Player Matchup

Baron Samedi
Baron Samedi
Gold I
Arongaming
Baron Samedi
Gold I
Level 160
God Stats
8W - 3L
1,587 SR
Queue Stats
227W - 216L
1,622 MMR
Solo
Hera
Hera
Platinum III
Ashen3clipse
Hera
Platinum III
Level 159
God Stats
4W - 4L
1,758 SR
Queue Stats
415W - 424L
1,621 MMR
Solo
Bacchus
Bacchus
Gold II
Dexteryl
Bacchus
Gold II
Level 155
God Stats
7W - 2L
1,500 SR
Queue Stats
213W - 205L
1,659 MMR
Solo
Loki
Loki
Gold III
Picol2013
Loki
Gold III
Level 98
God Stats
3W - 7L
1,440 SR
Queue Stats
285W - 288L
1,637 MMR
Solo
Neith
Neith
Silver II
WalkTheTrail
Neith
Silver II
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,614 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 135
1,557 SR
1,631 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 129
1,635 SR
1,604 MMR
Anhur
Anhur
Gold V
 
Anhur
Gold V
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chronos
Chronos
Gold II
DqpR
Chronos
Gold II
Level 129
God Stats
21W - 11L
1,842 SR
Queue Stats
249W - 250L
1,601 MMR
Solo
Cliodhna
Cliodhna
Platinum IV
Flakie22
Cliodhna
Platinum IV
Level 147
God Stats
9W - 3L
1,833 SR
Queue Stats
237W - 232L
1,700 MMR
Party 1
Sylvanus
Sylvanus
Platinum V
Respecks
Sylvanus
Platinum V
Level 134
God Stats
3W - 4L
1,500 SR
Queue Stats
642W - 632L
1,619 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Gold IV
Xistro
Ah Muzen Cab
Gold IV
Level 107
God Stats
2W - 1L
1,502 SR
Queue Stats
47W - 48L
1,599 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Arongaming
Baron Samedi
12
0 / 1 / 0
6,914
532
4,204
9,896
5,689
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

10
1 / 3 / 0
5,952
458
9,254
6,612
1,400
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bacchus
Dexteryl
Bacchus
8
0 / 2 / 2
5,573
429
3,943
9,517
8,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Loki
8
1 / 6 / 0
5,459
420
4,183
10,624
3,169
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 3 / 1
6,240
480
2,394
8,445
2,062
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bans
AtlasAthenaAwilixKali

VS

Bans
NemesisBakasuraJing WeiMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
14
1 / 1 / 2
8,123
625
6,864
6,726
2,438
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chronos
DqpR
Chronos
13
2 / 0 / 0
7,697
592
6,303
8,723
3,501
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cliodhna
Flakie22
Cliodhna
13
5 / 0 / 4
7,840
603
6,773
9,431
3,928
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sylvanus
Respecks
Sylvanus
11
2 / 0 / 8
7,293
561
2,548
9,683
7,790
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ah Muzen Cab
Xistro
Ah Muzen Cab
13
4 / 1 / 3
7,442
572
7,497
9,782
4,721
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
31
2
Kills
14
15
Deaths
2
3
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
1
1
2
2
L
Baron Samedi
Arongaming
Baron Samedi
0
1
0
0
L
1
3
0
0.33
L
Bacchus
Dexteryl
Bacchus
0
2
2
0.5
W
Chronos
DqpR
Chronos
2
0
0
2
W
Cliodhna
Flakie22
Cliodhna
5
0
4
7
L
Loki
1
6
0
0.17
W
Sylvanus
Respecks
Sylvanus
2
0
8
6
L
0
3
1
0.17
W
Ah Muzen Cab
Xistro
Ah Muzen Cab
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,978
Damage
29,985
45,094
Taken
44,345
20,582
Mitigated
22,378
14,185
Healing
16,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
6,864
4,404
0
4,022
6,726
2,438
1,414
459
6,267
0
62,835
L
Baron Samedi
Arongaming
Baron Samedi
4,204
459
0
4,121
9,896
5,689
0
4,647
5,249
53,862
0
L
9,254
2,457
0
1,573
6,612
1,400
0
551
6,061
54,079
0
L
Bacchus
Dexteryl
Bacchus
3,943
668
0
2,079
9,517
8,262
0
1,210
8,307
13,357
0
W
Chronos
DqpR
Chronos
6,303
1,822
0
1,866
8,723
3,501
822
3,475
5,248
54,068
0
W
Cliodhna
Flakie22
Cliodhna
6,773
516
0
2,091
9,431
3,928
0
2,202
7,229
0
65,557
L
Loki
4,183
836
0
2,560
10,624
3,169
0
2,024
8,600
0
26,235
W
Sylvanus
Respecks
Sylvanus
2,548
907
1,216
3,866
9,683
7,790
464
5,259
3,862
18,057
0
L
2,394
1,102
0
3,852
8,445
2,062
0
419
8,026
0
52,048
W
Ah Muzen Cab
Xistro
Ah Muzen Cab
7,497
3,436
0
3,561
9,782
4,721
0
6,006
3,776
0
65,565

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,138
Gold Earned
38,395
371
Minions Killed
452
0
Camps Cleared
0
1,263,148
Distance Traveled
1,293,029
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,123
625
116
9
0
220,477
7
L
Baron Samedi
6,914
532
116
9
0
237,068
3
L
Hera
5,952
458
94
7
0
258,615
2
L
Bacchus
5,573
429
23
2
0
255,255
5
W
Chronos
7,697
592
105
8
0
265,575
1
W
Cliodhna
7,840
603
104
8
0
306,658
2
L
Loki
5,459
420
46
4
0
291,852
3
W
Sylvanus
7,293
561
24
2
0
227,736
2
L
Neith
6,240
480
92
7
0
220,358
4
W
Ah Muzen Cab
7,442
572
103
8
0
272,583
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role