Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
DangerZoneee
Ymir
Level 107
God Stats
2W - 5L
1,537 SR
Queue Stats
226W - 245L
1,558 Elo+
Solo
Zhong Kui
Zhong Kui
Dredo36
Zhong Kui
Level 160
God Stats
6W - 4L
1,543 SR
Queue Stats
136W - 145L
1,415 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Gandalfon
Ah Muzen Cab
Level 87
God Stats
21W - 17L
1,596 SR
Queue Stats
151W - 143L
1,539 Elo+
Solo
Amaterasu
Amaterasu
kaldmignoob
Amaterasu
Level 92
God Stats
3W - 2L
1,519 SR
Queue Stats
58W - 52L
1,583 Elo+
Solo
Team Averages
Level 109
1,539 SR
1,519 Elo+

VS

Team Averages
Level 107
1,552 SR
1,499 Elo+
Thor
Thor
AtlasEvolved
Thor
Level 120
God Stats
1W - 4L
1,436 SR
Queue Stats
105W - 91L
1,524 Elo+
Party 1
Sylvanus
Sylvanus
Skotobazina
Sylvanus
Level 83
God Stats
63W - 70L
1,430 SR
Queue Stats
309W - 344L
1,434 Elo+
Solo
Sol
Sol
Turaell
Sol
Level 69
God Stats
8W - 7L
1,571 SR
Queue Stats
111W - 101L
1,486 Elo+
Solo
Bacchus
Bacchus
Vorthon
Bacchus
Level 147
God Stats
5W - 5L
1,633 SR
Queue Stats
117W - 109L
1,512 Elo+
Solo
Apollo
Apollo
smurfätare
Apollo
Level 117
God Stats
10W - 7L
1,689 SR
Queue Stats
148W - 140L
1,538 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
1 / 0 / 4
7,053
504
3,908
8,679
3,681
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
2 / 0 / 7
7,552
539
3,403
9,375
8,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Zhong Kui
Dredo36
Zhong Kui
12
1 / 0 / 3
7,753
554
9,300
7,188
5,017
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Muzen Cab
Gandalfon
Ah Muzen Cab
12
2 / 1 / 4
7,734
552
7,130
8,671
3,440
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Amaterasu
kaldmignoob
Amaterasu
15
9 / 2 / 4
9,516
680
12,833
13,921
9,923
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 0
6,827
488
2,668
15,012
6,323
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
Skotobazina
Sylvanus
10
0 / 3 / 0
6,191
442
6,989
12,300
6,695
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sol
12
1 / 6 / 0
7,053
504
4,231
11,202
3,325
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bacchus
Vorthon
Bacchus
7
0 / 1 / 0
5,398
386
1,345
6,017
3,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Apollo
11
0 / 1 / 1
6,551
468
6,023
9,247
3,867
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
4
15
Kills
3
3
Deaths
15
22
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
1
0
4
3
L
2
4
0
0.5
W
2
0
7
5.5
W
Zhong Kui
Dredo36
Zhong Kui
1
0
3
2.5
W
Ah Muzen Cab
Gandalfon
Ah Muzen Cab
2
1
4
4
L
Sylvanus
Skotobazina
Sylvanus
0
3
0
0
L
Sol
1
6
0
0.17
L
Bacchus
Vorthon
Bacchus
0
1
0
0
W
Amaterasu
kaldmignoob
Amaterasu
9
2
4
5.5
L
Apollo
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,574
Damage
21,256
47,834
Taken
53,778
30,638
Mitigated
24,191
21,248
Healing
16,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
3,908
597
0
2,247
8,679
3,681
10
2,498
6,181
0
47,089
L
2,668
658
0
1,760
15,012
6,323
0
3,470
11,542
0
51,258
W
3,403
216
0
1,546
9,375
8,577
48
1,536
7,839
28,671
0
W
Zhong Kui
Dredo36
Zhong Kui
9,300
908
230
4,880
7,188
5,017
260
2,317
4,871
51,476
0
W
Ah Muzen Cab
Gandalfon
Ah Muzen Cab
7,130
3,832
0
5,232
8,671
3,440
195
1,889
6,782
0
55,034
L
Sylvanus
Skotobazina
Sylvanus
6,989
1,540
2,213
4,295
12,300
6,695
0
6,175
6,125
35,556
0
L
Sol
4,231
905
0
2,708
11,202
3,325
1,668
626
10,576
34,153
0
L
Bacchus
Vorthon
Bacchus
1,345
239
296
921
6,017
3,981
0
1,319
4,698
6,266
0
W
Amaterasu
kaldmignoob
Amaterasu
12,833
4,628
0
7,113
13,921
9,923
203
4,723
9,198
0
70,454
L
Apollo
6,023
3,495
0
4,114
9,247
3,867
0
1,113
8,134
0
52,346

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,608
Gold Earned
32,020
453
Minions Killed
329
0
Camps Cleared
0
1,436,371
Distance Traveled
1,208,874
19
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,053
504
82
6
0
304,661
5
L
Thor
6,827
488
81
6
0
247,009
4
W
Ymir
7,552
539
37
3
0
279,289
3
W
Zhong Kui
7,753
554
106
8
0
257,816
6
W
Ah Muzen Cab
7,734
552
98
7
0
285,433
1
L
Sylvanus
6,191
442
70
5
0
261,891
6
L
Sol
7,053
504
64
5
0
248,865
4
L
Bacchus
5,398
386
18
1
0
199,755
3
W
Amaterasu
9,516
680
130
9
0
309,172
4
L
Apollo
6,551
468
96
7
0
251,354
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role