Player Matchup

Ares
Ares
BlueGlueStick
Ares
Level 69
God Stats
4W - 2L
1,556 SR
Queue Stats
145W - 142L
1,541 Elo+
Party 2
Anhur
Anhur
Driftking456
Anhur
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
134W - 130L
1,574 Elo+
Party 3
Danzaburou
Danzaburou
Ferocidon
Danzaburou
Level 95
God Stats
55W - 57L
1,567 SR
Queue Stats
194W - 186L
1,572 Elo+
Party 3
Sol
Sol
NaughtyBearzz
Sol
Level 59
God Stats
1W - 2L
1,752 SR
Queue Stats
136W - 151L
1,546 Elo+
Party 2
Gilgamesh
Gilgamesh
navywhales
Gilgamesh
Level 40
God Stats
0W - 2L
1,500 SR
Queue Stats
95W - 97L
1,506 Elo+
Party 2
Team Averages
Level 82
1,575 SR
1,548 Elo+

VS

Team Averages
Level 97
1,525 SR
1,597 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Khepri
Khepri
BokuNoAyayaDa
Khepri
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
91W - 17L
1,741 Elo+
Party 1
Charybdis
Charybdis
Enclave3
Charybdis
Level 160
God Stats
11W - 4L
1,623 SR
Queue Stats
313W - 201L
1,698 Elo+
Party 1
Apollo
Apollo
MiniMud
Apollo
Level 101
God Stats
2W - 0L
1,500 SR
Queue Stats
42W - 7L
1,839 Elo+
Party 1
Kali
Kali
Tchevenski
Kali
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 28L
1,205 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 0
6,091
469
6,353
11,759
9,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
0 / 4 / 0
6,372
490
4,000
12,391
4,704
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Danzaburou
Ferocidon
Danzaburou
11
2 / 1 / 1
6,695
515
5,148
10,843
4,422
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

12
1 / 3 / 1
7,110
547
3,167
9,176
2,437
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gilgamesh
navywhales
Gilgamesh
12
0 / 1 / 2
6,810
524
7,508
10,847
8,517
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
14
2 / 1 / 2
8,345
642
5,221
8,701
3,964
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

10
0 / 0 / 8
7,252
558
4,765
11,186
8,203
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charybdis
Enclave3
Charybdis
15
6 / 1 / 0
9,381
722
8,186
8,819
3,803
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Apollo
MiniMud
Apollo
13
3 / 0 / 3
7,792
599
14,913
12,129
5,213
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
0 / 3 / 2
6,202
477
1,777
11,807
4,304
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
26
5
Kills
11
11
Deaths
5
4
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
2
1
2
3
L
2
2
0
1
W
0
0
8
4
L
0
4
0
0
W
Charybdis
Enclave3
Charybdis
6
1
0
6
L
Danzaburou
Ferocidon
Danzaburou
2
1
1
2.5
W
Apollo
MiniMud
Apollo
3
0
3
4.5
L
1
3
1
0.5
W
0
3
2
0.33
L
Gilgamesh
navywhales
Gilgamesh
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,176
Damage
34,862
55,016
Taken
52,642
30,034
Mitigated
25,487
13,827
Healing
24,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
5,221
596
0
5,626
8,701
3,964
0
587
8,114
65,707
0
L
6,353
616
0
1,937
11,759
9,954
0
1,808
9,758
18,215
0
W
4,765
252
2,408
2,387
11,186
8,203
0
3,370
7,150
16,892
0
L
4,000
1,831
0
2,584
12,391
4,704
183
2,220
9,955
0
44,497
W
Charybdis
Enclave3
Charybdis
8,186
5,439
0
5,109
8,819
3,803
0
3,472
5,347
0
87,237
L
Danzaburou
Ferocidon
Danzaburou
5,148
872
0
1,306
10,843
4,422
0
1,515
9,328
0
46,540
W
Apollo
MiniMud
Apollo
14,913
10,631
0
6,661
12,129
5,213
1,059
1,448
10,681
0
76,739
L
3,167
1,737
0
4,143
9,176
2,437
0
869
8,169
54,056
0
W
1,777
865
0
2,250
11,807
4,304
0
643
11,164
0
45,475
L
Gilgamesh
navywhales
Gilgamesh
7,508
2,794
0
3,857
10,847
8,517
0
3,027
7,820
0
45,745

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,078
Gold Earned
38,972
382
Minions Killed
500
0
Camps Cleared
0
1,289,141
Distance Traveled
1,308,397
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
8,345
642
127
10
0
263,660
3
L
Ares
6,091
469
17
1
0
270,390
1
W
Khepri
7,252
558
23
2
0
276,241
3
L
Anhur
6,372
490
91
7
0
241,340
2
W
Charybdis
9,381
722
147
11
0
260,598
4
L
Danzaburou
6,695
515
78
6
0
286,349
0
W
Apollo
7,792
599
130
10
0
252,790
3
L
Sol
7,110
547
100
8
0
212,898
3
W
Kali
6,202
477
73
6
0
255,108
2
L
Gilgamesh
6,810
524
96
7
0
278,164
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role