Player Matchup

Gilgamesh
Gilgamesh
Silver IV
 
Gilgamesh
Silver IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Persephone
Persephone
Platinum II
Claritaaa
Persephone
Platinum II
Level 155
God Stats
34W - 31L
1,263 SR
Queue Stats
197W - 196L
1,819 MMR
Party 2
Vamana
Vamana
Platinum V
CoscuArmyOficial
Vamana
Platinum V
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
96W - 83L
1,812 MMR
Party 2
Mercury
Mercury
Platinum III
Lawiz
Mercury
Platinum III
Level 94
God Stats
12W - 7L
1,941 SR
Queue Stats
126W - 109L
1,818 MMR
Solo
Freya
Freya
Silver II
SrtaAlice
Freya
Silver II
Level 145
God Stats
20W - 16L
1,533 SR
Queue Stats
96W - 116L
1,110 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 132
1,548 SR
1,612 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 120
1,523 SR
1,464 MMR
Ymir
Ymir
Silver IV
KALYMODAFOCABR
Ymir
Silver IV
Level 88
God Stats
6W - 12L
1,425 SR
Queue Stats
37W - 50L
926 MMR
Solo
Jing Wei
Jing Wei
Diamond I
Nedds
Jing Wei
Diamond I
Level 140
God Stats
81W - 69L
1,737 SR
Queue Stats
131W - 128L
2,420 MMR
Solo
Thanatos
Thanatos
Silver II
Tmzs
Thanatos
Silver II
Level 120
God Stats
0W - 2L
1,500 SR
Queue Stats
328W - 352L
872 MMR
Solo
King Arthur
King Arthur
Platinum V
scraim
King Arthur
Platinum V
Level 125
God Stats
2W - 5L
1,463 SR
Queue Stats
113W - 108L
1,585 MMR
Solo
Scylla
Scylla
Gold I
wilzip
Scylla
Gold I
Level 127
God Stats
14W - 16L
1,489 SR
Queue Stats
427W - 446L
1,516 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
9
0 / 3 / 4
6,027
464
3,516
11,388
6,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Persephone
Claritaaa
Persephone
12
2 / 0 / 1
7,413
570
5,888
4,831
1,918
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
1 / 0 / 4
8,281
637
8,652
10,348
9,192
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mercury
Lawiz
Mercury
14
3 / 0 / 6
8,151
627
5,106
9,028
3,342
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Freya
SrtaAlice
Freya
12
5 / 0 / 1
7,548
581
9,962
7,266
2,582
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bans
CliodhnaBastetAthenaBellona

VS

Bans
IzanamiAtlasShivaAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 2
5,969
459
2,481
11,794
9,071
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jing Wei
Nedds
Jing Wei
13
2 / 2 / 0
7,480
575
6,638
11,037
4,235
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thanatos
Tmzs
Thanatos
11
1 / 3 / 1
6,450
496
3,432
10,975
5,347
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
scraim
King Arthur
12
0 / 2 / 1
6,869
528
5,842
12,295
10,842
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Scylla
wilzip
Scylla
11
0 / 1 / 0
6,075
467
4,646
4,449
1,779
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
7
11
Kills
3
3
Deaths
11
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
0
3
4
0.67
W
Persephone
Claritaaa
Persephone
2
0
1
2.5
W
1
0
4
3
L
0
3
2
0.33
W
Mercury
Lawiz
Mercury
3
0
6
6
L
Jing Wei
Nedds
Jing Wei
2
2
0
1
W
Freya
SrtaAlice
Freya
5
0
1
5.5
L
Thanatos
Tmzs
Thanatos
1
3
1
0.5
L
King Arthur
scraim
King Arthur
0
2
1
0.25
L
Scylla
wilzip
Scylla
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,124
Damage
23,039
42,861
Taken
50,550
23,237
Mitigated
31,274
11,414
Healing
17,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
3,516
1,083
0
3,331
11,388
6,203
204
2,095
9,293
0
21,602
W
Persephone
Claritaaa
Persephone
5,888
584
0
1,410
4,831
1,918
447
2,590
2,241
51,940
0
W
8,652
3,900
0
2,987
10,348
9,192
516
360
9,988
0
67,587
L
2,481
595
276
2,572
11,794
9,071
0
5,745
6,049
18,881
0
W
Mercury
Lawiz
Mercury
5,106
3,206
0
315
9,028
3,342
0
976
8,052
0
72,193
L
Jing Wei
Nedds
Jing Wei
6,638
5,058
0
3,412
11,037
4,235
0
5,442
5,595
0
66,876
W
Freya
SrtaAlice
Freya
9,962
4,109
0
3,371
7,266
2,582
0
1,106
6,160
47,133
0
L
Thanatos
Tmzs
Thanatos
3,432
810
0
9,109
10,975
5,347
0
2,132
8,843
0
49,703
L
King Arthur
scraim
King Arthur
5,842
740
0
2,265
12,295
10,842
0
907
11,388
0
58,502
L
Scylla
wilzip
Scylla
4,646
153
0
250
4,449
1,779
0
1,624
2,825
47,533
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,420
Gold Earned
32,843
452
Minions Killed
408
0
Camps Cleared
0
1,451,060
Distance Traveled
1,287,896
19
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
6,027
464
28
2
0
272,165
2
W
Persephone
7,413
570
98
8
0
254,582
5
W
Vamana
8,281
637
133
10
0
289,993
10
L
Ymir
5,969
459
23
2
0
268,847
4
W
Mercury
8,151
627
114
9
0
353,794
1
L
Jing Wei
7,480
575
123
9
0
249,428
0
W
Freya
7,548
581
79
6
0
280,526
1
L
Thanatos
6,450
496
83
6
0
266,719
1
L
King Arthur
6,869
528
110
8
0
273,034
3
L
Scylla
6,075
467
69
5
0
229,868
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role