Player Matchup

Serqet
Serqet
 
Serqet
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Aphrodite
Aphrodite
CaptainNanan
Aphrodite
Level 125
God Stats
0W - 2L
1,361 SR
Queue Stats
13W - 14L
1,607 Elo+
Party 1
Danzaburou
Danzaburou
Erlith
Danzaburou
Level 126
God Stats
0W - 1L
1,811 SR
Queue Stats
25W - 34L
1,548 Elo+
Party 1
Nu Wa
Nu Wa
ZdzisiekMalarz
Nu Wa
Level 126
God Stats
17W - 18L
1,504 SR
Queue Stats
94W - 100L
1,509 Elo+
Party 2
Sobek
Sobek
МутныйКнязь
Sobek
Level 109
God Stats
7W - 7L
1,436 SR
Queue Stats
257W - 213L
1,519 Elo+
Party 2
Team Averages
Level 118
1,522 SR
1,537 Elo+

VS

Team Averages
Level 124
1,634 SR
1,685 Elo+
Ne Zha
Ne Zha
DerSchlumpf87
Ne Zha
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
46W - 22L
1,710 Elo+
Party 3
Artemis
Artemis
Foombringer
Artemis
Level 138
God Stats
2W - 0L
1,774 SR
Queue Stats
43W - 18L
1,722 Elo+
Party 3
Vulcan
Vulcan
Kyle1011174
Vulcan
Level 61
God Stats
1W - 0L
1,481 SR
Queue Stats
2W - 3L
1,726 Elo+
Solo
Ares
Ares
Narvik
Ares
Level 160
God Stats
2W - 1L
1,440 SR
Queue Stats
134W - 102L
1,613 Elo+
Solo
Ah Puch
Ah Puch
majorgløry
Ah Puch
Level 132
God Stats
8W - 1L
1,973 SR
Queue Stats
100W - 80L
1,654 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
14
0 / 3 / 6
7,993
727
5,514
10,205
5,361
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Aphrodite
CaptainNanan
Aphrodite
14
2 / 6 / 4
8,199
745
2,617
12,764
6,125
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Danzaburou
Erlith
Danzaburou
13
0 / 3 / 2
7,541
686
4,597
12,120
5,171
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
0 / 3 / 3
7,534
685
9,692
11,294
4,283
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
5 / 4 / 2
9,399
854
5,796
17,607
19,116
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 13
9,153
832
11,238
8,823
4,752
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Artemis
Foombringer
Artemis
16
5 / 1 / 10
9,443
858
11,102
7,481
3,413
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Vulcan
16
5 / 1 / 9
9,239
840
12,553
8,529
4,031
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ares
Narvik
Ares
14
2 / 3 / 11
8,860
805
7,412
14,002
14,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ah Puch
majorgløry
Ah Puch
17
4 / 0 / 12
9,406
855
13,788
7,332
2,533
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
74
7
Kills
19
19
Deaths
7
17
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
0
3
6
1
L
Aphrodite
CaptainNanan
Aphrodite
2
6
4
0.67
W
3
2
13
4.75
L
Danzaburou
Erlith
Danzaburou
0
3
2
0.33
W
Artemis
Foombringer
Artemis
5
1
10
10
W
Vulcan
5
1
9
9.5
W
Ares
Narvik
Ares
2
3
11
2.5
L
0
3
3
0.5
W
Ah Puch
majorgløry
Ah Puch
4
0
12
10
L
5
4
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,216
Damage
56,093
63,990
Taken
46,167
40,056
Mitigated
29,005
13,944
Healing
9,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
5,514
981
0
578
10,205
5,361
0
5,292
4,913
0
19,857
L
Aphrodite
CaptainNanan
Aphrodite
2,617
275
3,138
4,540
12,764
6,125
0
5,025
7,739
25,689
0
W
11,238
1,815
0
1,394
8,823
4,752
653
2,724
6,099
0
43,115
L
Danzaburou
Erlith
Danzaburou
4,597
2,114
0
2,315
12,120
5,171
371
6,609
5,511
0
25,122
W
Artemis
Foombringer
Artemis
11,102
4,693
0
1,894
7,481
3,413
3,321
3,023
4,458
0
29,028
W
Vulcan
12,553
5,062
0
250
8,529
4,031
73
3,640
4,277
38,007
0
W
Ares
Narvik
Ares
7,412
452
0
1,440
14,002
14,276
0
5,044
8,958
13,390
0
L
9,692
3,861
0
667
11,294
4,283
583
7,625
3,669
28,895
0
W
Ah Puch
majorgløry
Ah Puch
13,788
534
202
3,890
7,332
2,533
441
3,674
3,158
48,228
0
L
5,796
98
0
2,706
17,607
19,116
0
9,202
8,405
10,933
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,666
Gold Earned
46,101
193
Minions Killed
237
0
Camps Cleared
0
1,075,763
Distance Traveled
1,268,005
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
7,993
727
36
3
0
241,104
0
L
Aphrodite
8,199
745
50
5
0
191,532
1
W
Ne Zha
9,153
832
53
5
0
254,913
0
L
Danzaburou
7,541
686
62
6
0
197,060
0
W
Artemis
9,443
858
45
4
0
238,915
5
W
Vulcan
9,239
840
52
5
0
265,865
0
W
Ares
8,860
805
10
1
0
256,355
2
L
Nu Wa
7,534
685
37
3
0
207,169
3
W
Ah Puch
9,406
855
77
7
0
251,957
3
L
Sobek
9,399
854
8
1
0
238,898
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role