Player Matchup

Sol
Sol
 
Sol
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ares
Ares
 
Ares
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
CHicoDaBo55
Serqet
Level 154
God Stats
2W - 2L
1,435 SR
Queue Stats
38W - 21L
1,717 Elo+
Party 2
Janus
Janus
JohnnyKinfolk
Janus
Level 139
God Stats
5W - 8L
1,591 SR
Queue Stats
358W - 391L
1,455 Elo+
Solo
Ullr
Ullr
TSleight
Ullr
Level 24
God Stats
1W - 1L
1,566 SR
Queue Stats
12W - 4L
1,926 Elo+
Party 2
Team Averages
Level 121
1,518 SR
1,620 Elo+

VS

Team Averages
Level 113
1,595 SR
1,678 Elo+
Fenrir
Fenrir
 
Fenrir
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
BokuNoAyayaDa
Zeus
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
91W - 17L
1,820 Elo+
Party 1
Cabrakan
Cabrakan
Enclave3
Cabrakan
Level 160
God Stats
2W - 0L
1,566 SR
Queue Stats
313W - 201L
1,722 Elo+
Party 1
Vamana
Vamana
MiniMud
Vamana
Level 102
God Stats
3W - 0L
1,859 SR
Queue Stats
42W - 7L
1,918 Elo+
Party 1
Artemis
Artemis
zepovin94
Artemis
Level 116
God Stats
7W - 5L
1,551 SR
Queue Stats
317W - 321L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
2 / 3 / 0
6,058
606
4,961
8,560
2,131
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ares
 
Ares
8
1 / 4 / 2
5,628
563
2,090
10,441
5,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Serqet
10
1 / 3 / 0
5,405
541
5,813
7,993
3,117
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

9
0 / 6 / 1
4,833
483
2,095
7,565
2,665
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Ullr
9
1 / 3 / 1
5,443
544
3,299
9,073
3,029
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
3 / 1 / 1
6,788
679
4,618
10,988
5,061
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
5 / 1 / 4
6,642
664
8,264
4,134
1,596
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cabrakan
Enclave3
Cabrakan
9
3 / 2 / 8
6,220
622
5,212
7,784
7,503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Vamana
MiniMud
Vamana
11
7 / 0 / 3
6,804
680
8,052
7,062
3,192
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Artemis
zepovin94
Artemis
9
1 / 1 / 1
5,371
537
4,929
5,704
2,325
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
36
5
Kills
19
19
Deaths
5
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
3
0
0.67
L
Ares
 
Ares
1
4
2
0.5
W
Fenrir
 
Fenrir
3
1
1
3.5
W
5
1
4
7
L
Serqet
1
3
0
0.33
W
Cabrakan
Enclave3
Cabrakan
3
2
8
3.5
L
0
6
1
0.08
W
Vamana
MiniMud
Vamana
7
0
3
8.5
L
Ullr
1
3
1
0.5
W
Artemis
zepovin94
Artemis
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,258
Damage
31,075
43,632
Taken
35,672
16,440
Mitigated
19,677
6,820
Healing
11,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
4,961
2,754
0
3,469
8,560
2,131
0
1,119
7,441
47,552
0
L
Ares
 
Ares
2,090
226
0
1,542
10,441
5,498
0
5,848
4,593
12,095
0
W
Fenrir
 
Fenrir
4,618
2,432
0
5,350
10,988
5,061
0
0
10,430
0
51,094
W
8,264
2,454
0
1,106
4,134
1,596
0
1,479
2,655
52,083
0
L
Serqet
5,813
1,732
0
1,217
7,993
3,117
0
0
7,993
0
34,970
W
Cabrakan
Enclave3
Cabrakan
5,212
938
0
1,977
7,784
7,503
0
3,351
4,433
17,682
0
L
2,095
301
0
232
7,565
2,665
0
4,647
2,918
31,165
0
W
Vamana
MiniMud
Vamana
8,052
4,501
0
936
7,062
3,192
0
1,222
5,840
0
50,549
L
Ullr
3,299
1,904
0
360
9,073
3,029
0
1,862
7,211
0
27,529
W
Artemis
zepovin94
Artemis
4,929
1,632
0
1,889
5,704
2,325
0
3,094
2,610
0
32,705

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,367
Gold Earned
31,825
275
Minions Killed
347
0
Camps Cleared
0
974,276
Distance Traveled
1,054,755
11
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,058
606
82
8
0
183,229
0
L
Ares
5,628
563
19
2
0
191,711
2
W
Fenrir
6,788
679
98
10
0
230,087
3
W
Zeus
6,642
664
94
9
0
178,702
4
L
Serqet
5,405
541
67
7
0
227,583
3
W
Cabrakan
6,220
622
22
2
0
197,309
4
L
Janus
4,833
483
51
5
0
178,849
2
W
Vamana
6,804
680
79
8
0
269,533
4
L
Ullr
5,443
544
56
6
0
192,904
4
W
Artemis
5,371
537
54
5
0
179,124
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role