Player Matchup

Poseidon
Poseidon
 
Poseidon
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
Jatrick
Jing Wei
Level 65
God Stats
2W - 2L
1,500 SR
Queue Stats
186W - 207L
1,394 Elo+
Party 3
Achilles
Achilles
Peejees
Achilles
Level 69
God Stats
12W - 12L
1,640 SR
Queue Stats
207W - 225L
1,455 Elo+
Party 3
Serqet
Serqet
TheLastOfOnjus
Serqet
Level 37
God Stats
4W - 2L
1,500 SR
Queue Stats
20W - 19L
1,421 Elo+
Party 1
Cthulhu
Cthulhu
irischan
Cthulhu
Level 81
God Stats
2W - 1L
1,208 SR
Queue Stats
9W - 12L
1,357 Elo+
Party 1
Team Averages
Level 65
1,470 SR
1,425 Elo+

VS

Team Averages
Level 62
1,607 SR
1,533 Elo+
Neith
Neith
Aleshunter
Neith
Level 5
God Stats
2W - 3L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 2
Horus
Horus
Enz0fisial_NoX
Horus
Level 104
God Stats
1W - 2L
1,692 SR
Queue Stats
20W - 17L
1,482 Elo+
Party 2
Osiris
Osiris
GomezconG
Osiris
Level 86
God Stats
3W - 1L
1,713 SR
Queue Stats
26W - 21L
1,527 Elo+
Party 2
Fenrir
Fenrir
SimpluCozmin
Fenrir
Level 107
God Stats
5W - 9L
1,629 SR
Queue Stats
84W - 75L
1,501 Elo+
Solo
Kukulkan
Kukulkan
hypeexx
Kukulkan
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,656 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
15
5 / 5 / 3
10,292
542
13,437
11,154
4,607
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
Jatrick
Jing Wei
16
1 / 1 / 5
9,538
502
7,100
11,279
4,724
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Achilles
Peejees
Achilles
16
4 / 0 / 4
10,394
547
10,213
14,278
13,563
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
7 / 2 / 5
11,532
607
13,108
16,125
7,740
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
irischan
Cthulhu
15
4 / 2 / 0
8,644
455
7,949
18,068
18,324
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
12
0 / 5 / 1
7,021
370
2,474
8,023
3,226
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 2 / 3
7,330
386
5,217
14,367
12,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Osiris
GomezconG
Osiris
14
1 / 2 / 1
8,428
444
6,421
16,464
13,806
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fenrir
16
7 / 4 / 1
10,088
531
7,059
18,820
8,589
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Kukulkan
hypeexx
Kukulkan
10
1 / 8 / 0
7,035
370
3,898
10,034
3,439
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
15
21
Kills
9
10
Deaths
21
17
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Poseidon
 
Poseidon
5
5
3
1.3
L
Neith
0
5
1
0.1
L
0
2
3
0.75
L
Osiris
GomezconG
Osiris
1
2
1
0.75
W
Jing Wei
Jatrick
Jing Wei
1
1
5
3.5
W
Achilles
Peejees
Achilles
4
0
4
6
L
Fenrir
7
4
1
1.88
W
7
2
5
4.75
L
Kukulkan
hypeexx
Kukulkan
1
8
0
0.13
W
Cthulhu
irischan
Cthulhu
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,807
Damage
25,069
70,904
Taken
67,708
48,958
Mitigated
41,441
17,232
Healing
12,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
 
Poseidon
13,437
1,722
0
2,333
11,154
4,607
902
2,153
9,001
79,864
0
L
Neith
2,474
1,028
0
343
8,023
3,226
0
3,515
4,508
0
31,159
L
5,217
2,415
846
3,300
14,367
12,381
0
7,113
7,092
0
21,358
L
Osiris
GomezconG
Osiris
6,421
1,116
0
4,284
16,464
13,806
0
4,257
11,775
0
57,345
W
Jing Wei
Jatrick
Jing Wei
7,100
5,627
0
4,335
11,279
4,724
4,529
58
11,221
0
63,030
W
Achilles
Peejees
Achilles
10,213
2,731
496
4,407
14,278
13,563
250
2,243
12,035
0
57,047
L
Fenrir
7,059
2,126
0
4,017
18,820
8,589
0
956
17,800
0
55,281
W
13,108
3,981
0
1,500
16,125
7,740
0
228
15,897
0
113,483
L
Kukulkan
hypeexx
Kukulkan
3,898
1,238
0
90
10,034
3,439
0
5,545
4,489
33,599
0
W
Cthulhu
irischan
Cthulhu
7,949
845
537
3,624
18,068
18,324
35
43
18,025
54,217
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,400
Gold Earned
39,902
549
Minions Killed
291
0
Camps Cleared
0
1,921,620
Distance Traveled
1,604,040
20
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
10,292
542
121
6
0
358,923
2
L
Neith
7,021
370
53
3
0
311,693
0
L
Horus
7,330
386
13
1
0
343,532
2
L
Osiris
8,428
444
90
5
0
341,177
2
W
Jing Wei
9,538
502
98
5
0
368,524
0
W
Achilles
10,394
547
103
5
0
389,361
3
L
Fenrir
10,088
531
83
4
0
378,251
3
W
Serqet
11,532
607
165
9
0
444,698
9
L
Kukulkan
7,035
370
52
3
0
229,387
0
W
Cthulhu
8,644
455
62
3
0
360,114
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role