Player Matchup

Ymir
Ymir
Delchan
Ymir
Level 82
God Stats
4W - 1L
1,705 SR
Queue Stats
14W - 4L
1,589 Elo+
Solo
Sun Wukong
Sun Wukong
Elite_Hiruzo
Sun Wukong
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 50L
1,354 Elo+
Party 2
Cernunnos
Cernunnos
QuirkyWallflower
Cernunnos
Level 62
God Stats
13W - 13L
1,468 SR
Queue Stats
153W - 178L
1,359 Elo+
Party 1
Pele
Pele
beastmrx
Pele
Level 62
God Stats
4W - 1L
1,411 SR
Queue Stats
51W - 63L
1,355 Elo+
Party 2
Freya
Freya
iiDIRERAVENii
Freya
Level 47
God Stats
7W - 4L
1,444 SR
Queue Stats
82W - 106L
1,304 Elo+
Party 1
Team Averages
Level 64
1,506 SR
1,392 Elo+

VS

Team Averages
Level 86
1,550 SR
1,398 Elo+
Ra
Ra
 
Ra
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
 
Sobek
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
BradleyRJ
Danzaburou
Level 147
God Stats
10W - 11L
1,523 SR
Queue Stats
197W - 201L
1,386 Elo+
Solo
Chaac
Chaac
ElMigue123
Chaac
Level 40
God Stats
9W - 8L
1,382 SR
Queue Stats
140W - 128L
1,400 Elo+
Solo
Cliodhna
Cliodhna
JoeMIllerBob
Cliodhna
Level 101
God Stats
0W - 1L
1,843 SR
Queue Stats
38W - 29L
1,204 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Delchan
Ymir
7
0 / 0 / 0
4,646
465
721
5,179
2,670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
Elite_Hiruzo
Sun Wukong
7
0 / 2 / 0
4,664
466
3,710
7,455
3,740
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cernunnos
7
0 / 0 / 0
4,304
430
4,433
4,172
1,144
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Pele
7
0 / 2 / 0
4,571
457
2,066
8,778
2,766
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
0 / 0 / 0
5,155
516
1,763
5,562
2,088
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
9
0 / 0 / 0
5,133
513
1,835
2,626
1,017
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sobek
 
Sobek
9
0 / 0 / 1
4,898
490
1,180
6,494
3,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
BradleyRJ
Danzaburou
5
0 / 0 / 0
4,182
418
1,050
1,888
440
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chaac
10
2 / 0 / 0
5,408
541
4,571
7,135
2,692
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cliodhna
JoeMIllerBob
Cliodhna
9
2 / 0 / 0
5,298
530
4,494
6,798
2,205
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
5
0
Kills
4
4
Deaths
0
0
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
0
0
0
L
Sobek
 
Sobek
0
0
1
0.5
L
Danzaburou
BradleyRJ
Danzaburou
0
0
0
0
W
Ymir
Delchan
Ymir
0
0
0
0
L
Chaac
2
0
0
2
W
Sun Wukong
Elite_Hiruzo
Sun Wukong
0
2
0
0
L
Cliodhna
JoeMIllerBob
Cliodhna
2
0
0
2
W
Cernunnos
0
0
0
0
W
Pele
0
2
0
0
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,693
Damage
13,130
31,146
Taken
24,941
12,408
Mitigated
9,943
12,843
Healing
10,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
1,835
302
23
862
2,626
1,017
0
1,339
1,287
38,817
0
L
Sobek
 
Sobek
1,180
179
72
3,177
6,494
3,589
0
555
5,939
13,877
0
L
Danzaburou
BradleyRJ
Danzaburou
1,050
388
0
795
1,888
440
0
38
1,850
0
14,297
W
Ymir
Delchan
Ymir
721
78
331
1,249
5,179
2,670
106
711
4,468
10,909
0
L
Chaac
4,571
1,465
0
2,793
7,135
2,692
38
0
6,699
0
29,726
W
Sun Wukong
Elite_Hiruzo
Sun Wukong
3,710
1,451
0
2,890
7,455
3,740
35
0
7,455
0
24,277
L
Cliodhna
JoeMIllerBob
Cliodhna
4,494
356
0
2,469
6,798
2,205
0
552
6,246
0
28,277
W
Cernunnos
4,433
1,835
0
2,798
4,172
1,144
398
469
3,703
0
29,131
W
Pele
2,066
585
0
1,852
8,778
2,766
0
781
7,997
0
26,188
W
1,763
528
95
3,628
5,562
2,088
0
1,054
4,508
35,464
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,340
Gold Earned
24,919
193
Minions Killed
211
0
Camps Cleared
0
914,425
Distance Traveled
850,394
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
5,133
513
61
6
0
187,089
5
L
Sobek
4,898
490
27
3
0
187,129
0
L
Danzaburou
4,182
418
24
2
0
75,360
0
W
Ymir
4,646
465
20
2
0
187,809
4
L
Chaac
5,408
541
47
5
0
173,686
4
W
Sun Wukong
4,664
466
32
3
0
192,911
1
L
Cliodhna
5,298
530
52
5
0
227,130
0
W
Cernunnos
4,304
430
33
3
0
170,635
0
W
Pele
4,571
457
53
5
0
187,998
0
W
Freya
5,155
516
55
6
0
175,072
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role