Player Matchup

Jormungandr
Jormungandr
MrJuneTheGoon
Jormungandr
Level 28
God Stats
4W - 1L
1,725 SR
Queue Stats
45W - 40L
1,528 Elo+
Party 2
Kali
Kali
MythicalMeats
Kali
Level 47
God Stats
2W - 1L
1,707 SR
Queue Stats
100W - 103L
1,501 Elo+
Party 2
Kukulkan
Kukulkan
Slickrick048
Kukulkan
Level 87
God Stats
3W - 1L
1,682 SR
Queue Stats
89W - 90L
1,399 Elo+
Solo
Ullr
Ullr
USMayhem
Ullr
Level 50
God Stats
0W - 2L
1,290 SR
Queue Stats
19W - 11L
1,653 Elo+
Party 2
Cthulhu
Cthulhu
plsplskillme
Cthulhu
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,500 Elo+
Solo
Team Averages
Level 60
1,581 SR
1,516 Elo+

VS

Team Averages
Level 84
1,548 SR
1,515 Elo+
Chaac
Chaac
 
Chaac
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
FPSM4tt
Izanami
Level 96
God Stats
31W - 16L
1,728 SR
Queue Stats
70W - 72L
1,534 Elo+
Party 1
Nox
Nox
FPSZack
Nox
Level 107
God Stats
9W - 7L
1,500 SR
Queue Stats
185W - 187L
1,504 Elo+
Party 1
Xing Tian
Xing Tian
Skaffer
Xing Tian
Level 36
God Stats
6W - 5L
1,500 SR
Queue Stats
17W - 19L
1,543 Elo+
Party 1
Bastet
Bastet
SoooBlazed
Bastet
Level 95
God Stats
18W - 9L
1,514 SR
Queue Stats
39W - 29L
1,497 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
MrJuneTheGoon
Jormungandr
16
0 / 1 / 1
10,187
536
10,855
10,349
11,281
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
4 / 4 / 2
10,088
531
13,039
25,079
13,103
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kukulkan
Slickrick048
Kukulkan
15
2 / 4 / 1
9,437
497
4,520
8,044
3,724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ullr
12
0 / 3 / 2
7,382
389
6,282
10,745
3,741
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
plsplskillme
Cthulhu
11
0 / 6 / 1
7,087
373
5,964
17,072
15,529
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
16
0 / 1 / 0
9,123
480
6,834
16,666
13,820
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
FPSM4tt
Izanami
16
7 / 3 / 3
10,173
535
13,290
13,623
6,732
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nox
17
8 / 1 / 3
10,570
556
9,997
10,343
5,236
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Xing Tian
Skaffer
Xing Tian
13
0 / 0 / 8
8,664
456
7,261
13,027
14,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bastet
SoooBlazed
Bastet
15
3 / 1 / 6
9,122
480
9,561
15,600
6,883
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
38
6
Kills
18
18
Deaths
6
7
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
0
1
0
0
W
Izanami
FPSM4tt
Izanami
7
3
3
2.83
W
Nox
8
1
3
9.5
L
Jormungandr
MrJuneTheGoon
Jormungandr
0
1
1
0.5
L
4
4
2
1.25
W
Xing Tian
Skaffer
Xing Tian
0
0
8
4
L
Kukulkan
Slickrick048
Kukulkan
2
4
1
0.63
W
Bastet
SoooBlazed
Bastet
3
1
6
6
L
Ullr
0
3
2
0.33
L
Cthulhu
plsplskillme
Cthulhu
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,660
Damage
46,943
71,289
Taken
69,259
47,378
Mitigated
46,901
9,824
Healing
24,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
6,834
1,354
0
4,199
16,666
13,820
0
10,243
6,423
0
71,782
W
Izanami
FPSM4tt
Izanami
13,290
10,602
0
6,208
13,623
6,732
0
4,286
9,337
0
93,606
W
Nox
9,997
654
0
1,639
10,343
5,236
0
1,517
8,826
77,957
0
L
Jormungandr
MrJuneTheGoon
Jormungandr
10,855
5,121
0
1,250
10,349
11,281
468
1,171
9,178
83,546
0
L
13,039
6,059
0
6,240
25,079
13,103
0
6,411
18,668
0
96,833
W
Xing Tian
Skaffer
Xing Tian
7,261
1,039
0
3,253
13,027
14,230
0
3,532
9,495
22,150
0
L
Kukulkan
Slickrick048
Kukulkan
4,520
822
0
497
8,044
3,724
810
2,563
5,481
73,684
0
W
Bastet
SoooBlazed
Bastet
9,561
2,857
0
9,285
15,600
6,883
1,104
2,539
13,061
0
76,786
L
Ullr
6,282
2,436
0
975
10,745
3,741
0
4,180
6,565
0
33,894
L
Cthulhu
plsplskillme
Cthulhu
5,964
593
108
754
17,072
15,529
0
3,157
13,915
32,946
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,181
Gold Earned
47,652
540
Minions Killed
559
0
Camps Cleared
0
1,710,034
Distance Traveled
1,922,536
14
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,123
480
137
7
0
376,695
1
W
Izanami
10,173
535
159
8
0
316,923
2
W
Nox
10,570
556
135
7
0
419,555
13
L
Jormungandr
10,187
536
153
8
0
332,689
4
L
Kali
10,088
531
135
7
0
425,584
4
W
Xing Tian
8,664
456
17
1
0
386,779
10
L
Kukulkan
9,437
497
139
7
0
295,276
2
W
Bastet
9,122
480
111
6
0
422,584
1
L
Ullr
7,382
389
72
4
0
333,905
1
L
Cthulhu
7,087
373
41
2
0
322,580
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role