Player Matchup

Izanami
Izanami
CoolRunnings95
Izanami
Level 106
God Stats
5W - 2L
1,163 SR
Queue Stats
76W - 65L
1,415 Elo+
Party 2
Sun Wukong
Sun Wukong
Killerisakiller
Sun Wukong
Level 117
God Stats
3W - 4L
1,369 SR
Queue Stats
50W - 58L
1,367 Elo+
Solo
Geb
Geb
R0nin_W0lves
Geb
Level 105
God Stats
15W - 22L
1,540 SR
Queue Stats
92W - 99L
1,429 Elo+
Solo
Freya
Freya
SkolasWolfKeII
Freya
Level 117
God Stats
4W - 1L
1,867 SR
Queue Stats
125W - 107L
1,414 Elo+
Party 2
Arachne
Arachne
ll1 ghost 1ll
Arachne
Level 127
God Stats
5W - 7L
1,229 SR
Queue Stats
76W - 73L
1,446 Elo+
Solo
Team Averages
Level 114
1,434 SR
1,414 Elo+

VS

Team Averages
Level 75
1,510 SR
1,388 Elo+
Ymir
Ymir
BadSlang
Ymir
Level 57
God Stats
9W - 5L
1,710 SR
Queue Stats
68W - 49L
1,454 Elo+
Solo
Gilgamesh
Gilgamesh
Floyds0n-_-
Gilgamesh
Level 84
God Stats
0W - 1L
1,268 SR
Queue Stats
51W - 52L
1,373 Elo+
Party 1
Ravana
Ravana
LordPermafrost
Ravana
Level 69
God Stats
9W - 9L
1,486 SR
Queue Stats
53W - 53L
1,367 Elo+
Party 1
Danzaburou
Danzaburou
Ma219teo
Danzaburou
Level 65
God Stats
108W - 98L
1,469 SR
Queue Stats
403W - 383L
1,376 Elo+
Solo
Zeus
Zeus
legendarykevin92
Zeus
Level 100
God Stats
2W - 2L
1,618 SR
Queue Stats
56W - 75L
1,372 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 0 / 3
5,907
492
4,978
4,986
1,611
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sun Wukong
Killerisakiller
Sun Wukong
10
5 / 2 / 4
6,709
559
7,474
12,640
5,861
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

9
0 / 1 / 4
5,804
484
3,669
5,094
2,864
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
1 / 1 / 1
6,261
522
3,980
6,919
2,741
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Arachne
9
3 / 0 / 2
5,830
486
4,057
11,362
3,873
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
7
0 / 1 / 1
5,097
425
2,646
8,110
5,093
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Gilgamesh
Floyds0n-_-
Gilgamesh
6
0 / 4 / 1
4,441
370
4,201
7,807
5,726
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cudgel

Cudgel

+10
Physical Power
+75
Health

10
2 / 2 / 1
6,012
501
5,593
7,318
3,419
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Danzaburou
Ma219teo
Danzaburou
8
2 / 3 / 0
5,304
442
5,141
7,496
2,445
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 3 / 0
5,208
434
3,438
5,314
1,892
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
7
12
Kills
4
4
Deaths
13
14
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ymir
0
1
1
0.5
W
3
0
3
4.5
L
Gilgamesh
Floyds0n-_-
Gilgamesh
0
4
1
0.13
W
Sun Wukong
Killerisakiller
Sun Wukong
5
2
4
3.5
L
2
2
1
1.25
L
Danzaburou
Ma219teo
Danzaburou
2
3
0
0.67
W
0
1
4
2
W
1
1
1
1.5
L
0
3
0
0
W
Arachne
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,158
Damage
21,019
41,001
Taken
36,045
16,950
Mitigated
18,575
16,671
Healing
8,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
2,646
1,159
0
2,716
8,110
5,093
0
1,880
6,230
17,830
0
W
4,978
3,749
0
1,553
4,986
1,611
0
961
4,025
0
36,174
L
Gilgamesh
Floyds0n-_-
Gilgamesh
4,201
1,185
101
886
7,807
5,726
0
522
7,285
0
13,686
W
Sun Wukong
Killerisakiller
Sun Wukong
7,474
2,025
10
4,456
12,640
5,861
697
1,471
10,572
0
35,948
L
5,593
2,234
0
2,100
7,318
3,419
0
2,338
4,980
0
36,335
L
Danzaburou
Ma219teo
Danzaburou
5,141
1,872
0
2,298
7,496
2,445
0
1,723
5,773
0
27,651
W
3,669
1,089
412
1,026
5,094
2,864
0
1,324
3,741
16,619
0
W
3,980
1,133
0
3,068
6,919
2,741
26
701
6,218
35,002
0
L
3,438
687
0
0
5,314
1,892
0
1,186
4,128
32,245
0
W
Arachne
4,057
2,229
76
6,070
11,362
3,873
360
1,627
9,680
0
25,418

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,511
Gold Earned
26,062
255
Minions Killed
222
0
Camps Cleared
0
1,132,748
Distance Traveled
1,029,780
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,097
425
27
2
0
229,204
0
W
Izanami
5,907
492
67
6
0
230,653
3
L
Gilgamesh
4,441
370
30
3
0
194,312
0
W
Sun Wukong
6,709
559
59
5
0
234,024
1
L
Ravana
6,012
501
66
6
0
225,645
1
L
Danzaburou
5,304
442
47
4
0
208,554
2
W
Geb
5,804
484
22
2
0
242,273
1
W
Freya
6,261
522
61
5
0
217,148
3
L
Zeus
5,208
434
52
4
0
172,065
1
W
Arachne
5,830
486
46
4
0
208,650
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role