2,882
480
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
BelJask
Jing Wei
12
0 / 0 / 1
5,660
943
1,205
1,885
745
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Vulcan
RoyalJuan
Vulcan
10
1 / 2 / 1
5,190
865
3,647
3,253
1,304
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
SlickyTheSad
Achilles
10
1 / 0 / 0
5,227
871
3,507
5,775
5,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Charybdis
Ssormlia
Charybdis
10
1 / 0 / 1
4,992
832
4,460
2,890
1,282
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cthulhu
XXERTZ
Cthulhu
10
0 / 2 / 3
5,185
864
5,168
6,825
4,114
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
9
4
Kills
3
3
Deaths
4
6
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Arachne
1
1
2
2
W
Jing Wei
BelJask
Jing Wei
0
0
1
0.5
L
0
2
3
0.75
W
Vulcan
RoyalJuan
Vulcan
1
2
1
0.75
W
Achilles
SlickyTheSad
Achilles
1
0
0
1
W
Charybdis
Ssormlia
Charybdis
1
0
1
1.5
L
Ao Kuang
VoidenIrritus
Ao Kuang
3
0
0
3
W
Cthulhu
XXERTZ
Cthulhu
0
2
3
0.75
L
Izanami
iamgilad
Izanami
0
0
1
0.5
L
Chaac
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,295
Damage
17,987
21,667
Taken
20,628
12,266
Mitigated
13,020
6,289
Healing
4,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
3,783
2,258
0
1,241
5,942
2,880
0
2,670
3,272
0
5,992
W
Jing Wei
BelJask
Jing Wei
1,205
933
0
901
1,885
745
0
0
1,885
0
20,427
L
2,882
115
282
1,324
6,494
3,923
0
3,539
2,955
10,797
0
W
Vulcan
RoyalJuan
Vulcan
3,647
1,166
0
250
3,253
1,304
814
1,577
1,676
18,131
0
W
Achilles
SlickyTheSad
Achilles
3,507
525
0
801
5,775
5,575
40
1,862
3,913
0
8,520
W
Charybdis
Ssormlia
Charybdis
4,460
3,104
0
860
2,890
1,282
623
2,157
733
0
9,301
L
Ao Kuang
VoidenIrritus
Ao Kuang
5,684
1,355
0
3,229
6,955
4,578
0
2,310
4,645
12,843
0
W
Cthulhu
XXERTZ
Cthulhu
5,168
305
393
1,376
6,825
4,114
107
2,970
3,855
11,819
0
L
Izanami
iamgilad
Izanami
1,946
1,458
0
213
2,276
885
1,884
296
1,980
0
28,977
L
Chaac
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,472
Gold Earned
26,254
97
Minions Killed
135
0
Camps Cleared
0
542,230
Distance Traveled
674,302
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
4,976
829
7
1
0
145,814
2
W
Jing Wei
5,660
943
42
7
0
133,520
2
L
Geb
5,190
865
7
1
0
134,776
0
W
Vulcan
5,190
865
37
6
0
126,284
1
W
Achilles
5,227
871
9
2
0
150,283
0
W
Charybdis
4,992
832
16
3
0
123,103
1
L
Ao Kuang
5,505
918
18
3
0
141,916
0
W
Cthulhu
5,185
864
31
5
0
141,112
0
L
Izanami
5,919
987
65
11
0
119,724
1
L
Chaac
2,882
480
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role