Player Matchup

Medusa
Medusa
Silver I
BOOOZEMAN
Medusa
Silver I
Level 141
God Stats
4W - 3L
1,648 SR
Queue Stats
72W - 90L
1,345 MMR
Solo
Zeus
Zeus
Silver III
NRGFLASHER
Zeus
Silver III
Level 129
God Stats
1W - 0L
1,647 SR
Queue Stats
68W - 62L
1,361 MMR
Party 2
King Arthur
King Arthur
Silver V
OriolBoom
King Arthur
Silver V
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 65L
1,288 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 112
1,598 SR
1,331 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 94
1,554 SR
1,316 MMR
Bacchus
Bacchus
Silver I
MrShooterSir
Bacchus
Silver I
Level 111
God Stats
0W - 2L
1,483 SR
Queue Stats
72W - 87L
1,357 MMR
Party 1
Artemis
Artemis
Silver III
PancakeMoon
Artemis
Silver III
Level 35
God Stats
0W - 2L
1,609 SR
Queue Stats
15W - 23L
1,219 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Silver I
Vaerhoor
Morgan Le Fay
Silver I
Level 137
God Stats
2W - 7L
1,569 SR
Queue Stats
70W - 81L
1,372 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
BOOOZEMAN
Medusa
18
5 / 1 / 2
13,283
738
11,141
12,287
4,016
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

17
1 / 3 / 5
11,550
642
13,886
14,008
9,523
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

King Arthur
OriolBoom
King Arthur
17
4 / 5 / 5
12,792
711
17,568
37,209
31,010
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
PersephoneThothAresAh Muzen CabHou Yi

VS

Bans
ShivaCernunnosGebCupidKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
MrShooterSir
Bacchus
17
5 / 2 / 4
13,140
730
15,713
17,596
23,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Artemis
PancakeMoon
Artemis
17
3 / 4 / 5
11,758
653
23,074
17,223
8,405
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
Vaerhoor
Morgan Le Fay
14
1 / 4 / 7
10,595
589
18,005
17,154
7,850
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
25
10
Kills
9
9
Deaths
10
12
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Medusa
BOOOZEMAN
Medusa
5
1
2
6
L
Bacchus
MrShooterSir
Bacchus
5
2
4
3.5
W
1
3
5
1.17
W
King Arthur
OriolBoom
King Arthur
4
5
5
1.3
L
Artemis
PancakeMoon
Artemis
3
4
5
1.38
L
Morgan Le Fay
Vaerhoor
Morgan Le Fay
1
4
7
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,595
Damage
56,792
63,504
Taken
51,973
44,549
Mitigated
39,979
13,693
Healing
11,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
BOOOZEMAN
Medusa
11,141
4,180
0
1,757
12,287
4,016
2,273
5,531
6,600
0
54,815
L
Bacchus
MrShooterSir
Bacchus
15,713
2,078
0
3,168
17,596
23,724
43
6,821
10,775
37,544
0
W
13,886
1,558
0
696
14,008
9,523
0
7,809
5,799
51,794
0
W
King Arthur
OriolBoom
King Arthur
17,568
3,008
0
11,240
37,209
31,010
261
19,186
17,262
0
40,830
L
Artemis
PancakeMoon
Artemis
23,074
9,064
0
5,644
17,223
8,405
1,026
3,773
13,450
0
65,715
L
Morgan Le Fay
Vaerhoor
Morgan Le Fay
18,005
1,098
0
2,377
17,154
7,850
411
3,832
13,322
37,241
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,625
Gold Earned
35,493
222
Minions Killed
186
7
Camps Cleared
9
988,960
Distance Traveled
967,055
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
13,283
738
95
5
3
305,189
5
L
Bacchus
13,140
730
43
2
2
363,952
0
W
Zeus
11,550
642
91
5
4
320,296
3
W
King Arthur
12,792
711
36
2
0
363,475
3
L
Artemis
11,758
653
100
6
5
263,249
12
L
Morgan Le Fay
10,595
589
43
2
2
339,854
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role