Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
Arione
Aphrodite
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 2L
1,646 Elo+
Party 1
Thor
Thor
Foxpússy8751
Thor
Level 16
God Stats
5W - 0L
1,698 SR
Queue Stats
10W - 1L
1,759 Elo+
Party 1
Anubis
Anubis
NíghtMâré
Anubis
Level 27
God Stats
8W - 1L
1,901 SR
Queue Stats
115W - 12L
1,969 Elo+
Party 1
Neith
Neith
TwoStarHero
Neith
Level 27
God Stats
7W - 0L
1,844 SR
Queue Stats
136W - 15L
1,969 Elo+
Party 1
Team Averages
Level 51
1,688 SR
1,768 Elo+

VS

Team Averages
Level 81
1,331 SR
1,513 Elo+
Merlin
Merlin
Him3rooos
Merlin
Level 126
God Stats
5W - 8L
1,398 SR
Queue Stats
143W - 154L
1,548 Elo+
Solo
Jing Wei
Jing Wei
JamesNanson
Jing Wei
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,688 Elo+
Solo
Hel
Hel
RingletBells
Hel
Level 43
God Stats
0W - 4L
1,151 SR
Queue Stats
136W - 213L
1,363 Elo+
Party 2
Bacchus
Bacchus
Snafnir
Bacchus
Level 99
God Stats
2W - 5L
1,106 SR
Queue Stats
190W - 236L
1,436 Elo+
Party 2
Ne Zha
Ne Zha
whizpah
Ne Zha
Level 122
God Stats
40W - 50L
1,501 SR
Queue Stats
206W - 228L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
13
0 / 0 / 9
6,884
688
2,210
8,312
6,920
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

Aphrodite
Arione
Aphrodite
16
6 / 0 / 11
8,389
839
10,232
7,117
3,156
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
8 / 3 / 4
8,188
819
7,407
10,164
4,047
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
17
9 / 0 / 6
9,262
926
17,246
7,490
3,905
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
3 / 0 / 7
8,416
842
10,883
6,720
3,160
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Him3rooos
Merlin
13
2 / 5 / 1
7,328
733
7,023
9,963
3,468
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jing Wei
JamesNanson
Jing Wei
12
0 / 7 / 2
6,461
646
3,979
12,359
3,996
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
0 / 7 / 0
6,624
662
2,712
11,468
4,941
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
Snafnir
Bacchus
13
1 / 3 / 0
7,089
709
3,496
11,622
13,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ne Zha
whizpah
Ne Zha
13
0 / 4 / 1
6,580
658
6,582
9,880
3,598

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
7
26
Kills
3
3
Deaths
26
37
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
0
0
9
4.5
W
Aphrodite
Arione
Aphrodite
6
0
11
11.5
W
8
3
4
3.33
L
Merlin
Him3rooos
Merlin
2
5
1
0.5
L
Jing Wei
JamesNanson
Jing Wei
0
7
2
0.14
W
Anubis
9
0
6
12
L
0
7
0
0
L
Bacchus
Snafnir
Bacchus
1
3
0
0.33
W
3
0
7
6.5
L
Ne Zha
whizpah
Ne Zha
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,978
Damage
23,792
39,803
Taken
55,292
21,188
Mitigated
29,570
19,630
Healing
7,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
2,210
956
0
3,360
8,312
6,920
391
2,620
5,692
10,496
0
W
Aphrodite
Arione
Aphrodite
10,232
2,005
3,413
4,334
7,117
3,156
34
2,845
4,272
24,364
0
W
7,407
894
0
1,985
10,164
4,047
0
3,928
6,236
0
20,861
L
Merlin
Him3rooos
Merlin
7,023
418
0
1,189
9,963
3,468
0
6,609
3,354
22,086
0
L
Jing Wei
JamesNanson
Jing Wei
3,979
2,972
0
519
12,359
3,996
0
7,166
5,193
0
12,072
W
Anubis
17,246
1,906
0
4,396
7,490
3,905
294
2,598
4,892
48,582
0
L
2,712
233
1,521
1,946
11,468
4,941
365
6,217
5,251
18,738
0
L
Bacchus
Snafnir
Bacchus
3,496
590
84
1,432
11,622
13,567
0
5,290
6,332
13,160
0
W
10,883
5,800
0
2,142
6,720
3,160
890
1,240
5,480
0
44,151
L
Ne Zha
whizpah
Ne Zha
6,582
1,112
0
1,182
9,880
3,598
0
4,406
5,474
0
24,987

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,139
Gold Earned
34,082
242
Minions Killed
168
0
Camps Cleared
0
961,314
Distance Traveled
884,877
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
6,884
688
18
2
0
193,294
4
W
Aphrodite
8,389
839
46
5
0
204,426
0
W
Thor
8,188
819
20
2
0
196,637
0
L
Merlin
7,328
733
36
4
0
150,127
0
L
Jing Wei
6,461
646
29
3
0
175,284
0
W
Anubis
9,262
926
85
9
0
184,476
4
L
Hel
6,624
662
42
4
0
161,222
3
L
Bacchus
7,089
709
23
2
0
190,046
0
W
Neith
8,416
842
73
7
0
182,481
0
L
Ne Zha
6,580
658
38
4
0
208,198
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role